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Topics - Beyond Awesome

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76
Dominion Strategy Wiki Feedback / Promo Card Section
« on: December 06, 2012, 02:18:47 am »
I don't see anywhere a listing for promo cards. I would create the page, but I don't know how.

77
Goko Dominion Online / At Long Last Done Has Been Renamed
« on: December 04, 2012, 03:50:08 am »
Finally, Done has been renamed to End Actions. It's about time. Also, they now have a tutorial up. It takes place in the adventures, but you don't get any VP tokens for playing through it. It seems like a decent tutorial for teaching Dominion. It could probably be a tiny bit better, but it does a decent job at teaching the game.

78
Dominion Videos and Streams / Thinking of Creating a YouTube Channel
« on: December 03, 2012, 08:33:42 pm »
Hey guys,

I see that Jsh seems to be the only person making Goko DA videos, and I thought I would jump in and also make some videos of games on Goko with DA cards. I was wondering how one goes about this. I mean, what sort of free recording software is out there to make this happen, and would you guys be interested in watching my videos.

Thanks!

79
I know everyone hasn't played with DA yet because of Goko. For me, playing online has been the only means of playing DA, and Goko does not even have the entire set released yet! With that said, for those who have had an opportunity to play with Dark Ages, what are your opinions on the cards now.

I will start.

Beggar: Much better than I thought it would be. Not a great card though, but it is actually a decent counter in cursing games. The average game I would say I revealed Beggar about 2.5 times. That's a good amount of silver for a $2. And, gaining three coppers comes in quite handy end game. However, I would say Beggar is average for its cost. It's not super powerful, but isn't weak like Secret Chamber (although that card has its uses).

IronMonger: This card is pretty amazing. A very strong card. I usually buy three or four on most boards. I can only think of a couple or so games where I didn't buy it.

Count: A power $5 for sure. Is it up there with Wharf, IGG, Witch, and the like? It's close. Count is a very versatile card that is quite handy.

Cultist: Another power $5. I am not sure where it ranks among Witch, Mountebank, and itself. Curses hurt your deck more, but man these guys are fast. I love em!

Death Cart: I actually avoid this most games and win when my opponents buy it. I think this is a trap most often. The board has to be right for it. It is a nice counter to Cultist, however.

Wandering Minstrel: In a deck where you want to get to certain actions quick, this card is great. It is also good for setting up engines. Just don't overbuy it. A strong village up there with Worker's Village and Mining Village for $4.

Fortress: Yawn. I know some people love this card, but the board needs to be right. Otherwise, it is a $4 vanilla village. At least Walled Village returns to the top of your deck half the time! Don't get me wrong. You can do some neat tricks with Fortress, but most often, a stronger village will be on the board.

Rats: These are decent. It can be a bit tricky knowing when to buy them or when to best play them. But, they have their uses. On most boards, they can be avoided. Not good. Not terrible, assuming you don't misplay them. Average to slightly below average $4 card.

Band of Misfits: On most boards, this card is so-so. Some boards, the $4 and under cards are amazing and BoM is a great buy. Most often, it is worth purchasing other $5 instead. For the most part, I will say this is an average $5 card and very board dependent.

Procession: You can do neat stuff with this card, but most often TR is better. You have to really map out your strategy when buying this card. For now, I will declare this an average $4 card. But, I will admit, I am a bit scared when it comes to buying this card. I just kind of avoid it almost all the time. In other words, I need more practice using this card to really grasp it.

Catacombs: Really, really amazing card drawer! Amazing in big money decks. I do think though Torturer is slightly better for a $5 draw three card.

Forager: This is the Trade Route I always wanted. +Action makes all the difference. Overall, I will say this is a pretty strong $3 card. It is good at removing curses and in games with additional money like Talisman or whatever, these things can be worth $4 or more. Just be careful because your opponent can take advantage of your hard work.

Junk Dealer: This card is awesome. It is up there in terms of power. In my opinion, this is an Upgrade from Upgrade (pun intended).

Market Square: This is a good source of +Buy because it is not terminal. Also, if good trashing is available, this combos really well for gold. Not an amazing $3 but not bad either. Slightly above average.

Scavenger: This is really good in BM decks. It also has combo uses. Someone needs to run some simulators and see what is better, BM Smithy or BM Scavenger. Running two or three of these in your deck and some gold is a solid strategy. I like this card a lot. But, it can be tricky to use depending on the board.

Pillage: This is a tricky card, but getting two Spoils is a nice pay off. Essentially, it reads for $5, look at your opponents hand, make him discard his best card, and gain two golds that you use only once. So, it is pretty decent, but the trick is knowing when is the best time to buy this card. It is strongest bought mid-game. Late game and you need to be greening and not buying this, plus the spoils have to wait for the next shuffle. If you use it the early game, you risk not having much of an impact on your opponents hand. But, I like this card.

Bandit Camp: This is a strong village. I think some people overrate it. The spoils are one shot and need to hit the reshuffle. On some boards, Bazaar is better, on other boards, this is a better card. I have noticed most people on Goko will avoid Bazaar in favor of this, and that is not always the right play. But, overall, Bandit Camp is a solid village, and I think we will debate for a long, long time which is better: Bazaar or Bandit Camp

Altar: This is a solid $6 card. I almost always buy one of these first over the first gold. It's ability to trash curses and other junk and turn them to $5 cards is an amazing and strong ability. Though, you usually don't need more than 1 or 2 of these in your deck. For me, I think this might rank just behind Goons and KC. Overall, I feel that having one of these is better than having a GM in your deck.

