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Messages - sitnaltax

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101
General Discussion / Re: Logic Riddles
« on: April 29, 2015, 07:15:47 am »
Jimmmmmm and werothegreat have it--very nice. Wero, you have the interesting part, although there's a minor efficiency to be eked out. I made an error in Hint 1 and have fixed it--apologies. Jimmm's answer is (I believe) the most efficient and is the same as mine except for the part where he counts correctly.

Enfynet, the overlord is an adversary, and will spin the turntable to keep you from winning if possible. For instance, say in round 1 you flip two from down to up. Now you know there are 3 up/1 down (because you haven't won yet). On round 2, the overlord will definitely spin the turntable so the remaining down bowl is not under either of your hands.

102
General Discussion / Re: Logic Riddles
« on: April 29, 2015, 12:22:04 am »
I assume you know the orientation of the "chosen" bowls before you decide whether you want to flip them?

Yes.

103
General Discussion / Logic Riddles
« on: April 29, 2015, 12:15:18 am »
I enjoy collecting good logic riddles, and I thought some of y'all forumites might enjoy them as well.

No "lateral thinking" here--there's no hiding bad assumptions in the problem description or flavor and no tricking your way around them.

I'll start with what I think is my very favorite:

An evil overlord has captured you and, as evil overlords are wont to do, he forces you to play a game to win your freedom.

The overlord shows you a turntable with four bowls on it, one at each compass point. You are blindfolded and the bowls are set to some unknown orientation: some face up, others face down. Each round of the game works like this: You put your hands above two of the compass points. The overlord then rotates the turntable in any way he wishes (but always stopping at the compass points; there are only four possible orientations for it). You then lower your hands onto the bowls that are now beneath your hands and are allowed to flip both, one, or neither of them. If all four of the bowls are now in the same orientation--either all face up or all face down--the overlord announces your victory, you immediately win and go free. Otherwise you play another round; however, after 10 rounds, if you still haven't won, the overlord will send you to a horrible fate. The overlord wants this to happen, of course, so he will use his ability to rotate the turntable to thwart you if possible.

What strategy can you use to guarantee victory?

Hint 0: A solution exists.
Hint 1: 10 rounds is far more than necessary. In the worst case, you can do it in 7 rounds. As the faithful, perspicacious, and virtuous followers of this thread have noticed, my original clue was incorrect.
Hint 2: You don't need to realize that you've won to win.
Hint 3: Amazingly, the solution also works if the bowls are replaced with coins, and you are wearing gloves so you can't determine heads from tails.
Hint 4: How must the bowls be oriented in order to force a victory on your next move? How can you cause that situation to exist?

As a postscript, Hint 3 is one of my favorite hints of any riddle, because at first glance it only seems to make the problem harder.

104
General Discussion / Re: roguelike games
« on: April 25, 2015, 12:16:15 pm »
Someone ordered a Steam Roguelike Game Sale?

I am considering buying Crypt of the Necrodancer... but now that it's just been released, I know that the price can only go down.

Desktop Dungeons, probably my favorite video game ever, is on sale.

Necrodancer isn't heavily discounted, but I recommend it highly. Spelunky and FTL are cheap and awesome--Spelunky in particular. I bought Risk of Rain and Tower of Guns because I've been meaning to try both out.

105
I'm a little surprised nobody has mentioned the different cardstock. It's noticeably more flexible; I was easily able to tell an Adventures from a pre-Adventures card by feel, even in a sleeve.

At first I was dismayed, but upon reflection, it doesn't seem to be a problem. They still seem sturdy enough and there's no time that you would feel a card and benefit from knowing what it is. Although: if I were playing against a tournament opponent I didn't trust, and that opponent were pile shuffling, I would ask to cut their deck.

106
Hearthstone / Re: Blackrock Mountain Adventure Discussion
« on: April 04, 2015, 01:33:18 pm »
Both the Mage and Hunter class challenges were a blast. I did both several times just for fun. It's cool to play with cards that I wouldn't include in a constructed deck and only rarely get to see even in Arena.

107
General Discussion / Re: Overhearing casual dominion players
« on: March 16, 2015, 07:58:32 am »
As a beginner, it's easy to be over-worried about terminal collisions because they feel bad, and overbuy villages or underbuy terminals as a result.

Does anybody start out underbuying terminals?  Overbuying Villages is definitely true though.

Remember the early days, when there were people running around especially on BGG convinced that Big Money (not a BM-style strategy, but buying nothing but Treasure and green) was the best way to win? I think that's the reaction that comes out of "wait, I can't buy all these terminals. So then I don't buy villages, either. Wait a second, now I'm beating all my friends who are buying Woodcutter/Spy/Bureaucrat in an unfocused way."

