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Weekly Design Contest / Re: Weekly Design Contest #212: Three's Company
« on: March 04, 2024, 11:23:38 am »
And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to . No more. No less. shalt be the number thou shalt count, and the number of the counting shall be . shalt thou not count, nor either count thou , excepting that thou then proceed to . is right out. Once the number , being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
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Weekly Design Contest / Re: Weekly Design Contest #211: Not Your Ordinary Village
« on: February 18, 2024, 10:47:16 am »Idk; it's like a +2$, +2 Actions variant for the most part, except you don't get the Actions up front. It's similar to Conclave but significantly weaker because the not-up-front thing is a big deal.
One copy of Marina can work across turns, so it also functions as a one time +Actions at the start of your next turn, which compensates for the not-up-front part. With that you can get some variant on Festival/Smithy going.
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Weekly Design Contest / Re: Weekly Design Contest #211: Not Your Ordinary Village
« on: February 17, 2024, 07:26:54 pm »5
Weekly Design Contest / Re: Weekly Design Contest #210: Ninja Pirate Zombie Robot
« on: February 02, 2024, 10:52:54 am »6
Weekly Design Contest / Re: Weekly Design Contest #209: Next Time, Last Time
« on: January 15, 2024, 09:19:46 am »Also, why limit it to cards costing up to $7? There isn't much that is excluded from this. Just doing it for Prince (and maybe Platinum and Peddler) is silly.
Province?
Whoops, for some reason I thought the card you gained needed to be a copy of one you have in play.
In this case, probably should say non-Victory card instead.
I also just noticed it does not loop with Academy, because the next time thing triggers only once...
Pretend I didn't say anything
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Weekly Design Contest / Re: Weekly Design Contest #209: Next Time, Last Time
« on: January 15, 2024, 08:52:06 am »
How long do you wanna keep it out?
This loops with Academy; remember you can spend villagers any time.
Also, why limit it to cards costing up to $7? There isn't much that is excluded from this. Just doing it for Prince (and maybe Platinum and Peddler) is silly.
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Weekly Design Contest / Re: Weekly Design Contest #205: Permission Requested
« on: November 26, 2023, 04:06:45 pm »9
Weekly Design Contest / Re: Weekly Design Contest #198: No Fear When the End is Near
« on: September 13, 2023, 10:46:15 am »You play it in your Action phase and get the +$2, then at the start of your Buy phase on the same turn you can call it for further +$2. You can play, call and then discard it from play, all in one turn, so +$4 in total each turn.How do you get $4 with this? On this page Reserve, under "Official Rules" it states "Calling a card does not repeat the abilities on the card above the dividing line; that part only happens when the card is played."
Trying to keep with the games original balance.
The kingdom pile comes with 12 copies.
The call timing of this makes the card basically just a +$4 card, which is too strong at $4, even without the bonus.
The wording is unclear about what happens when you call 5 or more "together". There needs to be some safeguard against triggering the Prov/Duchy gain multiple times.
Also, the "together" part is not well defined, since, other than when e.g. discarding multiple cards, you don't call all reserve cards at the same time, but rather one after another.
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Weekly Design Contest / Re: Weekly Design Contest #198: No Fear When the End is Near
« on: September 13, 2023, 08:44:12 am »
Trying to keep with the games original balance.
The kingdom pile comes with 12 copies.
The call timing of this makes the card basically just a +$4 card, which is too strong at $4, even without the bonus.
The wording is unclear about what happens when you call 5 or more "together". There needs to be some safeguard against triggering the Prov/Duchy gain multiple times.
Also, the "together" part is not well defined, since, other than when e.g. discarding multiple cards, you don't call all reserve cards at the same time, but rather one after another.
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Weekly Design Contest / Re: Weekly Design Contest #198: No Fear When the End is Near
« on: September 10, 2023, 09:46:55 am »Build a deck that shuffles often.
The at the start of turn clause is to prevent this from simply being a soft limit on the number of turns, while the points from setup are added to prevent most turn 1 finishes.
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Weekly Design Contest / Re: Weekly Design Contest #196: If a card is in the kingdom...
« on: August 22, 2023, 03:41:15 pm »This also triggers on itself, so you can chain any number of Treasures on your first turn, getting one of them twice and skipping any you don't want.
For example, in a game with Printing Press and no additional Treasures, you buy Silver, gain Gold, gain Printing Press, Gain Gold again, at which point the chain stops.
Even worse when Platinum and other Treasures are in the Kingdom. You could, for example, open Silver, gain a Gold, Printing Press, Counterfeit, Kingīs cache and two Platina.
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Weekly Design Contest / Re: Weekly Design Contest #195 Old Dominion Had A Farm
« on: August 17, 2023, 06:40:48 am »
Not the Bees!
You know you have spent too much time searching for suitable card images when you end up using some Ukrainian stamps from more than 20 years ago.
You know you have spent too much time searching for suitable card images when you end up using some Ukrainian stamps from more than 20 years ago.
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Weekly Design Contest / Re: Weekly Design Contest #193 The Flora of Dominion
« on: July 24, 2023, 07:14:05 am »15
Weekly Design Contest / Re: Weekly Design Contest #191: Awesome Alliteration Affair
« on: July 02, 2023, 11:35:01 am »Pedestal synergizes well with Province; and other expensive cards.
