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Messages - Beyond Awesome

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26
I think it's great, especially as an opener or decks that lack draw. Just kill a gold for 6 cards in your next hand.

27
Dominion General Discussion / Re: Why Peasant Will Be On My Ban List
« on: November 13, 2018, 12:27:45 am »
The beauty of having a ban list - or playing irl where everyone has it - is that there can be cool fun cards like Peasant and King's Court and people who hate them don't have to play with them.

It also means you can take a break from those cards, then realize you miss them, and enjoy them again.


I haven't missed Possession yet.

28
Many many games have had printing mistakes in them. Dominion is not an exception. The same thing happens in movies. Sometimes the audience notices, sometimes they don't. It's unfortunate the frames are lighter but not the end of the world.

29
Mistakes happen. At least the cards aren't bendy.

30
Dominion General Discussion / Re: Why Peasant Will Be On My Ban List
« on: November 09, 2018, 09:22:44 pm »
So, a card that almost no one ever talks about, but I'm sure is super swingy is Inheritance. Like a lot of the times getting Inheritance first is an auto win

31
Dominion General Discussion / Re: Why Peasant Will Be On My Ban List
« on: November 08, 2018, 10:20:11 pm »
On my two cost cards, I have Peasant ranked number one. It is very swingy, but I don't hate it.

32
Dominion: Renaissance Previews / Re: Renaissance Initial Impressions
« on: November 08, 2018, 09:40:43 pm »
Is Cathedral worth buying on a board with no extra gains? Because buying it turn 1 means you'll always have a 10-or-fewer-card deck.

Generally yes.

Really?

Wall

33
You can use herbalist to scheme stuff, including itself.

34
Dominion General Discussion / Re: Het Koninkrijk Dominion
« on: November 02, 2018, 05:49:11 pm »
That's an odd collection of cards.

35
Dominion General Discussion / Re: card ranking lists
« on: October 08, 2018, 11:46:04 pm »
Also, potion is a card, so you are adding an extra card and an extra shuffle just to be able to trash estates for gold.

36
Dominion Articles / Re: Annex
« on: March 05, 2018, 02:39:20 pm »
So, I finally found a use for Annex. I bought it in a Rebuild game when I only had $4.

37
Dominion General Discussion / Re: very short strategy article
« on: February 24, 2018, 10:11:46 pm »
I'm pretty confident the term came from Magic. I've played it since 97, and I recall that term coming to use sometime shortly after I started playing.

38
Dominion General Discussion / Re: Most unique cards amongst each set?
« on: February 21, 2018, 02:46:17 pm »
Raze. The only card that can trash itself

39
Dominion Articles / Re: Shepherd
« on: February 20, 2018, 09:03:40 pm »
I've built engines when Shepherd is the only draw. I'm not sold on it not being good for engines.

40
Dominion Articles / Re: Leprechaun
« on: February 16, 2018, 11:17:01 am »
I think there are two boards you want leprechaun, money and engine. In money, you just go for it and get hexes all the time. In engine, you almost always want to play it as your 7th card and ideally you have something to do with the excess gold. Also, I don't completely agree with your hex assessment. Also, misery is not much of a big deal. A 2vp difference rarely decides a game.

41
It was not self-sustaining at $30/mo so they kept increasing membership costs until people stopped using it. They were then bought by a data-mining company who dropped the price to $10/mo which saw an influx of 150k subscribers in the first week or so.

And paying theaters a portion of the ticket price would not work for exhibitors. The studios get their millions of dollars from those ticket prices. Theaters have to pay out fees and taxes from their smaller portion of that ticket cost. Would the studios benefit by funding this program? I'm not sure. They already spend $200 million to make and market a movie, how much are they willing to shell out before they are guaranteed a return.

At $30/month though, they were only attracting hard core movie goers. At the lower price point, they are really going after those who only go a handful of times a year.

42
At the moment, they just have the $9.95 plan, so no premium plan upgrade. I've read the Reddit a lot. No one has been forced to pay extra since the new pricing model in August. They used to do that. Not anymore.

The card can be used in almost every theater, except for the most very expensive ones such as the Universal City Walk which charges $18 a ticket. My AMC charges $14+ for a ticket, and I can see movies all I want there.

