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Dominion Videos and Streams / Re: SamE Old Dominion
« on: July 02, 2018, 11:21:58 am »
Judgment Match #2 featuring xyrix is up: Page versus Peasant!
Not sure that video is the best example to underline your point here. The main reason it works is that Ghost Ship is such a strong counter to BM that you almost always want to build the engine when it's on the board.Dan didn’t actually win that game the first time he played it. His actual opponent played Rebuild with Scavenger support, and after a certain point, Ghost Ship is neutral to helpful to a Rebuild player. After seeing this video, we all agreed that Rebuild is still the way to go, but it was now not unthinkable that Dan’s Dominate engine could win, which was surprising.
Also it doesn't work with 'put your deck in your discard pile'-cards, because both of them draw before pulling something from discard, so don't accidentally try that.Exception: Scavenger helpfully topdecks one card. It’s true that you can only get one Settlers/BV to draw after a Scavenger play, though.
Another strategy would be to amass enough Gold or Gold gainers with enough remodels to reap Provinces to get enough VP to win while still in debt. (Untested.) In this case, even a bid of $40 would not be too high.The more common method I’ve seen after bidding 40 is to use your gainers to drain piles fast enough to pileout before the opponent can score more. Usually this means you just have one turn.
Should all Night card articles mention Haunted Woods and Tactician, or should none of them and it just goes without saying?Depends on the comprehensiveness of the article. This one was fairly sparse with mentioning individual card interactions (only citing Cultist and King's Court), so it seems fine not to mention them here. But they'd definitely be a part of my "flowchart."
IX. Dropping Players Mid-Season
Players dropping out during the season have a significant negative impact on their group. Unfortunately, some must drop out, or become inactive and have to be removed by the moderators. It is difficult to deal with matches that have been played by a player who has dropped because the matches they played and failed to play can have a significant impact on the group standings. The following rules are used for dropped players:Players who drop mid-season will be banned from participation in the next 2 League Seasons. If a player drops out within the first week of the season or is in good standing with the League (i.e. has played in prior seasons without drops or late finishes) the ban period may be reduced or eliminated per the moderating team's discretion.
- If the removed player has not played any matches, they are simply removed and the remaining players in the group will play one fewer game.
- If the removed player has played exactly 1 match, the match result is voided, and the remaining players will play one fewer game.
- If the removed player has played more than 1 match, the results will be retained in the standings unless there are other reasons to void those results (e.g. if there is evidence suggesting that the dropped player purposefully threw games prior to dropping). However, the players who are dropped are then ineligible and finish below all other players, which often means they would demote in any subsequent season in which they might return.
IX. Dropping Players Mid-Season
Players dropping out during the season have a significant negative impact on their group. Unfortunately, some must drop out, or become inactive and have to be removed by the moderators. It is difficult to deal with matches that have been played by a player who has dropped because the matches they played and failed to play can have a significant impact on the group standings. The following rules are used for dropped players:Players who drop mid-season will be banned from participation in the next 2 League Seasons. If a player drops out within the first week of the season or is in good standing with the League (i.e. has played in prior seasons without drops or late finishes) the ban period may be reduced or eliminated per the moderating team's discretion.
- If the removed player has not played any matches, they are simply removed and the remaining players in the group will play one fewer match. If possible, the moderators will seek to replace them with another player from the waiting list.
- If the removed player has played fewer than 3 complete matches, any games they played are voided, and the remaining players will play one fewer match.
- If the removed player has played at least 3 complete matches, the results will be retained in the standings. In addition, so as not to compare any players with different numbers of games played, any unplayed games with dropped players will be simulated by averaging the average winning percentage of the dropped player and the average losing percentage of their opponent in all games they did play. The dropped player is then considered ineligible and finishes below all other players, including possible demotion in any subsequent season in which they might return.
I still think I'd prefer to have two one-shot Labs than an opportunity to buy a Lab for $3. Especially early, when the extra card can potentially help me hit a key price point.But in order to trash both Hovels on an Estate buy after playing Masquerade, you need to forego trashing one of them on the Masquerade play! You could choose to trash a Copper instead, but then we'd be talking about a Peddler + (whatever else you would have bought) versus a Lab. If there's really nothing you want to buy for $3 or $4, it could be better, but that's hardly the power play that Awaclus initially made it sound.
You're not passing the OGE so that you can do it on your turn, you're doing it so that your opponent who might not have Masquerade in hand can't do it on theirs.
In the early game, buying an Estate to trash two Hovels is likely the best play you can make, to the extent that you certainly should pass Overgrown Estate and possibly Necropolis over Hovel if you can, only to prevent your opponent from doing that.I'm pretty sure this is a joke. Masquerade alone gives you both the ability to trash OE for the +1 Card and a use for Necropolis.
It's not a joke. Getting rid of a dead card in your deck is stronger than Necropolis or a one-time +1 card.
Yeah, buying an Estate with 2 Hovels in hand is basically the same thing as buying a Laboratory. So there certainly might be better buys; but really depends on how much you have to spend on the turn that you drew both Hovels (which is very likely to be less than ).
In the early game, buying an Estate to trash two Hovels is likely the best play you can make, to the extent that you certainly should pass Overgrown Estate and possibly Necropolis over Hovel if you can, only to prevent your opponent from doing that.I'm pretty sure this is a joke. Masquerade alone gives you both the ability to trash OE for the +1 Card and a use for Necropolis.
America/Chicago
America/Denver
America/Los_Angeles
America/New_York
Australia/Sydney
Europe/Berlin
Europe/London
But just so I'm clear (because I think what I'm about to say is right): +X Cards are the first thing you do.You always execute the actions on a card in order in the order written on the card. Often this means that you draw cards first, but some cards (e.g. Cellar) have you do something else first. What you wrote for Wandering Minstrel is correct.
Right?
III. Standings
During the season, the standings for each group will be automatically updated as players complete matches. The players in each group will be ranked based on the average number of points they have received in each match. Ties are broken in the following order.At the end of the season, players who place 1st in their groups will promote to the next higher division, and players who place 5th and 6th will demote to the next lower division. (e.g. the players who place 5th and 6th in the A group will demote to the B division, and the players who place first in B1 and B2 groups will promote to the A division to take their places.) Players in the F division, are not required to promote to the E division unless they wish to; similarly, Players in the E division will not demote to F unless they wish to. (However, the League may require a player to promote from F or remain in the E group if the player's ability is not in line with the F division.)
- Number of total points from matches between the tied players
- The sum of the number of points received in each match multiplied by the total score of the opponent from that match.
- Coin Flip
III. Standings
During the season, the standings for each group will be automatically updated as players complete matches. The players in each group will be ranked based on the average number of points they have received in each match. Ties are broken in the following order.At the end of the season, players who place 1st in their groups will promote to the next higher division, and players who place 5th and 6th will demote to the next lower division. For instance, the players who place 5th and 6th in the A group will demote to the B division, and the players who place first in B1 and B2 groups will promote to the A division to take their places. We might possibly be more lenient in the lower divisions depending on overall numbers.
- Number of total points from matches between the tied players
- The sum of the number of points received in each match multiplied by the total score of the opponent from that match.
- Coin Flip