50
« on: November 18, 2017, 03:41:03 am »
So, here are some of my initial thoughts. I've been at work mostly since the set was released online, so most cards I have not played against any human opponents or the rat much for that matter. So, I might be off.
Bard: This is the true puzzler for me. DA being a super large set had a few niche cards like Graverobber, Rogue, Poor House, Beggar, and Feodum. So, it's understandable that Nocturne would have a higher proportion of niche cards. Bard just seems bad to me. Honestly, I think Navigator is better, and that's not all that great of a card. But, who knows maybe I'm wrong and these Boons are actually super amazing.
Changeling: I've played with this a couple of times. My guess is it's very strong. Obviously, it won't work on every board, but get something like Trader or even Jack, and this card is pretty amazing. On boards with KC or City Quarter, Changeling is nuts. My guess is Changeling will end up being a very strong engine card. Also, the anime art, and the entire concept of the card is cool. This may end up becoming my favorite Dominion card.
Cobbler: An Ironworks variant. The fact you gain to your hand your next turn is a very, very nice way to start off an engine turn. I haven't played with it much, but I'm guessing it's quite strong. This may end up being a top-tier or close to a top-tier $5 card. I would not be surprised at all if this were the case with Cobbler.
Conclave: It's a village that gives money. It's not the greatest Village because it doesn't draw, but sometimes this will be your only Village. I'm guessing it's okay, slightly below average for a Village, but not awful like some people believe. A Village is a Village.
Den of Sin: This has to be better than Lab. Seems solid and super strong.
Guardian: Reasonable. You can sort of predict when your opponent will have an attack and buy at the opportune moment. Also, this card can lead to interesting openings. My guess is it's slightly better than Lighthouse because it has more flexibility.
Monastery: Non-terminal trashing is good. It may not be the best trasher ever, but I'm pretty sure it's good.
Night Watchman: Don't overbuy this. Otherwise, the sifting is really nice. Seems solid to me if you can't draw your entire deck.
Sacred Grove: Seems okay. On a similar power level to Courtier and Wine Merchant.
Secret Cave: This could really help you Spike high price points. The Magic Lamp seems amazing. I've only played it against Rat, but getting three Wishes is really nice. The Heirloom is the real selling point. But, Secret Cave is a reasonable card as well.
Tormentor: Probably weak.
Tracker: Likely weak, but at least it costs $2, and hey you get to start the game with Pouch. +Buy is always nice to have around.
Tragic Hero: I've read people talk about the mega turn potential. I think that's hard to set up. This seems likely a niche card to me. I guess it's good in money decks. Most engines will likely have a hard time making this card work.