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51
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: March 04, 2024, 07:58:14 am »
Modified Greedy Village.



Quote
Greedy Village
5$
Action

+1 Card
+3 Actions
+1 Buy
This turn your Coppers are also Action cards with +1 card +$1.
You may not play them from your hand in your Buy phase.

52
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: March 04, 2024, 07:57:04 am »
v8 of Royal mill:



Royal Mill
8 Debt
Action-Victory

+2 Cards
+1 Action
Discard two cards, Revealed. If their combined cost is $9 or more, +$4 and +1 Buy
-
worth 2VP



Old Royal mill
Quote


53


Does “play it twice” refer to the action card or the treasure card you set aside?

54
Midas Touch
Action - $4
+1 Card
+1 Buy
+2 Actions
For the rest of this turn, cards that give +Actions give +$ instead.

How does this work with capitalism?

55

Quote
Social Climber - $1
Action

Do this any number of times:
Play an Action card from your hand that costs more than the last Action card you played this turn.

Seems really strong. Maybe have it be “costs exactly 1 more than the last card played”?

56
Untitled card idea:
(Ill make an card image later)

Quote
Untitled action
Action
5$ cost

+1 card
+3 $

For the rest of this turn, instead of spending an action, you may instead take 2 debt”


A sorta village for the rest of the turn!
If you use its ability when playing it Its a peddler variant.
Not having to spend an action is very powerful, even if you have to pay 1 money for it. If you have a smithy and pay 1 money to play it and draw 3 coppers, you have on net gained 2 money.
But getting 3 debt for 1 action feels like too much, so i settled for 2 debt.
I considered having this cost 6$, but didnt quite feel right.

57
Signerror hasnt answered the dm, could roving bear do the judgement?

58
Im dming falsepriest to ask if he can judge next competition

59
nice, i won!

My life is very hectic RN due to my moms cancer, so i cannot really judge a competition. Could i suggest a theme that the runner up would then judge on? Otherwise, the runner up will make a theme for next week

my idea for a theme next week is
"Hey!! where's the action at!?"
- Make a card shaped object that messes with either action cards, the action phase, or Your +Actions.
Can be positive but should mess with the players head

Snowy Village is a prime example of this idea."

60
In the event that I do end up winning, the runner-up will have to do the judging, as I will be honeymooning for the next two weeks.

Ay nice, i hope you have a great honeymoon!!

61


Sheepherder - Action, $3
+$2. You may discard any number of Action cards for +$2 each.

Tied to a Way, which I don't think any other submission does here. Unlike my previous entry, this one's short and sweet.

suggestions:

add "discard action cards, revealed."

add "setup: set aside a random 2$ cost action card. This game, Estates are also action cards that can play the set aside card"

62
Old entry withdrawn: New entry here

ROYAL WINDMILL



edited

63
Old entry withdrawn: New entry here

ROYAL WINDMILL



Quote
Royal Windmill
8 Debt
Action - Victory


+2 Cards
+1 Action
Discard three cards, Revealed. If their combined cost is $8 or more, +$5 and +1 Buy

-
2VP

A windmill that can become a platinum, but is far more demanding then the original mill. If you draw this with a province then your in luck, but if you draw this without any sutible discards, then this is a worse warehouse.
Debt cards are meant to not be good on turn 1, so i tried to design this with that mentality in mind.
I hope this fits within the contests rules.

edit:
added "revealed" to the card. i dont know why the card text gets tiny from just that.

64
Withdrawn



Quote
SHAM THRONE
2$
Action

Play an Action Card from your hand twice.
You are unable to play any copies of it for the rest of your turn.

FAQ:
The wording means you cant play copies from the supply (via command), deck or discard pile. So it's a hard nerf for the rest of the turn.

65
Variants and Fan Cards / Re: Fan Card Mechanics Week 83: Contractors
« on: January 30, 2024, 09:44:03 am »
An action card that gives you a contractor, and an contractor card.
I would suggest adding a type on the action card or event to signal that Contractors are involved in the kingdom, similar to allies and liasons


Quote
Funeral
Action-Night

Trash this and any number of differently named Cards you have in play, your discard pile or in your hand.
If you Trashed 4 types or more, you may gain a Contractor.



Quote
Miracle Medicine
Contractor

Once per turn:
If it is your Night phase, you may put 2 Cards you have in play into your hand, gain +2 Actions and +1 Buy, and return to your Action phase.


(Return to action phase, my beloved)

66
Variants and Fan Cards / Re: Fan Card Mechanics Week 82: Pupil
« on: January 26, 2024, 08:15:02 am »
Missed this contests theme.

a quick contribution (TOO LATE I KNOW)

Quote
Studious Village
Action
$4

+2 Actions
Discard any number of cards. Gain +1 Pupil per differently named card discarded.

A village variant that can save up pupils for you. But to gain those pupils you must suffer in your studies! Maybe you can get quite a lot of benefit from this, but you need preperation.

