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6626
Variants and Fan Cards / A Press-Your-Luck Card
« on: November 15, 2012, 04:21:34 pm »
I was working on my fan expansion, trying to brainstorm a more compelling version of my Gambler card. This idea that I came up with doesn't really fit the expansion, but it seemed interesting enough to post.

Gambler (A)
Types: Action
Cost: $3
+1 Action. Reveal cards from your deck one at a time until you decide to stop or two of the revealed cards share a type. If none of the revealed cards share a type, draw them. Otherwise, discard them.

Too weak? Too powerful for $3? Will it create too much AP? Let me know what you think.



On a side note, here's another idea I'm currently considering. It doesn't have the press-your-luck concept, but fits better with my expansion's one-shot theme.

Gambler (B)
Types: Action
Cost: $3
+1 Card. +1 Action. Reveal the top 3 cards of your deck. If none of them share a type, draw them. Otherwise, discard them. If you revealed 3 Victory cards, trash this and put your deck and discard pile into your hand.

If you're feeling generous, let me know what you think of that idea, too.

6627
Variants and Fan Cards / Re: Thought exercise: nerfs and buffs
« on: November 14, 2012, 06:31:30 pm »
I think it's an intentional design decision that nothing in all of Dominion requires you to name a type.

I believe you are wrong.

Quote from: Secret History of the Cornucopia Cards
- There was a card, +$2, name a type, dig for it, put it on your deck. It cost $3. You can almost always name a type that isn't in your deck if you want, so it's "strictly better" than Chancellor. This really bothers some people (Anthony Rubbo being one of them). It had to be worse in some way and I didn't want it to be worse.

6628
Dominion General Discussion / Re: Things We Learned From Dominion
« on: November 13, 2012, 01:34:29 pm »
or your lovely Princess into a Trusty Steed.

No they can't... surely?

Correct. They cannot.

6629
Goko Dominion Online / Re: Adventure mode in desperate need of rehaul
« on: November 12, 2012, 10:49:08 am »
I appreciate this change; it makes adventures more doable. However, this latest update also seems to be making my Chrome crash, so I can't really enjoy it.

6630
Variants and Fan Cards / Re: Yet another attempt at game theory
« on: November 09, 2012, 03:45:49 pm »
The "choose a card costing $0 for them to gain, putting it on top of their deck" idea is flawed. For some of these cards, the targets may not be able to avoid being hit by that effect. They could easily lose their whole turn because a stack of 5 Curses got put on their deck.

EDIT: Also, you can't really talk about which card costs the most or the least out of an arbitrary set of cards. Which costs more, a card costing $4, or a card costing $3P? There's no strict ordering.

6631
Variants and Fan Cards / Re: Power Grid promo card
« on: November 09, 2012, 03:25:53 pm »
Maybe worth a card design contest?

Isn't that essentially what's happening here?

He probably means with voting, etc.

6632
Variants and Fan Cards / Re: Power Grid promo card
« on: November 09, 2012, 02:30:42 pm »
Floodgate
Types: Victory
Cost: $3 or $4
Worth 2 VP.
--------------------------------------------
When you gain this, set aside any number of cards from your hand face down. Return them to your hand at the start of your next turn.

There we go. Starts with 'F', is a Victory card, and has to do with the distribution of a resource (in this case water rather than electricity). Just like you can save your money turn-to-turn in Power Grid for a big spending turn, you can save up your cards. However, if you do this repeatedly, you risk your deck stagnating.

6633
Goko Dominion Online / Re: I unlocked the governor!
« on: November 08, 2012, 09:40:26 pm »
When I make it to 100 VP, I think I'll grab Walled Village. After that, I'll probably wait for Stash (although it'll probably be the very last card implemented, and I don't just mean of the promo cards).

6634
Dominion General Discussion / Re: Cursers vs Masquerade
« on: November 08, 2012, 02:20:35 pm »
Why did you buy Farming Villages at all? I could see maybe buying a Talisman and using it to double up on Silver buys in the absence of $5 cards, but even that seems iffy.

6635
I've "only" played six of these :( Also, I'm sad Stone Age didn't make the cut.

I've never understood the appeal of worker placement games. They all seem the same to me, and none of them are interesting. Then again, it probably also has something to do with the fact I'm really bad at them.

