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Game Reports / Re: Taking the Road Less Traveled
« on: October 16, 2012, 06:56:58 am »
Please take the below post as constructive critique rather than an attack. I've added a +1 to your post as these were amongst the most enjoyable game reports I've read in a while
Funky set there.
Personally I would have gone for multiple Caravans and one Mine.
Something like this:
http://dominion.isotropic.org/gamelog/201210/16/game-20121016-034618-6c5beb5d.html
Might be lacking complexity, but for me its where my instincts go: find a way to frequently draw that terminal action, and race towards $8 and provinces as quick as possible. University and Golem usually look like distractions to me unless there are strong $5 cards present, and Tribute is just too random to be consistently useful in most games.
Love of simplicity is probably why I'm a mid-tier player. I can play a consistent strong game that will beat weaker players, but I don't build those genius complex decks that the top players have mastered.
Interesting! I would have gone a similar route to your opponent, minus the Jester, as it was rarely going to be worthwhile, given that you WANTED copper, and had telegraphed your intentions by opening Coppersmith. My opening of choice would be silver/silver, as awesome though fishing village is, its less likely to hit $5 early than silver, and the key early acquisition is Tactician, regardless of approach.
Something like this:
http://dominion.isotropic.org/gamelog/201210/16/game-20121016-035427-59c1eb9c.html
3 provinces by turn 11, 5 provinces by Turn 14, which against your play as is would have been 5:3.
Obviously solo games aren't entirely comparable, though Jester is weak enough here to mostly disregard, IMHO. To me, your opponent slowed himself down by buying Fishing Villages first over Silver, and wasted Turn 3 and Turn 10 on a Mining Village when Fishing Villages would have served him better, and on Turn 12 was insane to buy a Jester when he could have got a Duchy, or if the game hadn't got the tempo it had, another Vault.
As to Coppersmith/Tactician, I think thats extremely solid, though its less consistent than Vault/Tactician because you have to draw the Tactician off a five card draw, whereas with Vault/Tactician you have a 12 card draw to find the Tactician.
Game 1: YN 29 - 45 Mergus. Cards in supply: Cache, Caravan, Crossroads, Golem, Herbalist, Mine, Moat, Potion, Stash, Tribute, and University.
Funky set there.
Personally I would have gone for multiple Caravans and one Mine.
Something like this:
http://dominion.isotropic.org/gamelog/201210/16/game-20121016-034618-6c5beb5d.html
Might be lacking complexity, but for me its where my instincts go: find a way to frequently draw that terminal action, and race towards $8 and provinces as quick as possible. University and Golem usually look like distractions to me unless there are strong $5 cards present, and Tribute is just too random to be consistently useful in most games.
Love of simplicity is probably why I'm a mid-tier player. I can play a consistent strong game that will beat weaker players, but I don't build those genius complex decks that the top players have mastered.
Game 2: YN 42 - 30 noon. Cards in supply: Coppersmith, Fishing Village, Haven, Jester, Mining Village, Philosopher's Stone, Potion, Tactician, Vault, Venture, and Wishing Well.
Interesting! I would have gone a similar route to your opponent, minus the Jester, as it was rarely going to be worthwhile, given that you WANTED copper, and had telegraphed your intentions by opening Coppersmith. My opening of choice would be silver/silver, as awesome though fishing village is, its less likely to hit $5 early than silver, and the key early acquisition is Tactician, regardless of approach.
Something like this:
http://dominion.isotropic.org/gamelog/201210/16/game-20121016-035427-59c1eb9c.html
3 provinces by turn 11, 5 provinces by Turn 14, which against your play as is would have been 5:3.
Obviously solo games aren't entirely comparable, though Jester is weak enough here to mostly disregard, IMHO. To me, your opponent slowed himself down by buying Fishing Villages first over Silver, and wasted Turn 3 and Turn 10 on a Mining Village when Fishing Villages would have served him better, and on Turn 12 was insane to buy a Jester when he could have got a Duchy, or if the game hadn't got the tempo it had, another Vault.
As to Coppersmith/Tactician, I think thats extremely solid, though its less consistent than Vault/Tactician because you have to draw the Tactician off a five card draw, whereas with Vault/Tactician you have a 12 card draw to find the Tactician.