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Messages - Beyond Awesome

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2751
Also let me briefly plug the ragingduckd's automatch feature in the extension, which doesn't yet have critical mass but is already useful and will be fantastic once more people use it.

Stupid need for critical mass...

I'm actually puzzled as to why more people aren't using automatch. Can anyone who isn't using it help me understand why not and/or what would make the difference for them?

Two features I'm considering adding to address the critical mass problem:
1. Search for and auto-join compatible games in other lobbies when you submit an automatch request
2. (Optionally) send out an automatch request whenever you create a "5000+"-type table
Well I use automatch sometimes and I think there are two main things that would help adoption, though, maybe your ideas are better. :)

First is if the interface were a little more communicative. When you first click the Automatch link and hit Submit, then the window disappears, and it's not clear that anything is happening. Unless you have an early adopter personality, you may give up at that point and not try it again. Furthermore, even if you do click the link to open the window again, it's hard to know whether you should wait for the automatch or just find a game the normal way.

What I'd suggest for that is having the automatch window permanently stuck on the right side of the UI, where the log appears during a game. That way you can see the "looking for match" message. Also at all times show all players with automatch currently activated, same as the status page would show, which helps give the impression it's working. Then beep when a game is found--this is much more important than you might think, since I don't mind leaving automatch open in the background while browsing (say) f.ds, except that I can't tell when I get a match.

The second thing is the chicken-and-egg problem where if zero people are looking for automatch, then the first person to click it won't get a game for a while. The suggestion I made in the previous paragraph about always showing the players looking for automatch will help, because if you see, hey, someone is looking for a match, you're encouraged to click the button yourself. Wouldn't hurt to show their rating too so that you know whether the match would be successful.

The other thing contributing to the chicken-and-egg problem is that, although the server view shows you the extension users who are logged in, it doesn't tell you which of them (A) actually make use of automatch and (B) aren't in a game. If I were able to see a player who has used automatch in the past, with a rating in the ballpark of mine, and that they aren't in a game, it'd be highly encouraged to click the button because maybe they will click it too and we'll be matched. Even if all such players are currently in a game, if I see a few who have used automatch in the past, I'd still be encouraged.

To sum up, the main point is to show more information that encourages players to try searching for a match. The other point was the beep so that it's not as awkward to wait a while for a match.

These are great ideas. I already use Automatch, and I have been matched up a few times successfully. It does seem to reduce the wait time a little. I really like the idea of showing people looking for a game and their rating. I think making Automatch default is a good idea as well.

But, blueblimp really has a lot of great ideas here.

2752
GokoDom / Re: GokoDom II: Round 1 Discussion Thread
« on: August 12, 2013, 10:39:48 pm »
Beyond Awesome defeats Kirian 3-1:

http://dom.retrobox.eu/?/20130812/log.50612f220cf2d91d287a93b8.1376357038883.txt
http://dom.retrobox.eu/?/20130812/log.50635cc651c3843e7939ece8.1376357869706.txt
http://dom.retrobox.eu/?/20130812/log.50635cc651c3843e7939ece8.1376358705225.txt
http://dom.retrobox.eu/?/20130812/log.50635cc651c3843e7939ece8.1376359922996.txt

Game 1:  Knights, as it turns out, don't work so well when Fool's Gold can buy you Platinum.  Taking the first Knight and letting your opponent grab Dame Anna to trash with in a FG match... was a bad move.

Game 2:  Marauder just doesn't do much against Menagerie.  While I do think BA got lucky a few times with Menagerie, on average his deck was just built really well for it.  I seriously considered going Mint-Embargo as an opening here, I wonder how it would have gone.

Game 3:  FG again.  An early Counterfeit was key, but this game is a reminder that Laboratory isn't fancy, but really only needs some +Buy to make a good engine.

Game 4:  As I said to BA after the game:  Somehow, despite the fact that they're in the same set, and the fact that the set has been out for years, I failed to notice the synergy between Apothecary and Scrying Pool.  The killer here, though, was when he was able to gain and then draw two Golds on the same turn using Graverobber-Market Square-Vagrant craziness.

Well played, BA!

Thanks for posting this up Kirian!

Game 1: I got really lucky. My opponent went for a Knight on a FG board with Colonies. While normally, you could probably make a comeback, Dame Anna was the revealed card and the trashing from it was just too good. I was able to pretty much trash away all my junk and had a much thinner deck and was able to get Platinums and Colonies much more easily.

Game 2: My opponent opens Marauder. From the get go, I see Menagerie and think it is a good counter against it. So, I plan my strategy accordingly. I might have got some lucky draws, but I was actually wanting to gain the Ruins. Also, Oasis helped discard duplicate cards. I'm not sure I played this my best, but Marauder doesn't seem to work well against Menagerie. I do think against Cultist though that Cultist is just too fast for Menagerie.