67
Looks pretty weak. When you gain an Action with a Workshop, the card has the very same vanillas as Worker’s Village. But unlike that splitter, once you stop building and start greening, Collector is dead.

Edited the card.

68
NOTE: im super late to this, this is a modified card from an earlier WDC, and i wouldnt be able to judge in case i won anyway. I just wanna share this card as it mostly fits the theme.

now is a cantrip that lets you control your next card gain.
v2


Quote
Collector
$4
Action-Duration

+1 Card
+1 Action
+1 Buy
The next time you gain an non-Duration Action or Treasure card during your turn, you may Play it, put it unto the top or bottom of your deck, or trash it.

69
my submission:
LOANSHARK.
(v3)





Quote
Loanshark:
$5 action-duration card.

Look through your discard pile, and Set aside an Action Card from it or your hand under this. Trash it at the end of your next turn.

Until then, when you play a copy of that card or a card from that pile, you first get +1 Card, +1 Action, +1 Buy and +$1.



Buffed loanshark across the board and made it cost 5$.

70
^ I think this needs to say "look through your discard pile" first (Eremit, and in general, you're not allowed to search it otherwise), and I think it also needs to be stronger to be viable. Right now, even if you get +2 Actions off of this (which you very rarely will), it's "+2 Actions, trash one card, discard this delayed", which is weak since you can't straight-forwardly use it on junk. And the floor is that you get no Actions at all. (Also, "action card" -> "Action card".)

good points. Posting an updated version, added "+1 action +1$" and cards from that pile as well. so you can get the benefit from ruins, or split piles from later expansion

71
my submission:
LOANSHARK.
(v3)





Quote
Loanshark:
$5 action-duration card.

Look through your discard pile, and Set aside an Action Card from it or your hand under this. Trash it at the end of your next turn.

Until then, when you play a copy of that card or a card from that pile, you first get +1 Card, +1 Action, +1 Buy and +$1.

Obviously busted with fortress, but a lot of things are.
v3: just buffed this across the board: now this makes whatever card you set under it a market for that turn (or two if you can set it up well), in exchange for trashing an action card.
Its essentially like getting to put every traveller card token on one pile temporarly.
Potential strong combos:
rats, magpie, trail, very cheap cards like poor house or pawn. It makes ruins good for a bit.

I considered making loanshark be +1 action, but that felt like it took away from the central dilemma of the card: sacrafice momentum and a good action card now, for a big boost that will get back at ya later.

72
Updated entry



Quote
Scavenger Dog | Action - Looter | $3
+2 Cards
You may play a Ruins from the Supply or your hand.
-
When you trash this, play it.

I've updated Scavenger Dog, it's now a soft-counter against most of the attacks in Dark Ages, similar to Watchtower was. You can choose to play a Ruins from the Supply which puts it in play without gaining the card, next turn it goes into your deck. Or, you could play a Ruins from your your hand, maybe you got junked by Marauder, or maybe you self-junked yourself with a previous Scavenger Dog. This doesn't defend against discard attacks though. Then there's the on-trash aspect, which defends against knights. I think the only interaction Scavenger Dog is missing is Spoils, but you can't put everything on one card then it would look like Junk as opposed to just a Junk Dog

You may want to add "other than in in cleanup" about the trash-play part to mimic trail

73


Quote
Redoubt
$3 - Action - Looter

+3 Actions

Gain 3 Ruins to your hand. This turn, after playing a Ruins, return it to its pile.

It uses “after” instead of “when” in the same way that Inspiring does.  The timing of the return to pile matters for Way of the Mouse using Redoubt as the set aside card.

Redoubt is a friendly Looter like Death Cart.  You are tempted by the possibility of Peddler or a Lab.  But some combinations are comparable to $2-cost cards (e.g. Ruined Village x2 + Ruined Mine ≈ Squire). The best effects hinge on Ruined Library.  Careful play order is needed so that the desirable Ruins don’t get buried deep.  Lean too heavily into Redoubt, and the opponent may just gain and trash the Ruined Libraries, leaving you with a mess of stop-cards.  It’s still a double Necropolis if you can get draw elsewhere and have a way to deal with the undesirable terminal Ruins.  And it helps counter the unfriendly Attack - Looters.

Redoubt could partially replace Beggar as a card that gains a lot of cheap cards to your hand.  It has strong synergies as does Beggar, but Redoubt is more usable in a normal kingdom without those specific combos, while Beggar usually just sits there.   Another 2E card can replace Beggar’s defensive Reaction.

i think this could either be a $4 or just give 2 actions.

74
Weekly Design Contest / Re: Weekly Design Contest #207: Vanilla on the Side
« on: December 23, 2023, 10:09:32 am »
Weekly Design Contest #207: Vanilla on the Side


can we have +Coffer, +Villager or +favors?

75
The objective for this week is: Design a card that gains from a specific Kingdom pile.

sorry for asking this question, but does it have to be a specific named card? can we say "set aside a kingdom supply card costing X" or "a card of X type"?

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