Rabid 4 - MrEevee 3 (8 - 6)
A really close match, I went 0-3 down, then my luck improved and I managed the 4-0 comeback.
Game 1
http://dominion.isotropic.org/gamelog/201203/26/game-20120326-114402-0fb0ac74.html
Adventurer, Bureaucrat, Contraband, Feast, Highway, Horse Traders, Potion, Remodel, Thief, Throne Room, and Transmute
49 MrEevee, Bureaucrat / Silver
37 Rabid, Contraband / nothing
(Maybe remodel would be better here, in an attempt to stop getting hit by Bureaucrat?)
We were tied at 37 all with only 2 prov no other VPs remaining.
Both added remodels to try for the last provs. I lost the race.
Nothing too special here, 5-2 makes it pretty hard for Rabid. I generally love bureaucrat, this was no exception. I think both my strategy and actual gameplay were good here.
Game 2
http://dominion.isotropic.org/gamelog/201203/26/game-20120326-120510-d88e014e.html
Bazaar, Cartographer, Chapel, Council Room, Goons, Militia, Thief, Throne Room, Treasury, and Woodcutter
74 Rabid Chapel / Silver
121 Me Eevee Chapel / Militia
We both go for Chapel into council room / bazaar / TR / Goons
The early Militia misses, and I think I am ahead in the midgame.
Turn 16 mistake from MrEevee (buying 2nd to last bazaar & 2nd to last goons), gives me a chance to 3 pile with 5 buys + $22, I get to $21 and loose.
Militia was no good this time, figured it might be super helpful with slowing down Rabid's chapeling. If I think I played the last game well, here I made at least 2 stupid gameplay mistakes which shouldnt really happen (chapeling my only silver away on turn 15 when it was pretty clear I'd start most of the turns with 3 cards i got to pick from 7 so the extra silver didnt really make it at all harder to get through my deck) and ofc almost allowing Rabid to end it on piles for the win. This was obviously a lot closer than the numbers suggest.
Game 3
MrEevee Wins IGG game on Provinces Missing log sorry.
Interesting sidenote, IGG-rush ended with IGG's, curses and provinces gone (only one duchy and
one estate left too i think). This was just first player and drawing well enough to match Rabid's provinces.
Game 4
http://dominion.isotropic.org/gamelog/201203/26/game-20120326-122013-b7a7febd.html
Adventurer, Bureaucrat, Council Room, Cutpurse, Feast, Ill-Gotten Gains, Militia, Moat, Oasis, and Trader
34 Rabid (Trader Silver)
25 MrEevee (Trader Silver)
I think this is just a 1st player win for me.
Was actually surprised I lost this one (seemingly clearly too), after falling behind a bit in economy in the beginning I was able to turn the curses Rabid's IGG handed into silvers on both turn 11 and turn 12 (having two traders to Rabid's one clearly helped). I guess Rabid's economy was just too good, but the province-blitz was certainly a surprise.
Game 5
http://dominion.isotropic.org/gamelog/201203/26/game-20120326-122625-5a2b2577.html
Bank, Festival, Golem, Militia, Mine, Monument, Nobles, Potion, Spy, Village, and Witch
38 MrEevee (Silver / Monument)
47 Rabid (Silver, Militia)
Racing for Witch In this game, Militia seemed like the better opening to me.
Although Monument can be really good in some long curse games.
Another very close game, Monument + Prov on the penultimate turn would have won it, but only got to $6, and I have the $8 for the win.
Curious about this, do other people agree with Rabid on militia being preferable to monument here? Militia actually helps me sum with terminal collision and more importantly with no trashing I'll be discarding curses and estates for the most part. Monument however produces oh so valuable victory points and can really help me in the end game if it gets very drawn out.
Game 6
http://dominion.isotropic.org/gamelog/201203/26/game-20120326-123746-bfb69951.html
Chancellor, Council Room, Feast, Inn, Library, Lighthouse, Sea Hag, Spy, Thief, and Young Witch ( Tunnel♦ )
20 MrEevee (Silver / SeaHag)
31 Rabid (Tunnel / YoungWitch)
Hardest opening of the match I think.
MrEevee buys Tunnel on Turn 4, and has it in hand on Turn 5 to Bane my Turn 4 attack.
I loose the curse split 7-1 but I think the tunnels slow down MrEevee as much as the curses slow me, and I get some free golds from discarding tunnels.
Clearly outplayed here, I did know tunnel-young witch is killer good, apparently it is even when it cant hand out curses. It has to be somewhat terrible shuffle luck too to reach 5 only once before turn 21 but my strategy here was just sad. An early inn would have helped me tremendously, so in hindsight using my only 5 to grab a lighthouse doesnt feel too good either. Nice game by Rabid.
Game 7
http://dominion.isotropic.org/gamelog/201203/26/game-20120326-124733-35ea44c9.html
Baron, Cellar, Feast, Library, Militia, Moneylender, Salvager, Spy, Tournament, and Trading Post
35 MrEevee (Trading Post / Cellar)
45 Rabid (Baron / Silver)
My Baron behaves, appearing with Estates the first 4 times I draw it.
Another close game, Eevee could win with the last prov, but on the 2nd try I get $8 and the match.
Didnt really like my 5-2, baron comboes super well with tournament. Wound up getting really lucky to hit the first prize, couldnt make the game long enough for followers to turn it around. Not that happy with my play here, playing cellar and discarding one on turn 13 made my followers miss the next shuffle which was just absolutely terrible. Should stop making these mistakes, especially in tournament matches.
Thanks for the match MrEevee, good luck next round.
Rabid was a super nice opponent, lots of close and interesting games. Good luck next round for you too!