6636
Dominion Articles / Re: Mystic
« on: November 02, 2012, 01:42:01 pm »
1. Some cards like Pearl Diver do work with Wishing well, you just need to play them twice. That still is a crappy tradeoff (7 coins in 3 cards to get the effect of a 5 coin card).

Uh, what? The second Pearl Diver draws the card that the first Pearl Diver puts on your deck. That doesn't help Wishing Well.

Ehh meant a different card and missed that when I edited things up. Something like Mandarin, B-crat, Armory, Grave robber, Scavenger, Count, etc. all work with Wishing Well if you play them twice. This is most obvious if you add Wwell to a deck with Tr. Tr -> Count for instance lets you know 2 cards deep and hit the Wwell 100%.

Once you've got a setup where you're playing two terminal actions before a Wishing Well, that no longer qualifies as a combo, Throne Room notwithstanding.

6637
Dominion Articles / Re: Mystic
« on: November 02, 2012, 11:52:33 am »
1. Some cards like Pearl Diver do work with Wishing well, you just need to play them twice. That still is a crappy tradeoff (7 coins in 3 cards to get the effect of a 5 coin card).

Uh, what? The second Pearl Diver draws the card that the first Pearl Diver puts on your deck. That doesn't help Wishing Well.

6638
Dominion: Guilds Previews / Re: So. Guilds.
« on: November 01, 2012, 06:15:37 pm »
I'm going to make a wild guess that Guilds will have a "cards that care about card types" theme.

6639
Dominion Articles / Re: Mystic
« on: November 01, 2012, 02:24:35 pm »
I don't think that's a proper analogy. Once you've activated one Conspirator, you've activated all of them, whereas with Mystic, you have to inspect for each one to guarantee the draw.

But on the other hand, Mystic and Pearl Diver both give you side benefits that aren't contingent on the combo. Even when you put them together, you've got flexibility. You don't have to bring up the bottom card of your deck if you'd rather wish for something you really need at the moment.

6640
Variants and Fan Cards / Re: "When trash" oneshots
« on: October 30, 2012, 05:33:51 pm »
Wasn't there originally an entire expansion of oneshots/self trashers (from which only Feast and Mining Village survived)?

You're thinking of Intrigue, where one-shots was originally one of three themes.

The thing is though, Guilds is a small expansion, and probably also has a theme to live up to. It might be hard to squeeze weird stuff in. Besides, one-shots are kinda-sorta on theme in Dark Ages and we got a bunch of them; I'd be surprised if Donald had any more and said "I should hold these back for Guilds."

This was my thinking when I suggested we probably wouldn't see anymore one-shots. I'd still like to see a one-shot promo one day. I like one-shots.

6641
Instead I think the approach to arguing that interest level for 3-player games hasn't been tested by isotropic is to say, people don't realize they can do them unrated, and know that you win less often when you have two opponents.

As far as I can tell, that shouldn't have dissuaded anybody. When you win a 3-player game on isotropic, it effectively counts as winning two games as far as your ranking is concerned. Perhaps that wasn't common knowledge?

6642
Variants and Fan Cards / Re: Simple things that don't exist yet
« on: October 30, 2012, 05:05:49 pm »
When gain, when trash and reaction effects are a way to mitigate that awkward cost, and IIRC that's exactly what happened with Inn.

It would have been cool if Inn was +2 cards, discard any number of cards, +1 action for each card you discard.

According to Rinkworks and WanderingWinder, that card works pretty well at $4.

6643
Poor Mrs. Vaccarino, had the idea that became the worst $5 card in Dominion.

Um, I buy Counting House a lot more than I buy, say, Mandarin or Tribute (in a game without Victory hybrid cards). Moreover, Counting House ranks pretty high on the list of 'card it feels awesome to win with'. Pulling 15 Coppers out of your discard pile is definitely fun.

You don't need to tell me - tell the people who voted it worst twice in a row.

Touché! I hope you're listening, people who voted it worst $5 card two years in a row!

