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Messages - Jack Rudd

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801
Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 25, 2017, 10:29:28 am »
There are some trashers that don't work on starting Estates/Coppers. More importantly, there are trash-for-benefit cards that work best on things that aren't your starting cards. Remodel/Loan is a solid opening for that reason; Remodel is not a good way to trash Coppers, but it's an excellent way to trash Loans that have outlived their usefulness.

802
Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 25, 2017, 04:55:35 am »
They are below average - otherwise we wouldn't be making this discussion.
That said, they are pretty good, because dominion cards are on average good.
Hmm.

What do you mean by "good", if by your definition the majority of Dominion cards are good? Are you comparing with the six of spades and get out of jail free?
They're being compared with William H. Harrison. Oh no, sorry, wrong topic.

They're being compared with nothing. (Seriously. Nothing is always a valid option for a buy in Dominion.) Also, and this is particularly important for $3 cards in Dominion, they're being compared with Silver.

803
Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: September 21, 2017, 07:36:00 pm »
I like the idea of causing trouble by catapulting Contraband or Counterfeit. Presumably the police get involved in those cases.

804
Cultist is, or at least can be, an exception to the +2 Cards rule, because of its special ability.

805
Dominion Articles / Re: Hot Take: Triumph
« on: September 07, 2017, 04:59:31 pm »
The synergy with Inheritance might be worth discussing. (And some lower-key ones, such as Silk Road and Gardens.)

806
Dominion General Discussion / Re: The bad luck thread
« on: September 05, 2017, 08:12:40 am »
One of the first ever Dominion memes: "Yo dawg, I hope you like curses, 'cause my opening Sea Hag just Sea Hagged your Sea Hag".

807
Variants and Fan Cards / Re: Fan expansion: Pandemonium
« on: September 02, 2017, 07:49:00 am »
Forsaken Village might be improved with a "during your turn" clause. We don't want Swindler to be an even more obnoxious attack than it already is.

808
Dominion General Discussion / Re: Banning 5 Cards
« on: August 26, 2017, 12:28:13 pm »
Jack of All Trades
Embassy
Trader
Bureaucrat
Masterpiece

809
Game Reports / Re: Engines need +buy
« on: August 25, 2017, 12:55:08 am »
Well, University is pseudo-+Buy. Not sure how good it is here.

810
Dominion Articles / Re: Annex
« on: August 24, 2017, 05:57:46 am »
Because stacking your deck for your next turn could easily be worth $3 by itself.

811
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 10:00:44 am »
I can try reorder it. But I definitely don't want the opponents to reveal their hand before the player has chosen the effect
You don't need them to, but you do need them to before they actually trash the card. Because if the card to be trashed is a Rats or a Cultist, you will otherwise be unable to tell if they have been cheating.

812
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 17, 2017, 07:58:21 pm »
Pirate's instructions are in the wrong order. You must make the revelation of the hand happen before the trashing.

813
Dominion General Discussion / Re: Silly boards you got from randomisers
« on: August 16, 2017, 07:55:14 am »
Fishing Village, Philosopher's Stone, Fortress, Plaza, Worker's Village, Rebuild, Royal Seal, Upgrade, Hoard, Forge [Potion, Colony]
Heh. Is that at all interesting, or does Turbo Rebuild just crush everything in sight?

814
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 10, 2017, 04:40:13 pm »
Attacks that trash Actions need very careful balancing. Swindler and Saboteur give the victim a new card whose cost is a function of that of the trashed card. Knights don't, but they get trashed if they hit other knights. Pirate just... doesn't. If my Pirate hits your Pirate, it's going to be hard for you to recover.

815
Variants and Fan Cards / Re: King & Queen
« on: August 10, 2017, 02:41:04 pm »
Congratulations. You have managed to make a card that is an even more obnoxious VP-trasher than Rebuild.

816
Rules Questions / Re: Thrown Room
« on: July 24, 2017, 08:23:37 pm »
The Market allows the user to draw a card and then do an action so the card hasn't resolved at the time that the thrown room was drawn.
The Market doesn't "allow" the user to do anything. Everything on the card is mandatory. It forces the user to draw a card, and then automatically increments his number of Actions remaining, number of available Buys, and available Coin by one.

817
Variants and Fan Cards / Re: Dominion: Antiquity (WIP! Please help!)
« on: July 17, 2017, 09:08:02 pm »
There are a few cards Anthropologist has interesting interactions with. Hireling is another one.

818
Do I have to win, or do I just have to not lose? Because if the latter, I'll pick noughts and crosses.

819
I have a three-way categorization for trashers. There are:
  • trashers that care about what they trash
  • trashers that care about other aspects of the game state
  • trashers that don't care about anything.
Trade Route and Forager fall into category 2.

820
Hearthstone / Re: List of Hearthstone IDs
« on: July 07, 2017, 05:08:49 pm »
Scardinius#21795

821
Dominion General Discussion / Re: The swingiest card ever
« on: July 05, 2017, 12:34:30 pm »
Really?  Because I'll offer an incredibly weak, incredibly swingy card: Saboteur.
Saboteur is not so much weak as it is terribroken; it flips from "so weak it should be ignored" to "so strong it dominates the board" very quickly depending on how often you can play it. (Once per turn is probably about the tipping point.)

822
Rules Questions / Re: Donate and Possession
« on: July 05, 2017, 08:03:35 am »
Question: Would this mean that 'when you buy' effects happen to the possessed player, while 'when you gain' effects happen to the possessing player?
Yes, because the possessee is the one buying the cards, but the possessor is the one gaining them.

823
It doesn't have to be the trashed card's cost, but it does have to be some feature of the trashed card that is different for different targets. (Transmute and Counterfeit are trash for benefit, but do not care about their targets' cost.)

824
Dominion Articles / Re: Kings court
« on: July 02, 2017, 04:46:14 pm »
Also, note that KCing a Market doesn't give you +3 Cards, +3 Actions, +3 Buys, and +$3 in that order.  What actually happens is +1 Card, +1 Action, +1 Buy, +$1, +1 Card, +1 Action, +1 Buy, +$1, +1 Card, +1 Action, +1 Buy, +$1.
Which is not particularly relevant in the specific case of Market, but matters for some other cards.

825
Probably should mention Events that don't gain cards in conjunction with Baths.
Mission is probably a good one in that context.

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