Game 3: I messed up. There were FGs and also the option of Vineyards with Squires and lots and lots of $2's. I should have just loaded up on Squire from the beginning and gone for a Vineyard strategy as I imagine that Vineyards would have been worth a lot on this board. Sadly, I got distracted by the shininess of FG.

Game 4: I did gain two golds off a Graverobber play. I do think going for two Apothecaries before SP was a smart move on my part and cost my opponent the game since he went for SP first. But, looking back, I see I could have played this better because Vault was on this board. I didn't even see it, but I could have built a SP Vault deck and played my Necropolis and then discarded lots of actions with Vault to draw them back. I have no idea why that didn't occur to me in the game.

2753
Also let me briefly plug the ragingduckd's automatch feature in the extension, which doesn't yet have critical mass but is already useful and will be fantastic once more people use it.

Stupid need for critical mass...

I'm actually puzzled as to why more people aren't using automatch. Can anyone who isn't using it help me understand why not and/or what would make the difference for them?

Two features I'm considering adding to address the critical mass problem:
1. Search for and auto-join compatible games in other lobbies when you submit an automatch request
2. (Optionally) send out an automatch request whenever you create a "5000+"-type table

Option 2 sounds like a very good idea.

2754
Dominion General Discussion / Re: WW's Power Rankings
« on: August 12, 2013, 04:01:47 pm »
Personally, I have found Ironmonger to be a power $4. You just need to keep track of your deck. If I need Villages, spam actions and Ironmongers. If not, buy two or three and it becomes a Lap for $4, sometimes even a double Lab. Ironically, in games where my opponent got 5/2 on a Cultist board and opened Cultist, I would open Ironmonger/Silver and end up winning those games. Well, I recall winning two such games.

2755
I would buy all the sets. You will get a lot more games in which means more experience with the cards which means you will get better as a player. Also, you can customize boards and play against the bots to try out different strategies or combos to get practice with them.

2756
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: August 10, 2013, 04:07:26 am »
Inspired by some of the Guilds puzzles, I successfully pulled this off when the kingdom that came up had the right set of cards:

http://dom.retrobox.eu/?/20130621/log.50804653fca2b99a1806c3c1.1371834276429.txt

On turn 15, my opponent was ahead 13-12 (both of us with 2 provinces, but he had an extra estate), and no other supply pile had less than 5 cards remaining, but I three-piled to end the game, even though the only card I bought was a province.

Avin Fernando   plays Fortress
Avin Fernando   draws Catacombs
Avin Fernando   plays Develop
Avin Fernando   trashes Fortress
Avin Fernando   gains Develop
Avin Fernando   applied Watchtower to place Develop on top of the deck
Avin Fernando   gains Catacombs
Avin Fernando   applied Watchtower to trash Catacombs
Avin Fernando   trashes Catacombs
Avin Fernando   gains Fortress
Avin Fernando   applied Watchtower to trash Fortress
Avin Fernando   trashes Fortress
Avin Fernando   plays Fortress
Avin Fernando   draws Develop
Avin Fernando   plays Develop
Avin Fernando   trashes Fortress
Avin Fernando   gains Develop
Avin Fernando   applied Watchtower to place Develop on top of the deck
Avin Fernando   gains Catacombs
Avin Fernando   applied Watchtower to trash Catacombs
Avin Fernando   trashes Catacombs
Avin Fernando   gains Fortress
Avin Fernando   applied Watchtower to trash Fortress
Avin Fernando   trashes Fortress

... repeat quite a bit ...

That's impressive.

2757
Goko Dominion Online / Re: Does this mean anything (good) for us?
« on: August 09, 2013, 03:31:42 pm »
If they build the iOS app from the ground up, then it may very well be superior to the HTML version. That would kind of suck for us who already purchased the HTML version. Hmm...

A new CEO can only be a good thing. Whoever was in charge before was pretty inept or hired pretty inept people or both. So, from a business perspective this can probably only be good for Goko. But, if the iOS app for Settlers and Dominion fails, I say this company is a goner.

2758
As much as I hate to say it, I would recommend a Magic: The Gathering tournament. You can get loads of cards for dirt cheap on the Internet. You don't need some crazy good cards just the basics like some creatures and spells to teach the fundamentals of the game. So, if you know the rules, you can have the kids pick a deck and compete with that and maybe even let them keep the deck at the end. Also, some kids might already know how to play Magic, so other kids can help teach the kids where the rules may have gone over the top of their head.

2759
Dominion General Discussion / Re: House Rules?
« on: August 07, 2013, 02:26:31 am »
Honestly, you can make any house rules you want to make, but that doesn't mean you are making the game any better. Some players choose to avoid attacks altogether or certain cards. If you want to change other aspects go for it, but just be aware that you are changing the dynamics of the game and those changes might affect some other area of game play. But, if everyone is having fun then I guess that's what matters. It's not like you are tying to run a tournament or anything.