6644
Poor Mrs. Vaccarino, had the idea that became the worst $5 card in Dominion.

Um, I buy Counting House a lot more than I buy, say, Mandarin or Tribute (in a game without Victory hybrid cards). Moreover, Counting House ranks pretty high on the list of 'cards it feels awesome to win with'. Pulling 15 Coppers out of your discard pile is definitely fun.

6645
Variants and Fan Cards / Re: Simple things that don't exist yet
« on: October 29, 2012, 05:48:57 pm »
Trasher village
$4 - Action
+1 card
+2 action
Trash a card from your hand

The problem with this one is that when you want villages, you almost always want a lot of them (except Walled Village). But you can't afford to have a lot of Trasher Villages because pretty soon you'll thin all the crap out of your deck and be unable to play them. So chances are that if you buy Trasher Village, you're doing it for the the non-terminal trashing, not for the +2 Actions. That means it's basically "+1 Card/+1 Action/Trash a card from your hand". That might be an OK card, but there are cards that do non-terminal trashing better or in more interesting ways (Lookout, Junk Dealer, Forager, Upgrade, etc.). So I don't see Trasher Village adding much to the game.

Quote
Cantrip remodel (or grand upgrade)
$7 - Action
+1 card
+1 action
Trash a card from your hand. gain a card costing exactly $2 more than it.

I guess this might be OK, but I think it'll play very differently from Upgrade. Hard to say how it would work out without playtesting it.

Quote
Victory village
$4 - Action
+1 card
+2 actions
---
Worth 1 VP

Doesn't add anything to the game that Great Hall doesn't already add. In general I'm against tacking VP onto a card without the VP being integral to the card concept in some way. For Great Hall, the added VP is itself the concept. It's a Victory card that doesn't "take up space" in your deck, and it has cute combos with some other Intrigue cards (Ironwoks, Tribute, Scout, Conspirator, etc.). Likewise, Harem's concept is VP/Treasure. It fills that slot. As far as I'm concerned, we don't ever need another Treasure-Victory card. Nobles gets a bit of a pass, being from Intrigue.

Anyhow, Victory Village is pretty much the same card concept as Great Hall, so I don't see the need for it.

Quote
Duke of estates
(something which give a number of points per estate in your deck at the end of the game).

I worry that there's no way to make this good enough to be worth going for, yet not so good that every game with it becomes a rush for it. Also, Duke pretty much covers this concept.

6646
Variants and Fan Cards / Re: "When trash" oneshots
« on: October 28, 2012, 01:37:40 pm »
I hope they take this approach with future oneshots.

Not to be a downer, but I seriously doubt there will be any future oneshots.

6647
Variants and Fan Cards / Re: Card where opponent gets choice of benefit
« on: October 26, 2012, 05:46:26 pm »
Scapegoater
Action/Attack/Looter
Cost: 5

+3$
Each other player gains a Spoils and a Ruins. They choose one to put on top of their deck, and gain a copy of the other one.

Fixed that for you.

6648
Dominion Articles / Re: Beggar
« on: October 24, 2012, 05:07:38 pm »
It is pretty decent against Jester, which prefers to hit your really good cards or your really bad cards; Silver is in the middle ground which gives your opponent the least advantage.

This is the second time I've encountered the notion that Silver is the worst thing to hit with Jester, and that's ludicrous.  Gaining a Silver is more powerful than trashing a Copper.  Official cards provide a terminal Silver that trashes Coppers for 4$ and a terminal Silver that gains Silvers for 5$, and I don't think that's a mistake.

Agreed. I'd much rather hit Silver with my Jester than Copper.

6649
Variants and Fan Cards / Re: Experiments in formulaic card design
« on: October 24, 2012, 03:17:00 pm »
Shouldn't Super Scout have +2 Actions?

6650
Other Games / Re: Gauntlet of Fools: GenCon playtest report
« on: October 19, 2012, 04:57:26 pm »
I got my copy a few days ago and have played maybe a half dozen games. So far I find it quite enjoyable.

The thing is that it's going to take quite a few games to get a handle on how powerful the classes, weapons, and combinations of the two are. Until I get to that point, the boasting is pretty superfluous. I'm not sure whether the game will have enough staying power at my house to get to that point.

Still, it's a lot of fun just as a very quick, casual game, even if we never get good at it.

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