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6701
I've bowed out of submitting to the competition after my first entry won, so I won't be submitting. However, I think it's funny that only one card in my one-shot themed expansion actually qualifies for this contest. That's not a criticism of the challenge, just an observation. Making one-shots is hard! Good luck to the contenders.

6702
Dominion General Discussion / Re: Advanced Kingdom Selection
« on: August 30, 2012, 03:57:44 pm »
It's an interesting idea, but impractical to my mind. There are just too many variables and the power of combos is in the eye of the beholder to a certain extent.

When I randomize, I usually pick 2 sets randomly and pull 5 random cards from each, sprinkling in promo cards here and there. That way we usually have a pretty good mix of card types (villages, terminal draw, attacks, etc.) and we see a bit more of the intra-set synergies. Are there still dead cards? Sure, but not as often as pure random, I'll wager.

6703
Hey, gang. It's almost certainly way too early to post this, being that the last planned expansion (Guilds) hasn't been released yet, but I've been thinking about the hypothetical Treasure Chest expansion. For those of you who are unfamiliar, if it were made, it would be a set that contained a card or two from each existing expansion. For example, it might have a new Duration card (for Seaside), a new Potion card (for Alchemy), etc.

I don't think there's much contention here about whether or not we want such a set; most of the folks on this forum would happily buy it. I'm interested in talking about the composition of such a set.

Donald has stated that the set would contain two cards from each large expansion (not including the base set, but including Dark Ages), and one card from each small expansion. As an alternative, I suggest the following distribution of new cards:

Base Set: 2
Intrigue: 2
Seaside: 1
Alchemy: 2
Prosperity: 2
Cornucopia: 1
Hinterlands: 1
Dark Ages: 1
Guilds: 1

The main idea here is that each small set would end up with a total of 14 cards and each full-size set would have a total of 27 cards. Some other food for thought:
  • One complaint I've heard about Alchemy is that there aren't enough Potion cards. Bumping it up by two rather than one is a pretty significant difference when you're starting from 10.
  • This would mean that there'd be only one new Duration card, but even with two new Seaside-related cards, it seems probable (to me) that only one would be a Duration.
  • I know there are fans of simpler cards out there. This would be an opportunity to add a couple more to the base set, which would increase variety when you're teaching new players Dominion.
  • I love Dark Ages, but it's got a lot of cards as is. Ditto with Hinterlands.
Anyhow, this post is mostly just me killing a few minutes, but if you have an opinion and also need to kill some time, let me know how you feel.

EDIT: I'm making the assumption here that Guilds has 13 Kingdom cards. I could be totally wrong there.

6704
Variants and Fan Cards / Re: Making Thief Trashing Optional
« on: August 24, 2012, 05:35:24 pm »
You named your username after the subject of your first post? That's commitment to a concept.

I don't think it would really save the card. In a game where trashing opponents' Coppers is a big deal, it's because they can build an engine. If they can build an engine, Thief probably isn't a good idea regardless.

If I were to try to fix Thief, I'd first try giving a flat +$1 when played.

6705
Goko Dominion Online / Re: Is it really that bad?
« on: August 24, 2012, 05:32:01 pm »
No! No dragging!  Ever!

Dude, dragging is awesome on a phone/tablet. I prefer it to "clicking". If Goko ever solves their myriad issues (including the memory leaks that make play on mobile devices all but impossible), I'll be very happy to have the drag and drop options.
Dragging: great on a touchscreen (provided non-sweaty hands), bad with a mouse, horrible with a touchpad.

Agreed. That's why you have the option to click or drag. The interface just needs to make it more clear what your click will do.

6706
Goko Dominion Online / Re: Is it really that bad?
« on: August 24, 2012, 04:17:38 pm »
No! No dragging!  Ever!

Dude, dragging is awesome on a phone/tablet. I prefer it to "clicking". If Goko ever solves their myriad issues (including the memory leaks that make play on mobile devices all but impossible), I'll be very happy to have the drag and drop options.

6707
Dominion: Dark Ages Previews / Re: Best set to mix with DA?
« on: August 24, 2012, 01:39:22 pm »
I think Alchemy would have gone over so much better if it had followed Hinterlands and Dark Ages.  DA, especially, changes things up so much, introducing a number of exotic concepts.  I don't think Potions look so weird and unusual anymore.

It was originally supposed to.

Yeah, he knows.

6708
Goko Dominion Online / Re: FunSockets Livestream
« on: August 24, 2012, 11:32:22 am »
I understand the need for some answers to be vague, but the answer to the security question (the only question I really cared about) was the final nail in the coffin for me. First of all, it was a falsehood. From everything else I've heard the security problems were still present in production during the failed launch. Trisha telling us they weren't was a bit insulting and hard to watch. Furthermore, even if what she said had been true, and the issues were only in the beta, that didn't make our computers/passwords any less vulnerable.

