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Messages - Jack Rudd

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926
It's nice that Walled Village is now at least somewhat closer to the other $4 splitters. It's a shame that it isn't higher than Farming Village.

Just trying to understand: Why do you feel that Walled Village is better than Farming Village?  Any engine would much rather have Farming Village than Walled Village, wouldn't it?  Unless I am totally missing something, Walled Village becomes nothing more than a $4 Village in an engine, but Farming Village helps you get through the junk and get to your actions to feed your engine.

Generally, Farming Village and Walled Village are both just vanilla Villages for $4. However, in the rare case where the ability actually does something, Farming Village just skips over one green card that probably wouldn't have made any difference anyway, whereas Walled Village might save you from an entire shuffle's worth of dead turns.
Farming Village skips over n green cards, where n is the number of green cards on top of your deck. This may well be one, but it may well be more than one. (Consider the not-entirely-uncommon case where your opponent is building a Rabble engine.)
But by far the most likely scenario is that it is 0.
Granted. Both these villages ultimately have the same dynamic: they're villages, so their utility increases as the proportion of actions in the deck approaches one, but as the proportion of actions in the deck approaches one, they become ever more indistinguishable from Village.

927
It's nice that Walled Village is now at least somewhat closer to the other $4 splitters. It's a shame that it isn't higher than Farming Village.

Just trying to understand: Why do you feel that Walled Village is better than Farming Village?  Any engine would much rather have Farming Village than Walled Village, wouldn't it?  Unless I am totally missing something, Walled Village becomes nothing more than a $4 Village in an engine, but Farming Village helps you get through the junk and get to your actions to feed your engine.

Generally, Farming Village and Walled Village are both just vanilla Villages for $4. However, in the rare case where the ability actually does something, Farming Village just skips over one green card that probably wouldn't have made any difference anyway, whereas Walled Village might save you from an entire shuffle's worth of dead turns.
Farming Village skips over n green cards, where n is the number of green cards on top of your deck. This may well be one, but it may well be more than one. (Consider the not-entirely-uncommon case where your opponent is building a Rabble engine.)

928
Non-Mafia Game Threads / Re: Caverna Game I -- Round 5
« on: December 30, 2016, 05:50:29 am »
Depot

929
Non-Mafia Game Threads / Re: Caverna Game I -- Round 4
« on: December 29, 2016, 10:13:45 am »
Two food spent.

New stuff on spreadsheet.

930
Other Games / Re: Hidden traitor games
« on: December 28, 2016, 05:18:04 pm »
Battlestar Galactica is an example of theory's point done well, I think.

931
Non-Mafia Game Threads / Re: Caverna Game I -- Round 4
« on: December 28, 2016, 08:09:28 am »
Ore mine construction

932
Non-Mafia Game Threads / Re: Caverna Game I -- Round 4
« on: December 22, 2016, 05:26:37 am »
Haha. I haven't yet built the building that allows you to cook building resources.

Ghostofmars's turn.

933
Non-Mafia Game Threads / Re: Caverna Game I -- Round 3
« on: December 21, 2016, 02:25:51 pm »
Fair enough. In which case I shall buy a Cow, a Donkey, and an Ore, cooking everything for 4 Food.

934
Non-Mafia Game Threads / Re: Caverna Game I -- Round 3
« on: December 21, 2016, 12:57:13 pm »
So I think I can do this:

Weekly Market, spending all six gold
Buy four donkeys, immediately converting to six food
Buy two ore

935
Non-Mafia Game Threads / Re: Caverna Game I -- Round 3
« on: December 20, 2016, 10:57:24 am »
Why did I think I had four food? I appear only to have two. Oh dear.

Eat two food and take two begging cards, I suppose.

936
Non-Mafia Game Threads / Re: Color or Country
« on: December 20, 2016, 06:21:37 am »
I'm now trying to think of if there's anything that is both a colour and a country.

The closest I can think of is burgundy, which is both a color and a region of that place with the baguettes.
Oh yeah, Burgundy was a country back in the day.

937
Puzzles and Challenges / Re: From nothing to infinity
« on: December 18, 2016, 04:56:53 pm »
Almsing a Villa with +1 Card on it that draws a Herald that hits a Herald that hits a Herald that hits a Herald... sounds like it could be part of one solution.

938
Non-Mafia Game Threads / Re: Caverna Game I -- Round 3
« on: December 18, 2016, 05:43:00 am »
Drift Mining, collecting 2 Gold from the Office Room.

939
Non-Mafia Game Threads / Re: Color or Country
« on: December 16, 2016, 02:00:13 pm »
I'm now trying to think of if there's anything that is both a colour and a country.

940
Feedback / Re: thanks theory
« on: December 15, 2016, 12:10:48 pm »
thank mr theory

941
Non-Mafia Game Threads / Re: Caverna Game I -- Round 2, Jack Rudd to play
« on: December 14, 2016, 07:33:01 pm »
Housework, build the Office Room

Ghostofmars's turn.

942
Dominion General Discussion / Re: 30 Reasons Scout shouldn't have died
« on: December 14, 2016, 06:49:49 pm »
Perhaps not entirely coincidentally, Roadrunner's current forum rank is Torturer.

943
Non-Mafia Game Threads / Re: Caverna Game I -- Round 2, Jack Rudd to play
« on: December 14, 2016, 05:53:32 pm »
Depot

Pacovf's turn.

944
Bump for Kirian

945
The great thing about Loan is how well it combos with Farming Village.

946
Dominion Articles / Re: The Peasant-Teacher Line
« on: December 09, 2016, 04:07:46 pm »
Procession - Disciple - Hireling - Hireling. Throne four Hirelings and gain another three.

947
I'm happy with either.

948
I'm happy to start again with four.

949
Rules Questions / Re: Games that never end
« on: December 07, 2016, 06:40:25 am »
Um... the Fortresses cannot be replaced in the Bishop/Fortress golden deck.  That deck must have 4 Bishops and 4 (or more) Fortresses to work.
This is wrong. As Bishop is terminal you gotta play a village for each Bishop you play in order to trigger Bishop/Fortress numerous times and this is why you can PARTIALLY substitute Fortress with another Village.
The golden deck doesn't require 4 Fortresses, one Fortress which you constantly trash and get back would suffice.
The Golden Deck requires 4 Fortresses because you not only need your Fortress plus three other villages, you need to be able to play those three other villages first. If your three other villages aren't Fortresses and your initial draw is Fortress - Bishop - Bishop - Bishop - Bishop, bye-bye Golden Deck.

950
Let's Discuss ... / Re: Let's Discuss Second Edition Cards: Artisan
« on: December 03, 2016, 04:39:09 pm »
I just love some hand-crafted Minions.

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