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Messages - samath

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226
Dominion League / Re: Season 25 - Results
« on: December 18, 2017, 04:27:22 pm »
B2: SamE 5-1 gamesou

227
Tournaments and Events / Re: Noctournament (Dualset)
« on: December 16, 2017, 02:42:39 pm »
SamE 4-1 Anders

Game #SetsStartWin
9703705Intrigue-NocturneAndersAnders
9704300Adventures-NocturneSamESamE
9704745Cornucopia-Guilds-NocturneAndersSamE
9705137Dark Ages-NocturneSamESamE
9705424Empires-NocturneAndersSamE

228
Dominion League / Re: Season 25 - Results
« on: December 15, 2017, 01:39:22 am »
B2: gloures 4-2 SamE

229
Tournaments and Events / Re: Noctournament (Dualset)
« on: December 10, 2017, 02:54:44 pm »
SamE 4-3 markus

Game #SetsStartWin
9090558Cornucopia-Guilds-Nocturnemarkusmarkus
9088018Prosperity-NocturneSamEmarkus
9088911Adventures-NocturnemarkusSamE
9485238Dark Ages-NocturneSamEmarkus
9486056Intrigue-NocturnemarkusSamE
9496709Empires-NocturneSamESamE
9521105NocturneSamESamE

230
Dominion General Discussion / Re: The Dominion Engine Alignment Chart
« on: November 30, 2017, 01:17:14 pm »
What would be a better example in that slot then? It should be an "engine" that's rather outlandish in the things it uses (i.e. not actions) but which still draws and/or buys victory cards but not both.

231
Dominion General Discussion / Re: The Dominion Engine Alignment Chart
« on: November 30, 2017, 12:03:09 am »
Yeah, for what it's worth, I only consider the upperleftmost three engines, which is coincidentally also where I land for sandwiches.

232
Dominion General Discussion / Re: The Dominion Engine Alignment Chart
« on: November 29, 2017, 06:55:11 pm »
Yes, not everything on this chart will be an engine to everyone. Most people do not think ice cream tacos are sandwiches, after all. And, well, IGG's gain you Coppers which make it easier to hit $5 to get more IGG's or Duchies (or maybe $8 for Province) both this turn and in the future. Here "do more" is just "gain and play more Treasures."

233
Dominion General Discussion / The Dominion Engine Alignment Chart
« on: November 29, 2017, 05:41:11 pm »
In the style of the Sandwich Alignment Chart, I present to you the Dominion Engine Alignment Chart. It's meant to classify Dominion players by their opinion of what counts as an engine. How many of these nine would you agree with?


234
Tournaments and Events / Re: Noctournament (Dualset)
« on: November 29, 2017, 05:11:48 pm »
SamE 5-1 xyrix

Game #SetsStartWin
9091694Adventures-NocturnexyrixSamE
9177895Dark Ages-NocturneSamESamE
9178294Cornucopia-Guilds-Nocturnexyrixxyrix
9178978Prosperity-NocturneSamESamE
9179483Empires-NocturnexyrixSamE
9179889Intrigue-NocturneSamESamE

235
Tournaments and Events / Re: Noctournament (Dualset)
« on: November 26, 2017, 11:29:48 pm »
SamE 4-2 markusin

Game #SetsStartWin
9088018Base-NocturneSamESamE
9088911Cornucopia-Guilds-NocturnemarkusinSamE
9089882Hinterlands-NocturneSamESamE
9090558Intrigue-Nocturnemarkusinmarkusin
9090933Dark Ages-NocturneSamESamE
9091694Empires-Nocturnemarkusinmarkusin

237
Tournaments and Events / Re: Noctournament (Dualset)
« on: November 16, 2017, 07:15:28 pm »
I'm in!

238
Dominion League / Re: Season 25 - Signups
« on: November 12, 2017, 01:19:34 am »
Alright, I've had so much fun with the tournament, it's time to join the league and show my performance there wasn't a fluke.