If they're going to earn my trust back, they're going to have to be explicit about exactly what security measures and policies are being put in place and who they're hiring to audit their systems. Just claiming that their policies will be "over and above the industry standards" is NEVER going to be enough. They've already lost my trust.

As of now, I plan to tell my family and friends to stay away from Goko. It's not a safe platform.

6709
This was called Dungeon. It originally cost $3, later $4. Two per large expansion and one per small expansion is 13 cards, leaving no room in a small Treasure Chest for a new main set card.

Ah, touché. I suppose it's a little bland for a Promo, or for a card representing Intrigue or Dark Ages in a hypothetical Treasure Chest expansion. Still, I'd love to get my hands on it someday.

I'm sure no one would cry if a hypothetical Treasure Chest expansion had one card representing the main set and one representing Intrigue.

I sure wouldn't. It's not like we've got a shortage of cards with choices on them in the later expansions, and I'd be perfectly happy with just one additional Action/Victory card (or one additional one-shot).

6710
Goko Dominion Online / Re: FunSockets Livestream
« on: August 23, 2012, 06:15:44 pm »
Will there be a way to buy Gokoins without giving Goko my credit card information, e.g. PayPal?

6711
This was called Dungeon. It originally cost $3, later $4. Two per large expansion and one per small expansion is 13 cards, leaving no room in a small Treasure Chest for a new main set card.

Ah, touché. I suppose it's a little bland for a Promo, or for a card representing Intrigue or Dark Ages in a hypothetical Treasure Chest expansion. Still, I'd love to get my hands on it someday.

6712
Goko Dominion Online / Re: Another article on Goko Launch Problems
« on: August 23, 2012, 05:25:59 pm »
I think the interface and implementation are great!

Have you trashed your big action card to a bishop yet?

Yep. It taught me to pay more attention to the game state and I haven't done it recently.

EDIT: That being said, I'm all for that sort of thing being more obvious (big red X or similar). The interface isn't perfect. It's just very good.

6713
Quote
- The original main set had "Trash a card from your hand, discard a card, draw 3 cards." I dropped it from the main set for being redundant; there were other trashers.

The issue I have with the composition of the main set is that it only has one card that effectively trashes Curses: Chapel. Moneylender and Mine can't trash them at all and Remodel makes you take a Copper/Estate/Moat/Cellar/Chapel for each Curse you trash. This makes Witch even more powerful than it is in games with cards from other sets. Rare indeed is the Base Set-only game that Witch can't completely dominate. To make matters worse, new players usually buy Chapels (plural) reactively in a vain attempt to trash their Curses, rather than buying one preemptively.

This outtake card might have really helped that situation.

EDIT: Donald, out of curiosity, what was this card called? Also, how much did it cost?

EDIT 2: If you ever do make a Treasure Chest expansion, I would LOVE to see this card representing the base set. It's in keeping with the simplicity of the base game, and I think it would really round it out nicely. It's a card I'd be happy to whip out with the other Base Set cards when I'm teaching new players (after the standard first-game setup, of course).

6714
Goko Dominion Online / Re: Another article on Goko Launch Problems
« on: August 23, 2012, 03:22:19 pm »
One thing is slowly becoming obvious to me:  we aren't the market they're selling to.

Consider all the detailed problems and ideas that have come up, things that are shaky if not plain bad.  Think of how many times they've been said and, importantly, by whom.  "The Fanbase," at least with respect to Isotropic and competitive Dominion, has said he's not paying for what's there already.  Most of the strongest critics are also either very good players or very active community members, or both.

Now, these critics would all love to buy an awesome implementation that is satisfactory for truly competitive play.  But there's no indication this is forthcoming any time soon, despite our suggestions and thoughts.

The question, then, is:  who is the market?  Not iOS gamers, who overwhelmingly want an offline implementation.  Not casual gamers, who aren't going to pay $12 per expansion pack, and certainly won't buy in bulk to get them cheaper.  Not the hardcore players, who want something useful for competitive Dominion.  Who, then?

This is a very good question. I disagree, however, that we're not the market they're selling to. If they didn't care about out business, they wouldn't have been as responsive as they have and wouldn't have set up that Q&A for tomorrow.

It seems like they're trying to sell to all three markets. I agree that the price point may scare off casual players, but It's only through incompetence that they're not reaching us or the iOS crowd. I can't speak for everyone here, but the main reasons I'm not interested in Goko are the security issues and the memory leaks. I think the interface and implementation are great!

6715
Variants and Fan Cards / Re: FBI - Fancy Balance Issues
« on: August 23, 2012, 03:15:30 pm »
What printed cards would you say have FBI?
Maybe Treasure Map? Though Warehouse/TMap is merely good, not game-warpingly dominant.

City.

City has many tactical decisions surrounding it, though. In general I think it makes games more interesting rather than less.

