826
Dominion Articles / Re: Arena, Basilica, Baths, Colonnade, Labyrinth: the 6 VP-per player Landmarks
« on: July 01, 2017, 08:17:34 am »
Chapel is Baths's best friend.
Newby here. Playing Kings Court: I just played a 2 player game where I had multiple Kings Courts and Markets (due to quarries). I Kings Courted a Kings Court. Played a Market. Took 3 cards, played a third Kings Court. My husband gave up at that point and let me try to figure it out on my own. How does this play out?KC1 played...
An action card that cost $0.There are plenty of those. A kingdom card that cost $0 would be one that hasn't happened yet, though.
I did explicitly say "for deck drawing purposes" when talking about the pitfall of Bandit Camp. I'm not sure I would call it a mistake to strongly emphasize the importance of deck-drawing engines. They aren't just a little bit better than engines that only draw some of your deck. They're exponentially better. In fact, some players would say that if you're playing a bunch of actions but not drawing deck, it's not really an engine.Not sure I'd go with exponentially. Quadratically, possibly.
"The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. They can't trash cards on that turn, and any cards or tokens they would gain, you gain instead."Needs some clarification as to what cards like Lookout do when they get played in that situation, but could work.
…with the understanding that "can't" always trumps "do". That should leave room for a "If this is the first time you played Possession this turn" clause.
This is just begging for some edge-case discussion, though.
Hermit/Market Square draws itself for one turn, followed by big money.
Native Village/Bridge doesn't draw itself, until the last turn.
Oh, and there was that one in the Game Reports forum where someone alternated between drawing deck, playing 3 goons and buying lots of copper, and the next turn buying Donate to trash all the copper.
Awaclus, I'm curious what your take is. Am I wrong to think of these as "hybrid" strategies? Are they actually either BM or Engine? Or maybe rushes or slogs or whatever? Or are they another category that we don't need to talk about because they're rarely any good?
m
starts with 7 Coppers
and 3 Estates
.
m
shuffles their deck.
m
draws 4 Coppers
and an Estate
.
J
starts with 7 Coppers
and 3 Estates
.
J
shuffles their deck.
J
draws 3 Coppers
and 2 Estates
.
Turn 1 - mark1878
m
plays 4 Coppers
.
m
buys and gains a Cutpurse
.
m
draws 3 Coppers
and 2 Estates
.
Turn 1 - Jack Rudd
J
plays 3 Coppers
.
J
buys and gains a Smugglers
.
J
draws 4 Coppers
and an Estate
.
Turn 2 - mark1878
m
plays 3 Coppers
.
m
buys and gains a Smugglers
.
m
shuffles their deck.
m
draws 3 Coppers
, an Estate
and a Cutpurse
.
Turn 2 - Jack Rudd
J
plays 4 Coppers
.
J
buys and gains a Cutpurse
.
J
shuffles their deck.
J
draws a Copper
, 2 Estates
, a Cutpurse
and a Smugglers
.
Turn 3 - mark1878
m
plays a Cutpurse
.
J
discards a Copper
.
m
plays 3 Coppers
.
m
buys and gains a Governor
.
m
draws 2 Coppers
, 2 Estates
and a Smugglers
.
Turn 3 - Jack Rudd
J
plays a Smugglers
.
J
gains a Governor
.
J
draws 4 Coppers
and an Estate
.
Turn 4 - mark1878
m
plays a Smugglers
.
m
gains a Governor
.
m
plays 2 Coppers
.
m
buys and gains a Fool's Gold
.
m
shuffles their deck.
m
draws 3 Coppers
, an Estate
and a Cutpurse
.
Turn 4 - Jack Rudd
J
plays 4 Coppers
.
J
buys and gains an Oasis
.
J
shuffles their deck.
J
draws 3 Coppers
, an Estate
and an Oasis
.
Turn 5 - mark1878
m
plays a Cutpurse
.
J
discards a Copper
.
m
plays 3 Coppers
.
m
buys and gains a Replace
.
m
draws 2 Coppers
, an Estate
, a Fool's Gold
and a Governor
.
Turn 5 - Jack Rudd
J
plays an Oasis
.
J
draws a Smugglers
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Replace
.
J
plays 2 Coppers
.
J
buys and gains an Oasis
.
J
draws 3 Coppers
, an Estate
and a Cutpurse
.
