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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 07, 2020, 03:47:58 am »Do Trinkets count as a mechanic?I'll allow it.
Do Trinkets count as a mechanic?I'll allow it.
Does 'dealing with debt in a different way' count as a new mechanic?No, it is already used in Mountain pass "in a different way", and debt isn't a fan mechanic.
Royal Expedition
$6 - Action-Duration
Now and at the start of your next turn, you may play an Action card from your hand twice.
Makes other piles like the Knights or Ruins piles, by shuffling another card into them. Both the cards that use this mechanic are shuffled into other piles and are gained when uncovered.
Sideways cards that introduce straight-up rules changes. These predate Projects, by the way.
Tools have different backs to regular cards. At the start of your turn, or directly after playing a card, you must play any Tools from your hand. This does not cost an Action; if you have multiple tools in your hand, you may play them in any order. Tools are regular Kingdom cards that exist in the Supply like any other card. Tools are their own type of card.
CovidOn what Exile mat are the Curses?
Action - Attack
+1 Action
+1 Buy
+
Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses.
Gain one of the Exiled Curses.
_____
Setup: Exile 3 Curses.
* What happens then?
I don’t think that any player can be locked out. As soon as they have less than 5 cards, they are not affected anymore.I missed the "with 5 or more cards in hand" clause. Ignore what I said!
So, this ability triggers every shuffle when I discard it from play? Super fast pile-outs + gardens synergy is what I'm getting. Not sure it needs +1 Action
It's the opposite of a sifter, it lets you skip good cards to find your bad cards.Depends on what deck you're building, and the presence of splitters.
Farmers Guild
$5 - Action-Victory
Discard up to 3 victory cards from your hand for +2 cards each. If any of them were Action cards, +1 Action.
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2 VP
Exploiter
$6 - Action-Attack-Duration
+1 Action
Each other player without exploited takes it. Now and at the start of your next turn: if this is your only card in play, +2 Cards. Otherwise, +1 Card.
Exploited
State
When you play an Action card, if you have at least one other copy of it in play, discard a card. At the end of your turn, return this.
Throne Room?Cornucopia
cost $4 - Action
+$1 per a differently named card you have in play.
If this is the first Cornucopia you played in this turn, +3 Actions.
There's a slight wording difference from Crossroads which has the same ability:
"If this is the first time you played a Crossroads this turn, +3 Actions."
Pretty sure there are no situations where they act differently.