108
General Discussion / Re: roguelike games
« on: March 09, 2015, 10:30:39 pm »
After all the discussion, I finally got around to actually beating ToME. I went with a not-super-planned-out Higher Archmage. Luckily, Archmage is good enough that it worked out anyway. I was on Adventure/Normal difficulty.

On the one hand, choosing talents and building a character is really, really cool. The game offers so much breadth and I really want to explore all the cool ways to make a character. (Also the community, although smaller, is way less elitist and unfriendly than the DCSS community.) On the other hand, the game takes forever to play. I felt like I was doing a lot of wading through trash and similar fights, and in general felt like about half of the levels could be removed without losing anything at all. Overall, although I like the idea of playing again, I was bored for too big a percent of the time to actually see myself firing up ToME again.

109
For anyone else who happens to have a Lenovo PC, here is an Ars Technica article that goes into some detail about this critical security issue. TLDR: If you bought a recent Lenovo machine, trouble logging into Goko is by far the least of your problems.

110
General Discussion / Re: Brag Board
« on: February 19, 2015, 03:45:42 pm »
On Valentine's Day, I became a father!

Here's hoping that by the time my daughter can count to 8, she'll be able to play Dominion in the bright glorious future of New Goko.

111
General Discussion / Re: roguelike games
« on: January 31, 2015, 12:20:04 pm »
868-HACK, which was previously only available on iOS, is now out on Steam.

The game is neat; a tight, quick-playing, mini-roguelike. Hoplite is the obvious comparison. The boards and levels are even tighter than in that game, there's a little more diversity in the powers available, and the risk/reward feels more gratifying. Worth a try. It's currently $6, not going to break the bank, but it will probably go on sale at some point.

Fly in the ointment: the PC port is lousy. It has two modes: one full screen and one windowed, but the size of your entire screen. So I can't multitask a phone game on my giant monitor.

112
Other Games / Re: Can someone recommend me some board games?
« on: January 29, 2015, 08:51:18 pm »
Dominion excluded:

1. Ra
2. Imperial
3. Kemet
4. Coloretto
5. Chaos in the Old World

113
General Discussion / Re: roguelike games
« on: January 28, 2015, 07:53:22 pm »
So DCSS is still obviously great. But suppose I were to expand my horizons a bit. I've played NetHack and DF. Does anyone here have any experience with ToME, ADoM or ADoM II? I'm open to other suggestions as well!

You should at least try ToME. Its design goals are sort of opposite to DCSS in many ways. You're encouraged to pick a character development plan and follow it through, rather than adapting to whatever you happen to find. You're encouraged to stand and fight against powerful bosses, not avoid them. There are no consumables; resources and abilities are much more governed by cooldowns than by item pools or resource limits. I don't know if you'll like it, but it will give you a view of "the other side".

ADOM is old. It was a fascinating change of pace back in the day, introducing a lot of cool elements to roguelikes. But. There's a lot of spoilery information required to do well, stuff that you can't organically learn during play or wouldn't be worth learning. I think in many ways, DCSS's transparency doctrine is a response to ADOM's excesses, even more than NetHack's. (Tip: Don't stand on an enemy altar in LoS of an intelligent enemy. The enemy will sacrifice you, which is an instakill.) I don't know what its current development status is, but the followup has been "real soon now" for a decade at least.

114
General Discussion / Re: Random Stuff Part II
« on: January 19, 2015, 11:39:14 pm »
How do you meet women?  I'm pretty sure the only good way is to not try and to do it by accident.

Two ways.

The first way, as several others have suggested, is to meet friends-of-friends. If this isn't proceeding as quickly as you'd like, try to consciously increase the variety of your social engagements--go out with people you otherwise wouldn't from work/school/church/hobbies/whatever. Overextend yourself and plan to cut back later. In this step the object is not to meet women; it's to meet people you get along with well, eventually you will meet up with their broader social groups, and this is the wide pool of people where you are likely, eventually, to run across someone.

Note: At some point in this process you are going to run into someone who is OMGPERFECT except she will be totally taken/about to take monastic vows/not interested in you/moving across the country next month. Don't despair. Iit means you're on the right track, and also, she has friends.