Turn 6 - mark1878
m
plays a Governor
.
m
gains a Gold
.
J
gains a Silver
.
m
plays a Fool's Gold
and 2 Coppers
.
m
buys and gains an Oasis
.
m
draws 2 Coppers
, an Estate
, a Smugglers
and a Governor
.
Turn 6 - Jack Rudd
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays 3 Coppers
.
J
buys and gains a Governor
.
J
shuffles their deck.
J
draws a Copper
, a Silver
, an Estate
, a Smugglers
and a Governor
.
Turn 7 - mark1878
m
plays a Governor
.
m
trashes a Copper
.
m
gains a Fool's Gold
.
J
trashes an Estate
.
J
gains an Oasis
.
m
plays a Smugglers
.
m
gains a Governor
.
m
shuffles their deck.
m
draws a Copper
, 2 Estates
, a Cutpurse
and a Governor
.
Turn 7 - Jack Rudd
J
plays a Governor
.
J
draws 2 Coppers
and a Governor
.
m
draws a Copper
.
J
plays a Governor
.
J
draws a Copper
, a Replace
and an Oasis
.
m
draws a Copper
.
J
plays an Oasis
.
J
draws an Oasis
.
J
discards a Replace
.
J
plays an Oasis
.
J
draws an Estate
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Governor
.
J
plays 4 Coppers
and a Silver
.
J
buys and gains a Border Village
.
J
gains a Torturer
.
J
draws 3 Coppers
, an Estate
and a Cutpurse
.
Turn 8 - mark1878
m
plays a Governor
.
m
draws a Replace
and 2 Fool's Golds
.
J
shuffles their deck.
J
draws an Estate
.
m
plays a Replace
.
m
trashes a Copper
.
m
gains an Estate
.
J
gains a Curse
.
m
plays 2 Fool's Golds
and 2 Coppers
.
m
buys and gains a Border Village
.
m
gains a Torturer
.
m
draws 3 Coppers
, an Oasis
and a Governor
.
Turn 8 - Jack Rudd
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays 3 Coppers
.
J
buys and gains a Governor
.
J
draws a Silver
, a Replace
, a Torturer
, a Border Village
and a Governor
.
Turn 9 - mark1878
m
plays an Oasis
.
m
draws a Gold
.
m
discards a Copper
.
m
plays a Governor
.
m
draws an Estate
, a Smugglers
and a Governor
.
J
draws an Oasis
.
m
plays a Governor
.
m
trashes an Estate
.
m
gains an Envoy
.
J
trashes a Replace
.
J
gains a Border Village
.
J
gains a Torturer
.
m
plays a Smugglers
.
m
gains a Governor
.
m
plays a Copper
and a Gold
.
m
buys and gains a Torturer
.
m
shuffles their deck.
m
draws a Copper
, a Smugglers
, a Border Village
and 2 Governors
.
Turn 9 - Jack Rudd
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Torturer
.
J
draws a Smugglers
, an Oasis
and a Governor
.
m
gains a Curse
.
J
plays a Governor
.
J
trashes an Oasis
.
J
gains a Governor
.
m
trashes a Curse
.
J
plays an Oasis
.
J
draws a Copper
.
J
discards a Copper
.
J
plays a Governor
.
J
draws 2 Coppers
and a Governor
.
m
draws a Copper
.
J
plays a Governor
.
J
shuffles their deck.
J
draws a Copper
, a Cutpurse
and an Oasis
.
m
draws an Oasis
.
J
plays an Oasis
.
J
draws an Estate
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Governor
.
J
plays 4 Coppers
and a Silver
.
J
buys and gains a Province
.
J
draws an Estate
, a Torturer
, a Border Village
and 2 Governors
.
Turn 10 - mark1878
m
plays a Border Village
.
m
draws a Gold
.
m
plays an Oasis
.
m
draws an Estate
.
m
discards an Estate
.
m
plays a Governor
.
m
draws a Copper
, a Fool's Gold
and a Governor
.
J
draws a Curse
.
m
plays a Governor
.
m
draws a Copper
, a Torturer
and a Fool's Gold
.
J
draws a Copper
.
m
plays a Torturer
.
m
draws an Estate
, a Torturer
and an Envoy
.
J
gains a Curse
.
m
plays a Governor
.
m
gains a Gold
.
