Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LordBaphomet

Filter to certain boards:

Pages: 1 ... 5 6 [7] 8
151
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 17, 2020, 10:27:35 am »
Yeah... I'm very impressed by the level of effort and attention to detail put in these judgings. Thank you!

152
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 14, 2020, 10:23:46 pm »
Updated entry - in text because im lazy...

Fae Market - $3 - Reaction/Night/Attack/Doom
If it is your action phase: +1 Card, +1 Action
If it is your action or buy phase: +1 Buy, +1 Coffer
Otherwise, each other player receives the next hex.
-----------------------------------------------------------------
If you have 5 or more unique cards in play, you may play this from your hand.

153
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 14, 2020, 09:33:10 am »


New entry - rewards variety and gets stronger the earlier you play it.

Isn't this supposed to have the Attack and Doom types also?

It should have doom. It doesn't have action because you play it in your action or buy phase from the reaction.

154
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 13, 2020, 08:55:20 pm »


New entry - rewards variety and gets stronger the earlier you play it.

155
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 12, 2020, 07:28:40 pm »
I've redone my design. Thanks to pubby, LordBaphomet, grep, anordinaryman, alion8me, and sorry I don't entirely understand how quoting multiple people works on this.

I wanted Night Hag to be something that wakes you from sleep, it's thematic and I like it so I wanted to keep the night phase and not make it a Treasure. I also wanted it to have a cursing effect, like all good(?) hags. I also wanted there to be a reason to go back to the Action phase and not just to be a gimmick. This is what I've got now:

Night Hag



Quote
If it's your Night Phase, you may trash a Curse from your hand or gain a Curse to hand. If you do, return to your Action phase. Otherwise,
+2 Cards
+1 Buy
Each other player gains a Curse.

I am still torn about gaining a Curse to hand. I had it as gain a Copper/2 Coppers to hand, or gaining a Spirit of some sort. This seemed to be a fix. So, you might have some unfinished business in the action phase and really want that Curse, or want to trash that earlier curse you gave yourself. Most importantly though, I don't think it matters if that locket is cursed anymore...


I feel like this is a better direction for this card but right now it's strictly better than witch... not only does the action phase portion have a +buy, but it also has a strong night phase ability. I think you should just nerf the action phase part of it and it should work.

156
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 09, 2020, 02:44:54 pm »


The Buy phase ability should definitely be buffed. Maybe a coffer and a villager instead? Or adding a buy?

157
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 08, 2020, 06:31:36 pm »
Thank you NoMoreFun for the challenge this week and congrats on the win Carline, definitely deserved with the amount of effort you put in!

My submission this week is Night Hag:



Night hag should read "If it is your night phase, return to your action phase, +$2, and each player gains a curse. I think it seems right at 5. Comparing it to Witch - $2 is worse than 2 cards, but it is nonterminal. The return to action phase is only useful if you have actions left, which you would have used if you could have so it's not that powerful.



I would make cursed locket something bad like cursed gold so then people think should I keep this in my deck for the curse trashing or should I trash it? It seems kinda weird that its both better than a copper and also does something else beneficial.

I'm sorry if the quotes are janky I'm still new to this type of formatting

158
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 06, 2020, 07:11:43 pm »


A card that builds up on the tavern mat, then discards itself for VP. Also taking suggestions for a name, if that's allowed.

159
Variants and Fan Cards / Re: Really bad card ideas
« on: July 05, 2020, 08:48:14 pm »
Snowy Snowy Village - Action $5
+1 Card
+4 Actions
+1 Buy

Ignore the text on any Snowy Villages, Snowy Snowy Villages, and any further meta-Snowy villages until the end of your turn.




Snow - Action $0

You can't do anything ever again.

160
Variants and Fan Cards / Re: Really bad card ideas
« on: July 05, 2020, 06:33:50 pm »
Snowy Chapel - 0$ Action

Trash your hand. Trash your deck. Trash your discard pile and cards in play. Take the entire game and throw it in a dumpster. Quietly weep and ask the Lord for forgiveness.