6716
Dominion: Dark Ages Previews / Re: Dark Ages Retail Store Availability
« on: August 23, 2012, 01:45:26 pm »
One of my local game stores got it in yesterday. I couldn't start playing it until 11:30 PM, so my housemate and I ended up playing it until 2:30 AM. Man am I tired today.  ;D

6717
Goko Dominion Online / Re: Another article on Goko Launch Problems
« on: August 22, 2012, 02:19:20 pm »
That is a good article - but I really don't feel like we as the hardcore crowd have set the launch parameters.  We were involved very very late in this process.  The beta started what - 2 months ago?  Even if we had all yelled about offline play - it wasn't going to have shown up at launch.

Well, I'm not entirely clear on the ins and outs of HTML5, but either offline play it possible or it's not. If it's not, then nothing anyone says or could have said would have made Goko incorporate it. They're an HTML5 game platform, end of story. If it is possible, then I'm sure they'll incorporate it soon in an attempt to avoid alienating the iOS crowd.

On a side note, I get irrationally angry when people suggest that Dominion should have asynchronous play. It's a godawful idea. It would take unnecessary time to implement, and then nobody would use it once they understood how terrible it was.

6718
Dominion: Dark Ages Previews / Re: The Bold Predictions Thread
« on: August 21, 2012, 09:07:55 am »
They're getting the info from the front page of the blog, which has incorrect wording for several cards. Either theory posted an old wording for the cards, or he decided to paraphrase them.

Either way, both Rogue and Knights reveal, trash, then discard. A trashed Tunnel will not activate first.

6719
Dominion: Dark Ages Previews / Re: The Bold Predictions Thread
« on: August 20, 2012, 05:50:34 pm »
I think Forager may be effective in games with Knights and Rogues, where Silver and Gold may be trashed incidentally.

6720
Dominion: Dark Ages Previews / Re: Count v. Mandarin?
« on: August 20, 2012, 01:57:03 am »
I guess I see Mandarin as a card you buy and play once you've started down the road of buying VP. Up until that point, you want to cycle your deck faster to get to your newer, better cards. Afterward, you want to cycle more slowly, and few cards delay a reshuffle as much as Mandarin.

If it's going to be strong, it's going to be because of the trashing (or because you're playing alt VP). Terminal gold or gain a duchy, WITH a penalty, just isn't a very strong card, early, endgame, whenever. I mean, harvest is not so great, mandarin not that good, just, yeah, it's not so good. Gaining duchies is hardly ever something that will win you the game, except in alt VP. I'm sure chwhite will agree with me here.
So how good is the trashing? Well, the issue is, how soon can you get it. If you can spike one on a 5/2, that trashing ought to be real good. Otherwise, trashing your whole hand becomes weaker and weaker and weaker. To the point where you get to use it once, maaaaybe twice. And for a $5, it just doesn't seem that great. I mean, nice card to have sure, but I am comparing it to other 5s here. And so, the ancillary benefits make it a bit better of a card than Mandarin overall (even though mandarin is more often good, if that makes any sense), but I don't think it will be an above-average 5. Maybe I'm crazy. Maybe I'm right. Time will tell.

Count I see as a card you buy pretty early and use opportunistically. I think its strength is its extreme flexibility and I predict that you're not giving it enough credit. You're arguing how each piece of Count is mediocre, and by that metric, Steward must be pretty bad.

6721
Dominion Isotropic / Re: Dark Ages on Iso a Possibility?
« on: August 20, 2012, 01:49:05 am »
I'm not arguing for Dark Ages on isotropic, but there's no way Goko's getting a boost from me by having Dark Ages before it's in stores. That would require me to buy Dark Ages on Goko, which would presumably involve me giving them my credit card information. Goko may be able someday to regain my trust, but it will probably involve acknowledging that they have severe security issues and hiring a reputable security consultant. That's the bare minimum.

6722
Dominion General Discussion / Re: Why is Curse a base card?
« on: August 18, 2012, 01:48:02 am »
If nothing else, it would be nice to hear how you would go about trying to make certain cards better. You've mentioned that you'd like Scout and Thief to be better, but you've never shared any specific ideas. Was that intentional, or have you just not given it much thought?

6723
Goko Dominion Online / Re: Do we know when exactly it's going up?
« on: August 17, 2012, 05:29:08 pm »
Query - why is the beta still working, but not the actual site?

Probably it's running on its own server.

6724
Dominion: Dark Ages Previews / Re: Cards with on-trash-benefits
« on: August 17, 2012, 05:27:32 pm »
I was surprised how few cards in the set have an on-trash effect, honestly. But I guess the more of those you pile on, the worse trashing attacks become, and the ones we had prior to Dark Ages were already pretty weak on average.

6725
Goko Dominion Online / Re: Zaps
« on: August 17, 2012, 03:47:51 pm »
Except they don't seem to have figured out how to code BM yet

I'm pretty certain they've coded a BM.

I see what you did there.  ;)

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