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Game Reports / Tactician / Remodel / Treasure Map
« on: October 10, 2012, 11:08:50 pm »
http://dominion.isotropic.org/gamelog/201210/10/game-20121010-195800-aee086dd.html
cards in supply: Bazaar, Explorer, Native Village, Outpost, Pearl Diver, Remodel, Tactician, Treasure Map, Walled Village, and Warehouse
Nearly every card can be relevant here. I open Tactician/Native Village with some vague intent for double Tactician, while my opponent goes for Warehouse/Treasure Map. The WH/TMap goes nearly perfectly, with a hit on turn 5, and suddenly the heat is on--I don't have as much time to fashion my engine as I'd like!
I get a couple Remodels on turn 4/5, then convert two Estates to Treasure Maps on turn 7. On turn 10, I cash them in for 4 Golds, drawing 3 of those on the same turn, and remodeling two to Provinces. I think I'm in okay shape then, but on turn 11 I don't draw my 2nd Tactician, putting me in great danger as my opponent takes the 2nd-last province on his turn 11, putting me 9 points down.
I'm lucky in that he can only afford an Estate on turn 12, making the gap 10 points--and then on turn 13, I barely cross it, remodeling a gold to a Province, a Tactician to a Duchy, and buying 2 Estates with $4.
All-in-all: in my 13 turns, I gained 4 Provinces, 2 Duchies, and 2 Estates; while he bought 4 Provinces, a Duchy and an Estate. Very fast game!
On reflection, Outpost could have helped me a lot, and I should have been in less of a hurry to take Provinces, since (with Warehouse aid) the engine should be strong enough to take a bunch of Duchies too. Thank goodness for first player advantage!
cards in supply: Bazaar, Explorer, Native Village, Outpost, Pearl Diver, Remodel, Tactician, Treasure Map, Walled Village, and Warehouse
Nearly every card can be relevant here. I open Tactician/Native Village with some vague intent for double Tactician, while my opponent goes for Warehouse/Treasure Map. The WH/TMap goes nearly perfectly, with a hit on turn 5, and suddenly the heat is on--I don't have as much time to fashion my engine as I'd like!
I get a couple Remodels on turn 4/5, then convert two Estates to Treasure Maps on turn 7. On turn 10, I cash them in for 4 Golds, drawing 3 of those on the same turn, and remodeling two to Provinces. I think I'm in okay shape then, but on turn 11 I don't draw my 2nd Tactician, putting me in great danger as my opponent takes the 2nd-last province on his turn 11, putting me 9 points down.
I'm lucky in that he can only afford an Estate on turn 12, making the gap 10 points--and then on turn 13, I barely cross it, remodeling a gold to a Province, a Tactician to a Duchy, and buying 2 Estates with $4.
All-in-all: in my 13 turns, I gained 4 Provinces, 2 Duchies, and 2 Estates; while he bought 4 Provinces, a Duchy and an Estate. Very fast game!
On reflection, Outpost could have helped me a lot, and I should have been in less of a hurry to take Provinces, since (with Warehouse aid) the engine should be strong enough to take a bunch of Duchies too. Thank goodness for first player advantage!