J
gains a Silver
.
m
plays a Torturer
.
m
draws a Replace
, a Cutpurse
and a Governor
.
J
discards a Copper
and an Estate
.
m
plays 2 Fool's Golds
, 4 Coppers
and a Gold
.
m
buys and gains a Province
.
m
shuffles their deck.
m
draws a Copper
, an Estate
, a Replace
, a Fool's Gold
and a Governor
.
Turn 10 - Jack Rudd
J
plays a Governor
.
J
trashes a Curse
.
J
gains a Fool's Gold
.
m
trashes an Estate
.
m
gains an Oasis
.
J
plays a Governor
.
J
trashes a Curse
.
J
gains a Fool's Gold
.
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Torturer
.
J
shuffles their deck.
J
draws a Copper
, an Estate
and an Oasis
.
m
gains a Curse
.
J
plays an Oasis
.
J
draws a Fool's Gold
.
J
discards an Estate
.
J
plays a Fool's Gold
and 2 Coppers
.
J
buys and gains an Envoy
.
J
draws a Copper
, 2 Silvers
, a Torturer
and an Oasis
.
Turn 11 - mark1878
m
plays a Governor
.
m
draws a Copper
, a Gold
and an Envoy
.
J
draws a Fool's Gold
.
m
plays a Replace
.
m
trashes an Envoy
.
m
gains a Border Village
.
m
gains a Torturer
.
m
topdecks a card
.
m
plays a Fool's Gold
, 2 Coppers
and a Gold
.
m
buys and gains a Gold
.
m
draws a Copper
, a Torturer
, a Smugglers
, a Border Village
and a Governor
.
Turn 11 - Jack Rudd
J
plays an Oasis
.
J
draws a Governor
.
J
discards a Copper
.
J
plays a Governor
.
J
draws a Copper
, an Estate
and a Cutpurse
.
m
draws a Copper
.
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays a Fool's Gold
, a Copper
and 2 Silvers
.
J
buys and gains a Province
.
J
draws a Copper
, a Province
, a Smugglers
and 2 Governors
.
Turn 12 - mark1878
m
plays a Border Village
.
m
draws a Cutpurse
.
m
plays a Torturer
.
m
draws a Torturer
, an Oasis
and a Governor
.
J
gains a Curse
.
m
plays a Governor
.
m
trashes a Cutpurse
.
m
gains a Border Village
.
m
gains a Torturer
.
J
trashes a Curse
.
m
plays an Oasis
.
m
draws a Gold
.
m
discards a Smugglers
.
m
plays a Governor
.
m
draws an Estate
, a Border Village
and a Fool's Gold
.
J
draws a Copper
.
m
plays a Border Village
.
m
draws a Governor
.
m
plays a Torturer
.
m
draws a Copper
, an Estate
and a Province
.
J
gains a Curse
.
m
plays a Governor
.
m
trashes an Estate
.
m
gains an Envoy
.
J
trashes a Curse
.
m
plays a Fool's Gold
, 2 Coppers
and a Gold
.
m
buys and gains a Border Village
.
m
gains a Replace
.
m
shuffles their deck.
m
draws 2 Coppers
, a Replace
, a Border Village
and a Governor
.
Turn 12 - Jack Rudd
J
plays a Governor
.
J
draws a Copper
, a Border Village
and a Governor
.
m
draws a Province
.
J
plays a Governor
.
J
shuffles their deck.
J
draws a Border Village
, an Envoy
and a Governor
.
m
draws a Smugglers
.
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Border Village
.
J
draws a Torturer
.
J
plays a Torturer
.
J
draws an Estate
, a Fool's Gold
and a Governor
.
m
discards a Province
and a Smugglers
.
J
plays a Governor
.
J
trashes an Envoy
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays a Governor
.
J
draws a Copper
, a Fool's Gold
and an Oasis
.
m
draws an Oasis
.
J
plays an Oasis
.
J
draws a Cutpurse
.
J
discards an Estate
.
J
plays a Governor
.
J
trashes a Cutpurse
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays a Smugglers
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays 2 Fool's Golds
and 5 Coppers
.
J
buys and gains a Border Village
.
J
gains a Torturer
.
J
draws a Copper
, 2 Silvers
, an Estate
and an Oasis
.