2760
Help! / Re: Why did I lose this Rebuild mirror?
« on: August 06, 2013, 01:21:17 am »
One Sage for opening is good as it helps guarantee the Militia hits first. Also, it connects Rebuilds later on, but will hit Duchies in the late game. I think one Sage is fine to open with, especially going first. Although, it does hurt the prospects of hitting $5, but I guess that is negated by forcing the opponent to discard. And, Sage does cycle faster which is nice when playing Rebuild.

2761
Dominion General Discussion / Best Randomizer App?
« on: August 01, 2013, 06:20:08 pm »
I just got a Smart Phone, and now I want to use an app to randomize whenever I go out to play Dominion irl. What have you guys found to be the best app for this?

2762
GokoDom / Re: GokoDom II: Suntastic Summerish Season Signups Sthread
« on: July 31, 2013, 04:59:35 pm »
Just a quick question because I didn't see it in the rules. I am assuming that whoever owns the most cards gets to host, correct? So, if someone owns all sets + all promos they host or if someone didn't like Alchemy so didn't purchase it, if they play against someone with all expansions, that player with all sets hosts? Just double checking.

2763
I know jsh brought it up, but old CR stats don't tell us as much about the game as we would like. The information is valuable but DA and Guilds really changes things. But, also having Shelters also shakes things up a lot. We really need a new CR to properly disseminate this kind of stuff.

2764
Game Reports / Re: Dear My Opponent: I am Sorry
« on: July 30, 2013, 01:24:49 pm »
Dear Various Dominion Players,

I am sorry that Goko sucks and that sometimes my browser freezes up and lags. :(

2765
Goko Dominion Online / Re: Gokoins
« on: July 30, 2013, 02:35:07 am »
Every time, I also had the Gokoins immediately. However, on Goko's part, the reason for the delay is not on their part, but on the service they are using which doesn't always immediately credit accounts. I do agree though that it should instantly give the gokoins and if something comes up where a card was rejected, then they can always take back any purchases made with the Gokoins.

2766
Goko Dominion Online / Re: Automatch Extension
« on: July 30, 2013, 02:32:28 am »
Is there anyway to get this up for Chrome?

michaeljb said he would work on it.  I've been waiting for it too...

You guys aren't missing much. Someone contradict me if I'm wrong, but I don't think anybody's gotten a match yet except in testing on the first day. Either there aren't many people using it yet, or the server isn't actually working right.

If people with Chrome start using it, it does make it more likely that the feature will work much better. Also, making this stickied could also help getting more people installing it.

2767
Goko Dominion Online / Re: Automatch Extension
« on: July 29, 2013, 01:36:04 am »
Is there anyway to get this up for Chrome?

2768
GokoDom / Re: GokoDom II: Suntastic Summerish Season Signups Sthread
« on: July 28, 2013, 11:14:58 pm »
I did not see this.

I'm in. I own all sets and all promos.

2769
Just bought them both with 20 Gokoins or 10 Gokoins for one. Glad, I didn't reach 100 VP tokens. I am at 82, soon will get 100 and then I can have Walled Village, and I already have the other promos. I am surprised they are not selling the other three individually just yet

2770
Goko Dominion Online / Re: Black Market and Stash available
« on: July 25, 2013, 12:53:46 pm »
Black Market finally got me to play some Adventures. I amassed 80 VP by wasting 4 hours and 1.5 flasks of zaps on Dark Ages, so I need 20 more. What's the fastest way of getting them? I don't care about difficulty as I just max zap everything (I have enough coins for like 13 more flasks lol).

It doesn't matter really. You will only get 12 VP by defeating the first level of any adventure or mini-adventure like Alchemy and Cornucopia. Play whatever expansion is your favorite. However, Seaside, Intrigue, and Hinterlands, all have a huge starting hand problem when you make it to the second stage.

2771
In a Colony game, Rebuild is weak against pretty much everything.

I would like to agree, but I have played Colony games where Rebuild still dominates.

2772
Goko Dominion Online / Re: Black Market and Stash available
« on: July 24, 2013, 09:36:14 pm »
Can someone give me a quick guide on the best way to grind to Black Market? I have no idea what I'm doing in these adventures.

To get 100 VP shield tokens, you will need to win two large expansions. I personally recommend Prosperity because it has a lot of easy kingdoms and either base or Intrigue because you don't need to use as many zaps on them. Essentially, you need to purchase some zaps with the coins you win from playing games against other players. Use the zaps to equalize your hands, or if you don't care and have plenty of coins to spend, zap everything until your starting hand is nothing but silver.

2773
The problem is as Donald stated is that Rebuild was the last card ever made for Dominion. Chances are it just didn't get as playtested as much as the other cards.

2774
Dominion General Discussion / Re: Dominion - What Happens Next?
« on: July 16, 2013, 12:29:37 am »
I'm hoping we get a treasure chest expansion to tie everything together. Beyond that, I think we will get a promo here and there, but that's it. A reboot is also possible.

2775
Help! / Re: Rebuild vs. Minion
« on: July 14, 2013, 07:14:58 pm »
Great analysis Andrew.  ;)

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