For me, I have found immense value in it.

AMC originally fought MoviePass, but their stock has been suffering, and this month, the AMC CEO changed his attitude towards MoviePass saying they would take their money. With that said, I don't think AMC is the biggest fan of the service despite that MoviePass pays full ticket price to the theater.

43
Anyone else have this? I highly recommend it. You can get a subscription for $9.95 or buy an annual membership off Costco.com for $89.95. How it works is that you download the app, and they ship out a debit card. You go to a theater, use the app to select your movie, the funds are loaded to the debit card, and you purchase the ticket.

Pros:
$9.95 to go to the theater as often as you want in a month

Cons:
Pretty much nonexistent customer service (if anyone runs into any trouble just go to the movie pass reddit page)
Can't see 3D/IMAX yet, but a more expensive membership will roll out at some point
E-ticketing is almost non-existent (some theater chains aren't happy about about MoviePass existence and don't want to work with them even though Movie Pass pays the theater full price for the movies people see)
Can't get a ticket for a showing in the future. Tickets must be purchased the same day you're seeing the movie.
No family pass. Everyone needs their own separate MoviePass account at this time

So far, this month, I've gone about 12 times to the movies. I enjoy the service a lot, and I recommend it to anyone who goes at least a couple of times on month average to get this. Heck, where I live, MoviePass costs less per month than a single movie ticket.

44
General Discussion / Re: STAR WARS
« on: December 15, 2017, 03:29:58 am »
Disney has no idea what they are doing with Star Wars. I'm not going into spoilers, but they really drop the ball with this one.

45
Dominion General Discussion / Re: Empires cards I still don't get
« on: November 29, 2017, 04:21:15 pm »
Annex is bad. Triumph is actually really good. You need to get lots of buys and gains, but when you do, you can get a lot of points from it. Ritual needs two things going for it. One, the game can't have another curser or the curser must be weak. 2, you need a gold gainer. Essentially, you turn golds into points. At least, that's the best use I have for Ritual. Overall, though, Ritual's uses are pretty niche.

46
Dominion General Discussion / Re: New German Promo 'Abbruch'
« on: November 25, 2017, 11:16:42 am »
So... is there any knowledge yet about when (or if) this will be available on the BGG store?

I'm pretty sure it has to release in Germany first before the US which won't be until 2018

47
Dominion General Discussion / Re: Has anyone had any Nocturne sightings?
« on: November 25, 2017, 11:15:14 am »
That really does look like an S.

49
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 18, 2017, 09:55:56 am »
Night Watchman: Don't overbuy this. Otherwise, the sifting is really nice. Seems solid to me if you can't draw your entire deck.
I have a hard time being confident about anything to do with Night Watchman.

Obvious comparisons are Scouting Party and Cartographer.  Cartographer Qvist-ranks 74th out of 96 $5'ers, and Scouting Party ranks 25th out of 39 $2-costers. Note that both are below the middle in their respective brackets. Don't read too much into this, but do read more than nothing into it.

Unlike Cartographer, Night Watchman doesn't give +1 card. In your Night phase that's probably not a big issue, since it's all about setting up your next turn; in addition to improving your next turn, Cartographer (but not Scouting Party) can also set up your top-of-deck for later in the same action phase. Unlike Scouting Party and like Cartographer, Night Watchman can discard any set of cards, not some fixed amount.

So how big is the effect of Night Watchman being a card you need to draw (and the opportunity cost of not drawing some other card)? How big is it compared to the cost of $2 and on net not costing a buy only if you have at least one buy left?

Uh, if you drew a Silver instead of Night Watchman, you could buy Scouting Party where you would otherwise be able to play Night Watchman; but a Silver also helps you hit high(-ish) price points, which Night Watchman doesn't. But playing Night Watchman is always at least as good as and sometimes better than getting Scouting Party if the cost is the same (it can do all the same things and then some).

The effect of gaining Night Watchman to hand is similar to "Event: Do what Night Watchman does. Gain a Night Watchman." which makes the first half similar to a better Scouting Party.

There's this other card that clears at least some bad cards off the top of your deck. It's non-terminal and it doesn't draw; it doesn't let you discard coppers, curses or ruins, though, and it doesn't do any Party+ing.