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Weekly Design Contest / Re: Weekly Design Contest #190: Nintendominion
« on: June 19, 2023, 09:04:08 pm »I've played a lot of grand strategy games back when I was still in school. My most played of the bunch were Europa Universalis IV and Crusader Kings II. One prominent mechanic of those games is the Coalition (or similar concepts with other names, e.g. Defensive Pact). Many small nations form an alliance against a larger one that is displaying signs of aggression or overextension. In Dominion terms: Do you take the route of many cheap or few expensive Victory Cards?
In colony games, the break even point lies at $22 with 2 Colonies vs. Coalition (1VP + 2VP + 3VP + 4VP + 5VP = 15VP) +5 Estates (5VP) with 20 VP each.
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Weekly Design Contest / Re: Weekly Design Contest #189: Vanilla Comes Later
« on: June 07, 2023, 08:31:48 pm »18
Weekly Design Contest / Re: Weekly Design Contest #188: Make a Wish
« on: June 01, 2023, 11:06:40 am »Results
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Weekly Design Contest / Re: Weekly Design Contest #188: Make a Wish
« on: June 01, 2023, 06:07:06 am »
Contest Closed
Results will follow later today.
Results will follow later today.
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Weekly Design Contest / Re: Weekly Design Contest #188: Make a Wish
« on: May 30, 2023, 05:30:41 pm »
24 Hour Warning
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Weekly Design Contest / Re: Weekly Design Contest #188: Make a Wish
« on: May 26, 2023, 01:31:05 pm »End of the Road
3P
Action
Use the following effects if you have more than 6 cards:
in your hand: gain a gold to your hand.
in play: each other player recieves the next hex.
in your draw pile: +3 cards.
Your submission is not eligible since it doesn't make use of Wish.
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Weekly Design Contest / Weekly Design Contest #188: Make a Wish
« on: May 24, 2023, 02:57:30 pm »
Weekly Design Contest #188: Make a Wish
For this weekīs contest, design a card-shaped thing that uses the Wish pile. You may incorporate any official components or mechanics. Your entry may encompass multiple components (split-piles, traveller lines, other non-supply piles etc.).
Choose a compelling theme for your entry that justifies the inclusion of Wishes. Draw inspiration from various sources, such as classical fairy tales, folklore, ancient myths, or even contemporary works.
Your primary focus should be on using Dominion mechanics to support your chosen theme. The mechanics should be intricately woven into the story you are portraying.
The challenge should be exactly that, evoking your chosen theme in only a few concise instructions on a card, so if you choose to submit a set of cards/card-shaped things instead of a single one, this should be represented in more detailed mechanics accompanying your theme.
Keep in mind that Wish is a powerful card that shouldn't just be handed out on a whim. So you might want to limit the amount of Wishes one can receive in a game and/or tie the Wish-gaining to some exotic criteria.
Your submissions will primarily be judged on how well the instructions mirror the theming and on creative use of limitations and challenges in attaining Wishes.
Although plain text entries will be accepted, I encourage you to submit your cards as images with card-art.
In order to judge your submission, Iīll obviously need to know what you theme is based on. So make sure it is possible do discern from the card(s) alone what one might need to google in order to find out. A fitting name should be enough in most cases.
This is my first time hosting a contest, so I hope I didn't bite off more than I can chew with this prompt.
Iīm looking forward to seeing your creations.
For this weekīs contest, design a card-shaped thing that uses the Wish pile. You may incorporate any official components or mechanics. Your entry may encompass multiple components (split-piles, traveller lines, other non-supply piles etc.).
Choose a compelling theme for your entry that justifies the inclusion of Wishes. Draw inspiration from various sources, such as classical fairy tales, folklore, ancient myths, or even contemporary works.
Your primary focus should be on using Dominion mechanics to support your chosen theme. The mechanics should be intricately woven into the story you are portraying.
The challenge should be exactly that, evoking your chosen theme in only a few concise instructions on a card, so if you choose to submit a set of cards/card-shaped things instead of a single one, this should be represented in more detailed mechanics accompanying your theme.
Keep in mind that Wish is a powerful card that shouldn't just be handed out on a whim. So you might want to limit the amount of Wishes one can receive in a game and/or tie the Wish-gaining to some exotic criteria.
Your submissions will primarily be judged on how well the instructions mirror the theming and on creative use of limitations and challenges in attaining Wishes.
Although plain text entries will be accepted, I encourage you to submit your cards as images with card-art.
In order to judge your submission, Iīll obviously need to know what you theme is based on. So make sure it is possible do discern from the card(s) alone what one might need to google in order to find out. A fitting name should be enough in most cases.
This is my first time hosting a contest, so I hope I didn't bite off more than I can chew with this prompt.
Iīm looking forward to seeing your creations.
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Weekly Design Contest / Re: Weekly Design Contest #187: The Law Falls Silent
« on: May 17, 2023, 07:43:18 pm »24
Weekly Design Contest / Re: Weekly Design Contest #186: An Impish Challenge
« on: May 11, 2023, 07:37:31 pm »Bring harm to your enemies and get a spirit helper. But it comes at a price.
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Weekly Design Contest / Re: Weekly Design Contest #183: I'll Have The Vanilla Please
« on: April 07, 2023, 05:08:32 pm »Looks too good. If you play them consistently they are half of Lab + Village which is obviously too good at $3. And this just looks at the cantrip and ignores the extra options and flexibility.
I disagree. The pure Lost City effect here costs $6 and 2 buys, which I think is a reasonable price. In this case, since you need to wait to draw the second card to get the Lost City effect, you expect to get that later in your turn which means decreased reliability compared to OG Lost City. And the other combinations arenīt that strong either, they definitely donīt warrant costing $4.
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