The other method is online dating. This works best if you are good at expressing your personality and sense of humor in writing, and ideally if you are reasonably photogenic. You'll hear scary stories of the gender ratio being awful. That may be the case, but the ratio of quality men to quality women isn't that bad. As a guy online dating, the difficulty you will encounter is that you'll encounter the profiles of women who seem totally perfect, but they won't write back. This will be frustrating to you unless you understand the difficulty of women online dating, which is this: being swamped by unwanted attention from low-quality men who are either flailing around desperately, or who are just there to get their rocks off by harassing women. My understanding is that being on the receiving end of this is emotionally draining--this seems reasonable--so sometimes, through nobody's fault, your heartfelt greetings fall into a pit of frustration and anger. To avoid too much pain on your own end, then, be sincere, kind, funny, and brief. Don't invest too much emotional energy in anyone online until you've met.

Depending on your levels of enthusiasm and energy, you can try these methods in parallel.

There is a popular idea about meeting people on the street or in bars and clubs. I suppose this works for some people, but if you were the kind of person this worked for, you would know. I am definitely not one of those people.

If you have ever seen the TV show How I Met Your Mother, do your best to forget everything in it. Ted is a tool who goes about pretty much everything completely wrong, from the idea that there is a "The One" out there to the way he meets women to the way he treats them at every turn; and then fails to learn from his mistakes, or does it painfully slowly.

115
Other Games / Re: Temporum
« on: December 27, 2014, 11:05:06 am »
Blueblimp: That appraisal of the basic economy is the conclusion I arrived at. The secondary conclusion I arrived at is that the BIG value mostly lies in Age 4 cards. For example, Communist Utopia potentially allows you to play two cards in one turn. That's enormous--basically an entire free turn--but you have to stay under $12 to do it. So you either need to spend your money to take advantage, or at the very least run around to make sure none of your opponents can make use of it. Information Age similarly gives you an entire free turn, in this case if you've done some setup scoring work. I'm trying to write a basic strategy guide to post to here/BGG.

The other big strategy thing is not to have more card/money resources than you need to win the game. You can do everything efficiently and for great value, but still lose because you don't have enough turns to turn your $130 and 8 cards into a win. (Other side of the coin: having lots of cards in hand gives greater opportunities, makes it more likely that you'll have the right-value card to score, etc.) FWIW, I think this is why Barbarian Hordes is a good card. It's not efficient, but it lets you turn card resources into VP fast and straightforwardly.

116
General Discussion / Re: roguelike games
« on: December 23, 2014, 07:46:39 pm »
I finally, FINALLY, beat the last Triple Quest in Desktop Dungeons. The last quest is a monster, but amazing when I finally got it.

What sort of setup do you like in the game or do you have a preference?

I'm partial to Sorcerers, who have powerful and versatile abilities that work both at low and high levels; and Orcs, because I like hitting things for big numbers. Most of my Vicious Token wins came from Orc Sorcerers. But I've played a bunch of every class. I love the aspect of cobbling together whatever resources you manage to find to pull out a win.

117
General Discussion / Re: roguelike games
« on: December 23, 2014, 01:51:13 am »
I finally, FINALLY, beat the last Triple Quest in Desktop Dungeons. The last quest is a monster, but amazing when I finally got it.

118
Dominion General Discussion / Re: Homage to the Best Card
« on: December 19, 2014, 02:05:52 pm »
According to the Celestial Emporium of Benevolent Knowledge, it's straightforward to put each Dominion card into one of 14 categories:

Those that are in Seaside
Those that are frequently trashed
Those that do what you expect
Remodels costing $3 or less
Villages (or Throne Rooms)
Outtakes
Promos
Those that are included in this classification
Those that make you tremble
Those that have more than 10 copies
Those illustrated by Alayna Lemmer
Et cetera
Those that you just lost a game by counting on
Those that are used in memes

A forum that prides itself on explaining jokes, and nobody explains the Jorge Luis Borges joke that actually needs it? For shame, f.ds, for shame.



Aww, I had assumed Donald had just made this up.  There's a little bit of Borges in his wit, actually.

Heh, I assumed it was an intentional parody. But you're right--something about the deadpan statements that seem reasonable in structure but at a second glance reveal intentional absurdity?

119
Dominion General Discussion / Re: Homage to the Best Card
« on: December 19, 2014, 01:25:04 pm »
According to the Celestial Emporium of Benevolent Knowledge, it's straightforward to put each Dominion card into one of 14 categories:

Those that are in Seaside
Those that are frequently trashed
Those that do what you expect
Remodels costing $3 or less
Villages (or Throne Rooms)
Outtakes
Promos
Those that are included in this classification
Those that make you tremble
Those that have more than 10 copies
Those illustrated by Alayna Lemmer
Et cetera
Those that you just lost a game by counting on
Those that are used in memes

A forum that prides itself on explaining jokes, and nobody explains the Jorge Luis Borges joke that actually needs it? For shame, f.ds, for shame.


