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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 30, 2020, 06:26:05 pm »Edit: Should probably say to a minimum of three.
QuoteMad Scientist
Action - Cost: $5
+$2
Trash 2 cards from your hand. If at least one costs $3 or more, gain a North Magnet and a South Magnet, both onto your deck.
North Magnet
Action - Cost: $4*
+2 Cards
+1 Buy
Look through your discard pile. You may reveal and play a South Magnet from your hand or discard pile.
(This is not in the Supply)
South Magnet
Action - Cost: $4*
+1 Action
+$2
Look through your discard pile. You may reveal and play a North Magnet from your hand or discard pile.
(This is not in the Supply)
Mad Scientist is a pretty decent trasher by itself, but if you trash a better card than Copper or Estate, you get some Magnets. The Magnets are decent by themselves, but if you're able to chain them, they become much more powerful.
I have a hard time deciding what the trashing qualification should be. Originally it said "if none were treasures" but that seems too easy to get your first two Magnets (although it makes it harder to get more than 2). Any thoughts/suggestions?
We talk about cards here all the time without ever having played with them. That is the whole reason to post cards here, to get feedback.sorry: no testing - no judging (no personal attack from my side )hm - please test principality and countySorry, but there are so many fan cards here that I don't see the appeal of playing with a card which looks bad in theory to me. If you could explain to me the ideas behind your design, and why you chose P cost for vanilla green, I am all ears though.
Thank you, I understand now.http://forum.dominionstrategy.com/index.php?topic=20123.msg824725#msg824725Why do virtual potions have obvious issues?Virtual Potions have obvious issues and negative VP tokens do not exist. You can emulate them via Exiling Curses or via giving each other player a VP token.what about -1 ? Is this a „bonus” too (like a curse)?CONTEST #82: 2 SCOOPS OF VANILLA, PLEASE[...]
Create a card that has exactly 2 vanilla effects.
... and what about + ?
Why do virtual potions have obvious issues?Virtual Potions have obvious issues and negative VP tokens do not exist. You can emulate them via Exiling Curses or via giving each other player a VP token.what about -1 ? Is this a „bonus” too (like a curse)?CONTEST #82: 2 SCOOPS OF VANILLA, PLEASE[...]
Create a card that has exactly 2 vanilla effects.
... and what about + ?
Invoke Ancient Gods - Event - 3 Potions
Kill the player to your left, spreading their blood on this card. If you do, gain 3 cthuhlu's blessings
Cthulus Blessing - Action - $666
Murder any number of living creatures. For each murder you have committed this game you may gain a card from the supply.
I can't believe whoever this is made an alt just for this. But I approve? Unless the FBI is asking.
Warrant
Action/Reaction - $3
You may put a card from your hand on top of your deck.
Discard your hand. +6 Cards.
-
When you move or return this to the top of your deck, you may turn this face up, leaving it that way, for +1 Coffers
Rules clarification:
Includes.
- gaining to the top of your deck
- putting cards from your hand or the bottom of your deck, or exile, or anywhere else on top of your deck
- revealing cards from the top of your deck and putting them back (even if not explicitly told to "put it back")
- Same with "looking at" cards
Shuffling does not count, nor does deck counting, nor does drawing cards the cards above it. In general, you should know that you're revealing this card; I can't think of effects that would have you think you're revealing this card and accidentally revealing another.
Having done some playtesting, Waterwheel is too strong for $5, so will increase the price. I will also reword the below-the-line effect (thanks for the suggestions).
Waterwheel (Action, $6)
+3 Cards
You may trash a card from your hand.
———
When you gain this, trash a card from your hand. If you didn’t, return this to its pile.
I was thinking of doing something really similar to this and have a below the line effect of "when you gain or trash this, trash a card from your hand." I like the idea of not gaining it if you can't trash something, so keeping it as it currently is maybe it should say "When you gain this, you may trash a card from your hand. If you didn't, return this to its pile." If there are still shenanigans to have with this then they're probably fine and edge-case scenarios anyway.
[Edit - I missed that there was a later version of this...]
My submission this week is Marooner. It's like a returning island with a Ghost Ship below the line effect.
Marooner $5 - Action - Attack - ReactionQuote+$3
Exile this and another card from your hand.
-
When you discard this from Exile, each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand.
Maybe it wants to cost 4, or maybe it wants to give +$2 instead of +$3. I'm not sure how to value Exiling cards so any advice is appreciated!
Quote
Scenic Route
$5 - Action
+2 Cards
If the previous card you have played this turn was not Scenic Route, +2 Actions.
While this is in play, you cannot buy Attack cards.
Well, best case scenario you are playing this every other action, so it averages to +1 Actions, +2 Cards, which is a lab, so with a drawback on the card it makes it seem rather weak. Additionally, the drawback is very swingy, not doing anything when there are no attacks, not mattering when there are garbage attacks, doesn't affect attacks you only want a few of early game like junkers, and makes the card a huge no-go with things like goons, margrave, etc. on the board.
It's a lab when you play nothing but Scenic Routes. If you interlace them with payload cards, it's a Lost City. I found sequences like Route-Attack-Route-Attack-Route-... too severe and relatively easy to achieve, hence the non-Attack limitation.
Quote
Scenic Route
$5 - Action
+2 Cards
If the previous card you have played this turn was not Scenic Route, +2 Actions.
While this is in play, you cannot buy Attack cards.
Added to the chorus of voices praising Carline's effort in judging. I am very happy to make honorable mention. I was rooting for alion8me's Lunar Ritual the whole time. It's simply phrased and complicated to use correctly. It expands the game without being game-warping. It really belongs in Dominion. I can only imagine that Donald X never thought of a similar idea. It's so good it should be in the game.