Armory: Umm... Most of the time this isn't great. It is actually usually worse than Workshop. It does have its uses such as topdecking Caravans. But, in a Gardens rush, you would rather have Workshop instead. Ironworks is still the king though when it comes to gainers.

Sage: An excellent $3. This card is really great at making sure you hit your cards. A solid opening is either a good $4 and Sage or Sage Silver and then buying things like Wharf and when you hit three just buy Sage. Pretty much, you will hit your good cards with a much higher frequency. Sage is up there in terms of $3 cost cards. Some people will compare this to Scheme, but I think in a lot of cases, this is much more solid because it will always hit something whereas Scheme is just +1 card +1 Action

Vagrant: Not good. Not bad. But, most often, if you hit $2, you will want to pick this one up. It does shine though if there is curing and looting going on in the same game. Sadly, this is what Scout should have been and at half the cost. Oops, did I mention Scout? My bad.

Feodum: Hmm....I honestly haven't figured this card out yet. Alt. VPs take some time to get used to.

Mystic: I usually avoid this card. It seems okay, but I always feel the other $5 on the board are better to purchase. So, I really need to playtest this more.

Rebuild: This is a tricky card. It is good at ending the game, but sometimes going for a straight up BM strategy will prevail over the Rebuild strategy. The thing about Rebuild is that it quickens the game, but the increase in points is not that large. You trash an estate get two points by getting a ducky, trash a duchy and you have increased your lead by 3 points when you get a Province. It is a card to be aware of on boards, but there might also be a better strategy available as well.

The other cards...Sadly, Squire and my Hermit friend aren't available to play with on Goko just yet. So, I can't say how they are. But, I am excited to play with the remaining 11 cards once I get the chance.

So, for those of you who have now had a chance to play a fair number of DA games, what are your thoughts on the cards?


80
Dominion Isotropic / Goko is out! What does that mean for iso?
« on: September 21, 2012, 11:16:09 am »
Well, Dominion seems to be out for Goko now. When do you guys sadly think iso will go down?

81
Game Reports / Seven Piles Emptied
« on: September 04, 2012, 09:12:15 pm »
Okay, not all seven piles were emptied in one turn, and I probably played this suboptimally. But, here is a game that I won where at the the end seven piles were emptied out. http://dominion.isotropic.org/gamelog/201209/04/game-20120904-180944-5b904f21.html

82
Dominion: Dark Ages Previews / DA, first Printing, Misprinted?
« on: August 16, 2012, 04:26:39 pm »
So, something seems off.

First, we have one Knight that costs $4 and the randomizer says $5. Then, Catacombs has a weird wording, and I think a couple other cards as well do. But, what really makes me think that the first printing of DA might be a misprint is that Rebuild let's you name any card including a non-Victory card which just seems weird. This is how Rebuild is worded:

Rebuild
$5
+1 Action
Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Trash it. Gain a Victory card costing up to $3 more than it. Discard the other cards.
Action

So, what do you think. Is something fishy going on?

83
Since Band of Misfits is being allowed to be discussed here, I felt I should post the other cards for those interested and who may have walked into the BoM thread wondering what was going on. http://www.reddit.com/r/dominion/comments/y7vuv/unconfirmed_dark_ages_spoilers/

84
Okay, so after seeing the new DA cards, I have been thinking about various setups I would like to play. So far, my dream set up is this.

Colony/Platinum: Yes

1) $1: Poor House
2) $2: Squire
3) $2P: Scrying Pool
4) $3: Fishing Village
5) $4: Rats
6) $5 Mountebank
7) $5 Cultist
8) $5 Graverobber
9) $6 Goons
10) $7 King's Court

So, what are some kingdoms that you thought of that you are dying to try?

86
Dominion Isotropic / First game that I pile-drived provinces
« on: March 14, 2012, 02:58:54 am »
So, today was the first game that I played where I bought all the provinces in one turn. There was KC, Hamlet, and Highway, so I guess it wasn't too impressive, but still I'm feeling pretty good about it, because this was the first time I pulled it off. I also managed to get three Fairgrounds because I got 11 buys that turn.

87
Game Reports / Shortest Game Ever
« on: February 14, 2012, 02:31:57 am »
So, I played this game and opened Governor turn 1 and then my opponent resigned. I mean, Governor is a great opening and all, but I think there are still ways to win.

Here is the game log. http://dominion.isotropic.org/gamelog/201202/13/game-20120213-232840-79f4ebab.html

88
Dominion General Discussion / Dominion Card Sleeves
« on: December 31, 2011, 08:18:00 pm »
Hi,

I'm looking to purchase card sleeves for Dominion. I'm looking for actual sleeves that fit the cards this size, and not Magic sleeves. I'm also not looking for crappy penny sleeves.

Anyway, do you any of you know what's out there and what your recommendations are? Thanks.

89
Dominion General Discussion / Dominion Big Box and Big Box 2
« on: December 27, 2011, 05:45:52 pm »
Hi,

I just got the big box for Christmas, and I am very happy with it. I just have one question, will a big box 2 get a US release? I noticed there was a big box 2 that was released in Germany, but I was wondering if anyone knows anything about a US issue. Sorry if this question has been asked before.

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