120
Other Games / Re: Splendor
« on: December 12, 2014, 09:59:40 am »
My take on it is that it is a card game, so luck enters into it quite a bit.  I've played 5 games in the past 3 weeks, and each time the cards that are available in the "easy row" on my turn require 2 or 3 tokens in each of 3  colors, and the cards available for other peoples turns require 1 token in each of 4 colors, so I have been at a serious disadvantage very early in the game.

I don't know how much this matters, but all of my games have been with 5 players.

The game only officially goes to 4. I guess you could try to squeeze in a fifth, but then there's a chip shortage and card shortage. Do you play with houserules like setting the chip maximum to 8/player rather than 10/player?

If all the cards available to you suck, consider moves like taking chips you don't need right now, or reserving a level 3 card that looks good to you. Having a wild chip can help you seize good cheap level 1 cards if they present themselves, so it's not as inefficient as it feels.

(What level 3 card might look good? My favorites are one of a pair that both require a single long color, like if 7 Red and 7 Red/3 Black are showing. These are especially good if Red isn't heavily used in the Nobles so it's easier to get the 4th or 5th. With one gone, that color is then less attractive to others, and if you get both that's 9 points or so right there.)

121
Other Games / Re: Prismata
« on: December 05, 2014, 10:34:30 pm »
This is a cool game. Thanks for the point-out to it.

I love the symmetry of the opening. First turn, P1 is on the play, P2 has one more drone. If P1 buys 2 drones--now P2 is on the play and P1 has one more drone. Whoever chooses a tech color first has the initiative, but also telegraphs their options.

I can beat the Hard bot without much sweat; the Master bot is still beyond me.

However, a game with no luck is hard for me to play. It's difficult not to get emotionally attached to my play--to beat myself up if I lose, to go on tilt. So I don't know if I'll keep trying to play. We'll see whether or not I dream about it tonight.  :)

122
General Discussion / Re: roguelike games
« on: December 04, 2014, 12:48:17 am »
I just got my first hardcore Necrodancer win!

Like the first win of any roguelike, this one came with its share of good luck--Shrine of Peace in 1-1, early Bow, Ring of War, Crown of Thorns--but I still feel psyched about it.

I don't expect to ever become a grandmaster at the game, but I look forward to seeing what the fourth world has to offer.

123
General Discussion / Re: roguelike games
« on: November 22, 2014, 07:33:24 pm »
I think it got mentioned way up but does anyone here play Crypt of the Necrodancer? I just started playing it and it's already a serious contender for my favorite game of all time.

I just picked it up a couple nights ago. Wow. It's pretty amazing. After I finished, I was trying to read a web page and noticed that I was scrolling to the beat of the (no-longer-even-playing) song. Once I stopped it became much easier to read.  :P

For those who are still on the fence, I would recommend it, even at this early stage. In difficulty and pacing, it reminds me a lot of Spelunky, but the rhythm game element is very strong and the music is appropriately awesome.

124
General Discussion / Re: Random Stuff Part II
« on: November 15, 2014, 12:44:26 pm »

Source: http://www.picturesinboxes.com/2014/08/24/dangerous/ 

They're all pretty good.

Neat. It feels a lot like Perry Bible Fellowship, in a good way.

125
General Discussion / Re: roguelike games
« on: November 03, 2014, 08:16:10 am »
I played the free online version after Donald recommended it in the interview thread. It was a nice puzzle game, but it grows stale after a while, IMHO. Maybe the paid version has some more variety...?

It does:
  • Most notably, the variety of the dungeons themselves has greatly expanded. There are about 20 now, of difficulties that vary between easy and very difficult. Each one features a different monster loadout and its own gimmicks. For example, there's a dungeon (Shifting Passages) that starts out empty, but the walls start forming into a maze as you kill monsters. In Cursed Oasis, whenever you get cursed (an otherwise common status effect) you get transported into a mirror world with no items, but some invisible monsters can only be fought there.
  • The spells are reworked so they're all interesting. Stuff like PISORF and IMAWAL are now interesting, not auto-convert junk.
  • The gods are reworked so they're all decent choices.
  • You no longer have to grind gold to start with the maximum amount; you get the same stipend for every dungeon, and the item prices are based around it. So your ability to beat difficult dungeons no longer hinges on your willingness to grind so you can walk around with an armload of godly items. The items, of course, have also been reworked.

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