These are some good cards. I like Cauldron, Shelves, Decoration, Forest, Ore, Shelves, Copy, Clock Tower, Fertilizer, and Fountain of Youth and plan to include them in the alchemy set i am developing.
The original designers of shelves (that you quoted twice ^^) and Clock Tower, are respectively Will(iam|ow) and Jupaoqqq
I really like them so I've put them in. Now I have a special file for cards from others that I like, so if I had to make this again, I don't think I'll introduce Clock tower, and I'll also try to make my own version of all the card that isn't mine here (use the same idea but differently).
Thank you very much for the feedbacks. You can use any card I've made, feel free to do so.
Floating Island, at the current cost of $4P, is a better price than Province per Victory gained. If you increased the price by $1 or (preferable) devalued the victory by 1, it would still be better than a Duchy, but less contentious against Province.
I 100% agree with that and, to be faire, I don't know which one is better between prov and FI. The thing is that it was the intended idea.
Duchy for example are fine because of duchy dancing, some card goes well with them and make them viable and when they don't, you just don't touch them. After all, they are always there (unlike FI).
Introducing a new card for one expansion without enough support was in my opinion the original "mistake" of alchemy.
FI support potion, if FI need a support too, it may be too much for your deck (and more importantly, if it don't have one, everything crumble and potion will be unplayable again, which is not what I've exactly aimed for).
I've always liked alt strategies; having the ability to play 4 games in a row without getting bored because the game feels different each time you play it is one of the most important thing to me, and this is probably why I like Dominion (and other game that give me the same feeling).
So, with that in mind, I wanted to make an alternative without pushing too much in one side or the other (you have the alternate strategy of 3-pile ending with potions & FI against province) and even if I think it's fine rn, if playtesting show me that FI is too much or not enough polarising, I'll change the card's cost/vp to balance it in order to give the player a choice.
Has any simulation been done to demonstrate that Enchanted Woods is fine at any price point? My evaluation, considering a game that includes Estate, Duchy, and Province, would indicate the best price is the same as Duchy, but in general should be more than Estate and less than Province.
As I've heard, simulations show that enchanted woods (by McGarnacle) are better for the player who gain them first, which is a litle bit concerning for FPA.
Are they good at any price? idk, it's essentially a game in the game: at 2 player the first one worth 7vp so it's good whatever the cost; same with the second one that worth 6 and probably for the 3rd one because even at 6$, 5vp is too good. These will be bought no matter what, for the next ones idk, it depend on who own them. If you get 4vp for 6$, you won't buy it if it give you -3vp because you own the first 3; however, your opponent really want to get it because it's actually +4 for them and -3 for you (so the equivalent of +7 for them).
More you buy them, less you want to buy them and mor your opponent want to buy them; this game isn't really dependant of the card's cost.
I'm not sure about Essence. It seams a little expensive at P. Maybe a +Buy could make it worth the price.
I've talked about essence with player that are way more experienced than I am and it seemed fine for them; adding a +1buy antisynergise with the option to "save" 1$ and it get a litle bit out of what I intended for it (at the end, a cantrip, but it cange the timing of few things), in the other hand, it synergise with the 1 card sift. I'll do that if it need it, but playtesting may not come soon...
... In fact, I've just come back on this forum and I don't plan to work again on this exp tbf (or in may other project) but I also don't want to create useless cards so if they need an update I kinda consider that I have to give them one.
I've also noticed that I've update some cards to my folder, added new ones ect.. and they aren't here so it may be an old version of wichcraft.
Have you considered any Ways? I made four.
To be fair I don't really like how Ways are played, and I don't think they fit really well with potions in general but that may be a thing.
I've always been curious about conditional ways (for example, one that you can only use if you have a potion in play may fit here).
Sorry for the pile of text, and thank you again for the feedbacks!