ShuffleIT username: SamE
Timezone: America/New_York

239
Puzzles and Challenges / Dominion Card Substrings Sporcle Quiz
« on: November 08, 2017, 01:02:51 pm »
Test your memory of Dominion card names with this new Sporcle quiz I created! The challenge is to find all Dominion card names that have another card name hidden inside of them. For instance, if “Dominion” were also a card name, it would count, because it contains “Minion” as a substring. The substring doesn’t have to be the beginning or end of the word, but it does have to consist of consecutive letters — “Donate / Dominate” doesn’t count. Quiz includes all revealed Nocturne card names to date.

240
2012 / Re: Thief Division: Bracket and Results
« on: December 20, 2012, 01:19:42 am »
Great games, quasi. Some comments from me:

Game 1: I just got outplayed. Apothecary was good, but once he opened potion I decided I needed to find something else, and failed.

Game 2: That would have been an epic comeback. Just one more action card and he wins by 1. I was honestly shocked that he came so close -- governor usually ends the game quickly.

Game 3: Yeah, the problem with triple-possession turns was that your deck couldn't get me more than $4 most of the time.

Game 4: I tried to go ghost ship-BM, but got $5 on turns 5-9 after buying a ghost ship for $6 on turn 4. >.< Later, I went duchy/duke because I figured my larger BM-style deck would be able to handle the additional VP more than his could, but I was slightly wrong. Also of note: This was a ridiculously long game. He played 115 (!) scrying pools.

Game 5: We each built our decks just good enough before rushing colonies, then hit the penultimate colony rule and started buying provinces. His deck faltered first, so I picked up the penultimate colony to take a 12 point lead, but drew my green on the next turn. Definitely a nail-biter.

Game 6: Yeah, embassy is better there. But still, you shouldn't expect to be able to play the embassy you buy on both turns 3 and 4...

Agreed, 2-5 were some of the best games I've played in.

241
Dominion General Discussion / Re: Homage to the Best Card
« on: December 19, 2012, 02:04:38 pm »

I know the log doesn't show it, but thanks three, three pilin'!

242
2012 / Re: Thief Division: Bracket and Results
« on: December 12, 2012, 07:42:33 pm »
Round 2: samath (14) wins over LexiphanicLemur (46), 4-2! Here's my analysis:

Game 1
samath 44 - LexiphanicLemur 57
We both build a KC-lab engine, and it comes down to buying the right numbers of colonies and provinces. He leaves me 3 colonies left and I get to only $32 with 4 buys instead of $33 with 3 buys due to a bad pawn play. When I buy four provinces instead, he buys three provinces to end it.

Game 2
samath 54 - LexiphanicLemur 26
I love Haggler. He tries to set up Chancellor-Stash, but it's too slow against my Province + Gold or Nobles + Council Room Haggler turns.

Game 3
LexiphanicLemur 54 - samath 31
We both make a Double Tactician - Grand Market - Secret Chamber deck, but his is more robust than mine, which falters near the end. (Note to self: With Secret Chamber, Oases become mere cantrips.)

Game 4
samath 33 - LexiphanicLemur 25
I build a super agro minion deck by remaking my silvers into remakes and then into minions to win the race, then rush the provinces in a game featuring three members of the remodel family.

Game 5
LexiphanicLemur 21 - samath 31
Trading Post turns out to be a stronger 5/2 opening than Apprentice in a Sea Hag game.

Game 6
LexiphanicLemur 36 - samath 47
Philosopher's Stone - Vault turns out to be a pretty good combo in a colony game.

Great games, LexiphanicLemur! Definitely had me on edge after losing serve in game 1.

243
2012 / Re: Thief Division: Bracket and Results
« on: December 04, 2012, 11:59:50 pm »
samath defeats menagerie a trois, 4-2!

Game 1
samath 50 - menagerie a trois 43
Torturer BM wins against a little less focused torturer BM

Game 2
menagerie a trois 45 - samath 46
Hagglers in a colony game narrowly beat out ventures with copper trashing from masquerade. Probably a bit of luck there, too.

