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Messages - Jonatan Djurachkovitch

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51
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 07, 2020, 03:47:58 am »
Do Trinkets count as a mechanic?
I'll allow it.

52
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 06, 2020, 02:08:26 pm »
Does 'dealing with debt in a different way' count as a new mechanic?
No, it is already used in Mountain pass "in a different way", and debt isn't a fan mechanic.

53
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 06, 2020, 10:49:27 am »
Here's my submission, a version of a Secret History idea.
Quote
Royal Expedition
$6 - Action-Duration
Now and at the start of your next turn, you may play an Action card from your hand twice.

54
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 06, 2020, 09:33:10 am »
Challenge #90: Steal ideas!
For this challenge, you have to use a fan made mechanic that you haven't made up yourself. You could find a mechanic on this forum to use, but in case you don't want to have to find one, I have three examples here for you:

Neirai the Forgiven's "Shuffle into" mechanic
Quote
Makes other piles like the Knights or Ruins piles, by shuffling another card into them. Both the cards that use this mechanic are shuffled into other piles and are gained when uncovered.

Asper's Edicts
Sideways cards that introduce straight-up rules changes. These predate Projects, by the way.

Supernova888's Tools
Tools have different backs to regular cards. At the start of your turn, or directly after playing a card, you must play any Tools from your hand. This does not cost an Action; if you have multiple tools in your hand, you may play them in any order. Tools are regular Kingdom cards that exist in the Supply like any other card. Tools are their own type of card.

If you use a mechanic not included here, please include a link to where you got it from.

Judging criteria:
How balanced the card is.
How well the card uses the mechanic.
How well it adresses the potential flaws of the mechanic.
Creativity (How ironic.)
And lastly, it has to be fun to play with!

55
Connoisseur has the problem that DXV already has mentioned. If you get a few of these you may not need to buy anymore cards, so the debt doesn't matter. Maybe make it only be able to Expand if you started the turn w/o debt.

56
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: October 02, 2020, 01:28:37 am »
Nice stuff! Pretty exotic expansion overall.
Minor wording issue: I don't think that you need the "you may" on Gambler Dice Games.

57
Variants and Fan Cards / Re: Really bad card ideas
« on: October 02, 2020, 01:12:11 am »
Mountain Trickster
$6 - Action-Attack
All other players shuffle their discard pile.

Dump Trickster
$5P - Action
Shuffle the trash.

Enchanting Trickster
$7 - Action-Attack-Duration
Until your next turn, all other players ignore the words "you may" on all cards and landscapes. At the start of your next turn, all other players shuffle their hands.

58
Variants and Fan Cards / Re: Really bad card ideas
« on: October 01, 2020, 02:51:05 pm »
Covid
Action - Attack
+1 Action
+1 Buy
+
Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses.
Gain one of the Exiled Curses.
_____
Setup: Exile 3 Curses.
On what Exile mat are the Curses?

59
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: October 01, 2020, 09:57:00 am »
So with Monarch you could make Province ungainable? Seems quite broken. Otherwise nice cards, but I still think that Specialty Shop can have a text without the weird, look-in-the-rulebook blue orbs.

60
Variants and Fan Cards / Re: Really bad card ideas
« on: October 01, 2020, 04:29:25 am »
Trickster - Action-Attack - $5
All other players shuffle their hand.

61
Variants and Fan Cards / Re: Tales & Stories: Some "simple" cards
« on: September 30, 2020, 03:47:46 pm »
* What happens then?

You could fix this by adding "excactly" before "that many".

I don’t think that any player can be locked out. As soon as they have less than 5 cards, they are not affected anymore.
I missed the "with 5 or more cards in hand" clause. Ignore what I said!

62
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 30, 2020, 03:15:00 pm »

So, this ability triggers every shuffle when I discard it from play? Super fast pile-outs + gardens synergy is what I'm getting. Not sure it needs +1 Action

63
Dominion General Discussion / Re: Is Library a sifter?
« on: September 30, 2020, 09:32:02 am »
It's the opposite of a sifter, it lets you skip good cards to find your bad cards.
Depends on what deck you're building, and the presence of splitters.

64
Dominion General Discussion / Is Library a sifter?
« on: September 30, 2020, 04:39:43 am »
I just read the wiki on sifters and I realized that Library isn't included in the cards list. I absolutely think that it is a sifter, letting you skip dead Action cards when drawing. So why isn't it included?

65
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 29, 2020, 08:47:17 am »
Quote
Farmers Guild
$5 - Action-Victory
Discard up to 3 victory cards from your hand for +2 cards each. If any of them were Action cards, +1 Action.
-
2 VP

66
Variants and Fan Cards / Re: Tales & Stories: Some "simple" cards
« on: September 29, 2020, 03:20:41 am »
I think that Wolf maybe would be more balanced if the trashed cards have to be different, like with Temple. That makes it harder to use. Also, as worded right now you could lock out the other players if you play five of these in one turn.

67
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 29, 2020, 12:37:59 am »
Well judged Aquila, and congrats to gambit05 for the win! Your card looked like a winner.

68
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 28, 2020, 11:47:44 am »
Here's my card: a $6 Attack Duration Lab variant with a State.



Quote
Exploiter
$6 - Action-Attack-Duration
+1 Action
Each other player without exploited takes it. Now and at the start of your next turn: if this is your only card in play, +2 Cards. Otherwise, +1 Card.
Quote
Exploited
State
When you play an Action card, if you have at least one other copy of it in play, discard a card. At the end of your turn, return this.

Edit: Fixed obvious problems with the wording on Exploited.

69
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 28, 2020, 11:27:31 am »
Cornucopia
cost $4 - Action
+$1 per a differently named card you have in play.
If this is the first Cornucopia you played in this turn, +3 Actions.

There's a slight wording difference from Crossroads which has the same ability:

"If this is the first time you played a Crossroads this turn, +3 Actions."

Pretty sure there are no situations where they act differently.
Throne Room?

70
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: September 25, 2020, 12:53:15 am »
A single Princess would make province an Action card, with the old version. If you then played Quarry, its cost reduction would affect Province even if you Bonfired your Princess! Weird stuff.

71
Dominion General Discussion / Re: The bad luck thread
« on: September 25, 2020, 12:33:05 am »
I once KC:d a Mountebank in a no trashing game. My opponent discarded three curses. I lost that game.

72
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: September 24, 2020, 11:54:44 am »
Imagine if you put Adventures tokens on the Estate pile  :o

73
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 24, 2020, 01:50:43 am »
I don't think that the Dragon attack shouldn't be thronable. If you KC it you leave others with a hand of two coppers or something similar. I also think that three spoils is too much.

74
Variants and Fan Cards / Re: Dominion: Urbanisation
« on: September 23, 2020, 11:25:25 am »
Right now I wouldn't want to go for Monarch unless there's some strong enabler, especially Villa or Cartographer or other sifters.

75
Dominion General Discussion / Re: Dark Ages printing and new BoM version
« on: September 23, 2020, 02:10:31 am »
Thank you!

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