Is Night Watchman the new Scout? I guess no, but it does have some features in common with the butt of everyone's favorite jokes. What would make it better than Scout, in decks where you don't draw deck, is that it can skip any card, not just green (and that your terminal draw can't draw it dead). What's the value of having one dead card now and lowering the risk of having dead cards next turn?

Vagrant can peel all the bad* cards off the top. Is Night Watchman comparable to playing a Navigator, always keeping, followed by a few Vagrants? (Ignore the $2 from Navigator.)

One last thing. Here's a move: get a good card on turn 1, get Night Watchman on turn 2, play the good card on turn 3. It's probably great with Chapel, but if trashing is slow and you want to hit $5, picking a Silver rather than a Night Watchman to go with your Moneylender might be better. Maybe? I dunno, but it's something to think about.

Quote
Tracker: Likely weak, but at least it costs $2, and hey you get to start the game with Pouch. +Buy is always nice to have around.
I haven't really tried out the effect, but while building an engine, getting to topdeck the Village and Smithy you just bought has to be great for reliability. Is it worth having a terminal copper around? Is that terminal copper only worth it if you have $2 and a spare buy, or would you ever get it on $3+ with 1 buy? Err derr merr hurr... *shrug*

Another thing about Nightwatchman, if you  know you're  having a bad shuffle, you   can  stop that from happening . Also, despite Cartographer s low Qvist rating, it doesn't  hurt to have it in your deck. It's  just that  most $5 it competes with are stronger.

Edit: Oops, this why we don't type on the phone.

50
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 18, 2017, 03:41:03 am »
So, here are some of my initial thoughts. I've been at work mostly since the set was released online, so most cards I have not played against any human opponents or the rat much for that matter. So, I might be off.

Bard: This is the true puzzler for me. DA being a super large set had a few niche cards like Graverobber, Rogue, Poor House, Beggar, and Feodum. So, it's understandable that Nocturne would have a higher proportion of niche cards. Bard just seems bad to me. Honestly, I think Navigator is better, and that's not all that great of a card. But, who knows maybe I'm wrong and these Boons are actually super amazing.

Changeling: I've played with this a couple of times. My guess is it's very strong. Obviously, it won't work on every board, but get something like Trader or even Jack, and this card is pretty amazing. On boards with KC or City Quarter, Changeling is nuts. My guess is Changeling will end up being a very strong engine card. Also, the anime art, and the entire concept of the card is cool. This may end up becoming my favorite Dominion card.

Cobbler: An Ironworks variant. The fact you gain to your hand your next turn is a very, very nice way to start off an engine turn. I haven't played with it much, but I'm guessing it's quite strong.  This may end up being a top-tier or close to a top-tier $5 card. I would not be surprised at all if this were the case with Cobbler.

Conclave: It's a village that gives money. It's not the greatest Village because it doesn't draw, but sometimes this will be your only Village. I'm guessing it's okay, slightly below average for a Village, but not awful like some people believe. A Village is a Village.

Den of Sin: This has to be better than Lab. Seems solid and super strong.

Guardian: Reasonable. You can sort of predict when your opponent will have an attack and buy at the opportune moment. Also, this card can lead to interesting openings. My guess is it's slightly better than Lighthouse because it has more flexibility.

Monastery: Non-terminal trashing is good. It may not be the best trasher ever, but I'm pretty sure it's good.

Night Watchman: Don't overbuy this. Otherwise, the sifting is really nice. Seems solid to me if you can't draw your entire deck.

Sacred Grove: Seems okay. On a similar power level to Courtier and Wine Merchant.

Secret Cave: This could really help you Spike high price points. The Magic Lamp seems amazing. I've only played it against Rat, but getting three Wishes is really nice. The Heirloom is the real selling point. But, Secret Cave is a reasonable card as well.

Tormentor: Probably weak.

Tracker: Likely weak, but at least it costs $2, and hey you get to start the game with Pouch. +Buy is always nice to have around.

Tragic Hero: I've read people talk about the mega turn potential. I think that's hard to set up. This seems likely a niche card to me. I guess it's good in money decks. Most engines will likely have a hard time making this card work.


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