Game 3
menagerie a trois (resigned) - samath 3
He got 1P in a familiar game. Scheme and hunting party ensured that he wouldn't be able to recover.

Game 4
menagerie a trois 69 - samath 38
I greened way too late. Also, embassy is an excellent choice with good big money (golds and plats) but I went for ventures.

Game 5
samath 32 - menagerie a trois 42
Doublejack beats an attempt at something cute with shanty towns and hagglers, despite getting 5/2 on the first four turns.

Game 6
samath 34 - menagerie a trois 24
A really fun game with TR, KC, conspirator, menagerie and oasis. Oh, and herbalist. Getting $18 with 1 buy never felt so good.

Interesting fact: Games 1-4 were all colony/platinum games, somehow. I estimate the chances of that as about 1/2000.

PS Game 5 seems to be misreported in the Challonge bracket, [EDIT and now Game 6 has been deleted?]

244
Dominion: Dark Ages Previews / On-trash benefits in Dark Ages
« on: August 17, 2012, 12:43:41 am »
Trashing is obviously a theme of Dark Ages, and I'm expecting that a lot of us are looking for combos that involve trashing cards for various benefits and then possibly Graverobbing them or something. To help us figure out if those things would be worth it, here's a list of all the on-trash benefits in Dark Ages. The cost is listed to the left in case you want to combine with a trash-for-benefit.

(1*) Overgrown Estate: +1 Card.
(2) Squire: Gain an Attack card.
(4) Feodum: Gain 3 Silvers.
(4) Fortress: Put it into your hand.
(4) Rats: +1 Card.
(5) Catacombs: Gain a cheaper card.
(5) Cultist: +3 Cards.
(5) Sir Vander: Gain a Gold.
(6) Hunting Grounds: Gain a Duchy or 3 Estates.

Some initial observations:
  • Farmland a Hunting Grounds into a Province and gain a duchy to go with it! +11 VP.
  • Apprentice now seems much more powerful. For instance, a Fortress in hand turns each Apprentice into +4 Cards +1 Action, equivalent to three labs!
  • A lot of trash-for-benefits are terminal. Which means if you play it as your last action, those +Cards abilities might not really help you that much.

245
Counterfeit + Platinum = Colony
For that matter, Remodel + Platinum = Colony.

246
Dominion: Dark Ages Previews / Re: What card design rules are left?
« on: August 16, 2012, 08:21:26 pm »
All cards have at least one type, and no greater than 3 types.  A card with no types makes very little sense, but is theoretically possible.  There likely is no room for more than 3 types, but they could always make the font smaller.

Dame Josephine just broke this one. And yes, it appears they had to make the font smaller and go to two lines.

247
Dominion General Discussion / Re: Homage to the Best Card
« on: August 15, 2012, 06:32:22 pm »
Any baseball fans out there know what I'm referring to?


248
How far do you take this?  I mean, if you want the absolutely highest level of play, what about a variant where you simulate perfect shuffle luck?  That is, you always have full access to your deck, and you can swap cards in and out of your hand at will?  The only restrictions would be that anything in the discard must stay there until a reshuffle, and any cards revealed must remain revealed (e.g. if you pull out a Moat and reveal it to block an attack, that Moat must be part of your hand when your next turn starts).

I actually think it would be a really neat variant.  Not that I'd want to see that in a tournament.

I've actually played this irl. It makes solitaire more fun, definitely, though you need a good way to track turns. You essentially play with your decks face-up and pick up the cards you want each turn like you describe. I haven't entirely worked out how to resolve attacks/reactions without completely gimping Swindler or making Trader/Watchtower/Moat OP, though.

249
Dominion General Discussion / Re: Homage to the Best Card
« on: August 02, 2012, 11:00:19 pm »

250
Council Room Feedback / ChampionPrizeFighter with Outpost?
« on: August 02, 2012, 04:33:24 pm »
I got all the prizes on one turn, but I used an Outpost to do so. I feel like this deserves a Champion Prize Fighter, but it doesn't give it to me. :(

http://councilroom.com/game?game_id=game-20120801-225409-6972190b.html

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