161
Variants and Fan Cards / Re: Really bad card ideas
« on: July 04, 2020, 07:27:55 pm »
Snow Hag - $4

The player to your left gains all of the curses

162
Dominion General Discussion / Re: Interview with Donald X.
« on: June 30, 2020, 04:19:00 pm »
Which out of the "standard" landscape cards (Events, Ways, Projects, and Landmarks) do you like the best? Which do you not like as much as the others?

163
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 29, 2020, 07:43:33 pm »


I am not committed to that version just yet though. For the time being, I’ll stay with Monarch V1 (the non-Duration one), unless this revision gains enough traction and is deemed good enough to replace the other version. I dunno, it just seems very strong to me. Like, Victory cards won’t be stop cards for you for the rest of the game. Anyway, I may be misjudging this whole affair too.
Monarch v2 is very strong and balances the weakness of the ladder (without the Monarch, they are just a bunch of mediocre self-junking cards). And there is almost no marginal value of the second monarch, which is nice.
However there are some shenanigans you can do with monarch where because cards are in play, they can be copied by changeling and pilgrimage. Is that intended?

164
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 09, 2020, 01:20:26 pm »
Sow/Reap update: sow is actually useful if you don't manage to get three, wording updated so you can only get one reap per turn.



165
Dominion General Discussion / Re: Interview with Donald X.
« on: June 08, 2020, 12:02:00 pm »
Are there any landscape cards you plan to bring back? Since Adventures, every expansion had at least one type of landscape card. Will you continue this?

166
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 06, 2020, 04:43:30 pm »
Sow/Reap update: no longer a split pile, reap is now a card outside of the supply. Additionally, the cards have been vastly simplified.



167
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2020, 11:54:46 am »
Split pile sow/reap



168
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2020, 09:00:49 am »
Hey, thanks for the win!

CHALLENGE #76: All That Glitters

Every expansion has one, and now it's our turn. Design a Gold-gainer. The card may gain a Gold unconditionally (like Bandit), conditionally (like Explorer), or optionally (like Courtier), but it must be able to gain Gold specifically. Abilities like "gain a card costing up to $6," "gain a Treasure," or "Exile a Gold from the supply" would not qualify.

would Swashbuckler qualify for this

Additionally, if Swashbuckler does qualify would a card that gives you the treasure chest count towards the challenge?

169
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 03, 2020, 10:00:49 am »
My updated mule/breeder entry:


170
Variants and Fan Cards / Re: Really bad card ideas
« on: May 31, 2020, 10:21:04 pm »
Owner - Project - 0$ and are the player who owns this expansion
You paid for it, so do whatever you want. Is this why nobody will play with you?

171
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 30, 2020, 11:36:27 am »
My entry of a split pile with horses and weird costs:


172
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 14, 2020, 12:12:52 pm »
VP/Coffers/Villagers interaction:



I assume that it's a physical "move", and Customs House cannot multiply the tokens (otherwise it's crazy).

Yes, it is a physical move. I'll get around to updating the wording to make that clear


Wouldn't this be a dead Event in a Kingdom with no Coffers/Villagers cards?

 
Really love Ledger. Stuff like Courtier which deals with card types needs some love in Dominion. However, I dunno if a cantrip Hex giving Attack wouldn't result in a player's turn being completely demolished.
Maybe Privatize should give you villagers? Would two be good?

173
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 14, 2020, 11:11:09 am »
VP/Coffers/Villagers interaction:



174
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 13, 2020, 12:56:13 pm »
Sorry if this seems like a stupid question, but how do you insert pictures into a reply?

use the [ img ] [/ img ] tags (without spaces) around the url to the image file.
Better yet, press the "Quote" button on a post with an image and see how they did it.

Where do I get this url? I am using https://shardofhonor.github.io/dominion-card-generator to make the cards.

175
Rules Questions / Coffers Question
« on: May 13, 2020, 11:22:53 am »
If I get coffers during my buy phase (e.g. silk merchant) am I allowed to cash them in immediately or do I have to wait a turn? What about during my action phase (e.g. Villain)?

Pages: 1 ... 5 6 [7] 8

Page created in 1.682 seconds with 19 queries.