OK, so if you'd rather skip the long intro and skip down to the card, feel free to do so.
After some encouraging feedback, I'm planning on starting work on my second fan expansion, tentatively titled
Dominion: Underground. Before that, though, I'm updating my first expansion,
Dominion: Enterprise. I'm trying to bring it up to date after the release of Dark Ages, to tweak some of the cards that need tweaking, and to replace some of the more lackluster cards. To that end, I'm trying to replace
Cathedral. It's too much like a super-Courtyard and encourages Big Money games a little bit more than I'm comfortable with.
Currently the set doesn't have a trash-for-benefit card, so I'm looking for something to fill that slot. Preferably a one-shot, $5-coster, trash-for-benefit card. To that end, I created
Redistrict. After playtesting it and getting feedback from this community, I decided that it wasn't quite cutting it and I couldn't come up with a way to fix the issues it has. One of the issues I had with it is that it encourages you to trash your Action cards, rather than playing them. Sure, Graverobber does that, but in an interesting, fun way. So I wanted my next attempt at this type of card to be something that didn't potentially take up your whole turn and that let you play Actions.
Then it hit me. I'd always considered cards that could gain Action cards into hand to be a bad idea, with the potential to easily creating infinite loops of gaining. But if the card was a one-shot, that potential decreases significantly. So I give you this:
Exchange
Types: Action
Cost: $5
+1 Action. Trash this. Trash a card from your hand and gain a card costing up to $3 more than the it that is not an Exchange, putting the gained card into your hand.
So it's sort of like a non-terminal, one-shot Expand that puts the gained card into your hand, which actually makes it almost nothing like Expand. It often plays like Band of Misfits because you can choose to gain whatever benefits you most for your current hand. If you already have a terminal Action in your hand, for instance, you can gain a cantrip, village, or Treasure. If you have a couple of Curses or Estates in your hand, trash a Copper, gain a Steward, and trash them.
Anyhow, criticism is always appreciated. Please let me know what you think. Thanks!