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Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: Today at 03:20:17 am »
Have i been posting too much here or adding way too many notes on my thought process on my card?
I came up with a card im happier with.
I present: Appraiser
VERSION 4:
IMO this version 4 is far too strong at $4:
Whenever you have a Silver in your discard, Appraiser can be played as a Grand Market (minus the buy) plus a Fugitive, that's $7+ territory.
When you have a Silver in hand instead, it's still effectively a Lab if you discard and play the Silver (since you save an Action by playing Silver with Appraiser).
And since Silver is very strong (close to Festival) in Appraiser games, you will usually have several Silvers in your deck anyway.
The more Silver you have, the more they are willing to do for you.
(I wan't able to get the card to downsize, so any tip on how to do that would be appreciated. First post here^^)
Greedy Village
$4 Action
+1 Card
+2 Actions
This turn your Coppers are instead Action cards with
+1 Card, +$1.
Heirloom: Offer
Offer
$3 Treasure-Heirloom
+$1
You may play an Action card from your hand.
VERSION 3:Updated the card. I believe the edits here significantly improves the card.QuoteAppraiser
4$ Action
+2 Cards
You may play a Treasure from your hand or discard pile.
-
In games using this, Silvers are Action-Treasure cards with:
+2 Actions
+$2
+2 Cards
You may play a card that gives +$ from your hand.
-
In games using this, Silver is instead an Action that gives +2 Actions, +$2.
Juggler
5$ action
+1 Action
Gain a silver to your hand.
You may discard any amount of silvers, revealed.
Gain +1 Card and +$1 per silver discarded.
Contest closed.
I'll judge in 1-2 days.
Anchor
Project: 3$
Once per turn, When you gain a card,
you may put it at the bottom of your deck.
4$ Action
+1 Card
+1 Action
You may replay a card with just one type that you have in play. If you did, trash it.
This may seem weird, but I really wanted the below-of-the-line not to be part of the on play ability.QuoteAssisting Dog (Action - Reaction, $4)
+2 Cards
-
When you play an Action card, you may put this into play to replace all occurances of 2/two by 3, 3/three by 4, etc. in that card's instructions.
QuoteSir Pounce - $4
Action/Reaction/Liaison
+2 Cards
+1 Favor
-
When you spend a token, if you have more differently named cards in play than Sir Pounces, you may play this from your hand.
Favors are pretty good, so this card gets a bit of a limitation to avoid the sort of chain reactions that are frequent with Sheepdog and Black Cat.
Some Allies will make this tough to trigger, but maybe there's some other type of token around that you could spend?
A dog? a cat? no, its an hyena![/quote]
Hyena
5$ Action - Reaction
+2 Cards
You may trash a card from your hand; if you don't, trash this for +2 Cards
-
When one of your cards is trashed, you may play this from your hand.
V2:
horse trainerQuoteYou may swap the current Way for a set aside one.
Gain two Horses, playing the first one as a Way.
-
Setup: Add a Way to the kingdom if there isn't already one, and set aside two unused ones.
Goat is sad
Listing Goat in A tier was wrong but it's definitely not sad. non-terminally +1 Card, +1 Action, trash a card (which is basically what this is) is quite strong. If Rats didn't give you another rats people would be all over it. And turning into a different card later is a premium upgrade for a trasher.
Otherwise I agree with basically all of your posts on this topic. It think we disagree just a little in that I estimate Horse Trainer's power to be a little higher than you (I think the +buy would be pushing it), I think because I suspect the variety adds a lot.
Cool idea but way too strong. Gaining a horse is +1 Card value; playing a card as a way is about +2 Cards value (probably more since you have choice?). And then you have +1 Action. So this is probably stronger than +1 Card, +3 Actions. Just cutting the +1 Action might make it okay.
You may exchange the current Way for a set aside one.
Gain two Horses, playing the second one as the active Way.
-
Setup: Add a Way to the kingdom if there isn't already one, and set aside three unused ones.
New submission:
Reform
$4 - Event
Move a Trait to a different Kingdom pile. All players including you may reveal any number of cards from that pile to get +1 Coffers per each.
-
Setup: add an extra Trait to the kingdom.
I assume they reveal cards from that pile from their hand?
Note: While moving, you must follow the Traits rules: only put them on Action and Treasure piles, and don't put a second Traits on the same pile.
UPDATED: Now called Factory. Effect is changed.
Factory
5$ action - Duration
Now and at the start of your next turn: You may Gain a card costing up to $4 and play it if it's an Action or Treasure card
Each other play may gain a copy of it and set it aside face up, playing it at the start of their next turn.