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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 21, 2020, 01:28:40 pm »Listen, almost the entire community agrees thief is a bad card, and other then that there's nothing I can say to convince you (and yes, outside of cases like counting house or gardens you do always want to get rid of coppers and theif helps opponents do that).QuoteThe problem with copperfield is it is concentrated in one card, stealable by thief. This is a ~14-point swing, which can easily decide games.The VPs are not tagged to Copperfield, but to the Coppers. Without Coppers, Copperfield is worth nothing. Due to that, the VPs are attached to a lot of junk cards. You can have such a huge swing only when you keep all the Coppers in your deck; so the penalty is huge. And I am not talking about the boards, where a lot of Coppers (or even the Copperfields) are trashed or Exiled, or whatever.QuoteThief sucks because:1) It doesn't produce resources. Attacks should also produce resources (+2$ for militia, +2 Cards for witch, etc).Thief produces Money by stealing it from others; Thief+ potentially produces VPs. If a given board doesn’t support Thief+, then it should not be bought.
Quote2) It trashes other's copper's, which helps themWhether stealing Coppers with Thief+ is good for the opponents or not is not trivial.Quote3) It has been successfully re-implemented by noble brigand and by bandit (which replaced theif in the base second edition), so there is zero reason to play with theif when other cards do the same thing but better.Thief+ clearly does different things.
The whole point of Thief + Copperfield was to address all those problems. I wanted to design a Thief that can be useful and interesting on certain boards.
Maybe I miss something fundamentally, but so far none of the criticisms could convince me.
As for my first point, let me run a scenario for you. Assume we both have 7 coppers. You play thief and reveal my copperfield and steal it. You now have an extra 7 points (new copperfield) and I lost seven points (my copperfeild is gone), so that's a 14-point swing in your favor which can easily decide games. All because you got lucky with thief. If you really want to make an heirloom for thief, I suggest instead making one for noble brigand or bandit.