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Messages - LordBaphomet

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1
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 13, 2020, 02:13:11 pm »
^Missing the "project" label
oop thanks. I'll put that when I'll update the card

2
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 13, 2020, 01:57:42 pm »
Consulate: a project for empires. It was originally just provinces, but I think adding colonies, farmland, and fairgrounds makes it a bit more interesting.


3
Weekly Design Contest / Re: Weekly Design Contest Thread (OT)
« on: December 07, 2020, 11:08:50 pm »
...a terminal action should never have +1 Card as it is a very awkward bonus to give unless you are also giving actions.
Maybe try +1 Buy instead?
I wish people would remember that this (and other similar "rules") are not rules, but general guidelines that are okay to break (especially in this case where the card provides a way to get Villagers).
It's fine to remind people of these guidelines that generally are more likely to make good cards, but it shouldn't be worded with "should never" in it.
Maybe say "it's usually better not to..."
Yes, thank you. I still think that it's just awkward to look at, but if it does provide villagers then its fine.

4
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 07, 2020, 02:29:45 pm »


(i don't know why card generator doesn't put bold font in the "+1" before Victory symbol)

I assume your code for the +1 is "+1 %." It'll bold the +1 and have a reasonable size for the if you use "+1% ".
Also, a terminal action should never have +1 Card as it is a very awkward bonus to give unless you are also giving actions. Maybe try +1 Buy instead?

5
Dominion General Discussion / Re: Why is teacher a reserve?
« on: December 04, 2020, 06:20:37 pm »
Thank you, I think that's it lmao!

6
Dominion General Discussion / Why is teacher a reserve?
« on: December 04, 2020, 06:07:31 pm »
Why is teacher a reserve card?
I think that it could be a start of your next turn duration card and be functionally the same (you pretty much will never keep teacher on your mat for longer then the next turn), so why reserve?

7
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 04, 2020, 06:05:36 pm »
My submission:



Archer
$2 – Action –Traveller

Quote


When you gain a card this
turn, you may put it onto
your deck.
----------------------
When you discard this from
     play, you may exchange it for     
an Architect.


Architect
$3* – Action –Traveller

Quote

Look through your discard pile.
You may play an Action card
from it or from your hand.
----------------------
When you discard this
  from play, you may exchange it   
for a Herder.

(This is not in the Supply.)

Herder
$4* – Action – Attack - Traveller

Quote

Each other player discards
down to 3 cards in hand.
----------------------
When you discard this from play,
you may exchange it for a Nymph
  and you may put another card you   
discard from play onto your deck.

(This is not in the Supply.)

Nymph
$5* – Action – Reserve - Traveller

Quote

+4 Cards
Put this on your Tavern mat.
----------------------
At the start of your turn, you may
call this, to exchange it for a Suitor.
If you don’t, +1 Card and +1 Buy.

(This is not in the Supply.)


Suitor
$6* - Action – Duration

Quote

At the start of each of your turns,
set aside the top 5 cards of your
deck, face up. Play an Action card
from them twice. Discard any
number of the remaining cards
and put the rest back in any order.

(This stays in play. This is not
in the Supply.)




Theme
This Traveller line is dedicated to Odysseus, of whom they say that he travelled a lot. The names of the cards reflect various people and creatures Odysseus met during his journeys.

Mechanics
The card effects are centered around moving cards, often in non-conventional ways, e.g. from discard to deck, discard to play, play to deck, deck to play, hand to discard, whatever. In this way, there is quite some interaction between the different cards of this Traveller line. With good timing and the right combination of Traveller cards, a swift progression can be achieved and sometimes it can be the better option to not exchange a card.
I feel that architect is a bit weak... play an action from your hand is equal to +1 Action so its mian selling point is that it plays from discard, and it wouldn't be uncommon early game to not have any actions in the discard.

8
Variants and Fan Cards / Re: Set Expansion Contest
« on: December 03, 2020, 04:14:37 pm »
I've been out of it for a while, but its nice seeing my idea still alive :)
This card took adventure tokens and ran with it. You can make it a lab, a village, a peddler, whatever you want!

9
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 14, 2020, 01:45:26 pm »


I played with a version of this that didn't exile itself (and could top-deck cards on play) a bunch. It was extremely strong, but I found it strong in a fun way. (It has the name and art from a different card.)

It can become any card you have in play -1 Action. So if you have a Village in play, it can become a cantrip; if you have a Worker's Village in play, it can become a Market Square, if you have a Boomtown in play, it can become a lab. It can also become a smithy that takes 2 actions. And you may buy it just for the on-gain effect.

The exiling part is there to keep it in check if you have Throne Room or King's Court.

Both parts should say "that you have in play" instead of "from play." "From play" includes other player's Duration cards, and "that you have in play" is more in-line with official cards anyway.
I would put non-duration on this because it is always bad to do this kind of thing with duration cards. Same reason procession has it; you remove the card but the effect is still there and you have nothing to remind you of it.

10
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 12, 2020, 07:41:53 pm »
Closing Submissions

I will try and get the results posted tonight.

I completely forgot to put a price on mine so if it could just be taken out of the consideration? Thanks.

11
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 12, 2020, 11:11:18 am »
Caravan had nothing to do with seaside either. Waterfall makes the most sense in seaside if anything
The focus of the expansion contests is first and foremost on mechanics. The theme should ideally match, but that is secondary.
If the focus would be on theme, I could post a Night card named Pirate" that I play with and that uses Spoils and the Treasure Chest.

I think Caravan fits the secondary theme of trade/commerce. Embargo, Smugglers, Warehouse, Caravan, Bazaar, Merchant Ship all fit this theme.

12
Variants and Fan Cards / Re: Set Expansion Contest
« on: October 10, 2020, 10:53:30 am »
Needs a title

13
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 07, 2020, 01:30:26 pm »
I vaguely remember some kind of night ways, called dreams? Does anyone know where that mechanic lives?

14
Rules Questions / Re: Simple Rules Questions
« on: September 30, 2020, 01:51:39 pm »
What's the Oracle issue?
Two cards left, play oracle to reveal 2 village greens, discard. You play one, and now the other is shuffled into the deck.

15
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 29, 2020, 11:02:04 pm »
Also special treasure cards only started in alchemy.

Harem
Whelp nevermind... can't believe I forgot about that.

16
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 29, 2020, 09:28:42 pm »
Quote
Lumbermonger • $5 • Action - Treasure
If it's your Buy phase, +$2.

Otherwise, you may gain a card costing up to $4.

I don't want to be a spoilsport, but I am afraid this is not a good choice for a typical Intrigue card. While an Action-Treasure card is certainly exciting, and Lumbermonger fulfills the criterion "different choices", it would be way ahead of its time. The first  official cards that allowed to be played in different phases were in quite late expansions (as far as I am aware of), e.g. Crown.

ok. judge it on those merits then. This is the color split missing in intrigue and i entered it on those grounds while fulfilling the rest of the criteria (choices, simplicity, etc). I'm very happy with it as my entry and think it fits the goals of the intrigue expansion while giving a small taste of what's to come in future expansions. Consider it a sui generis case like how Nomad Camp used to be the only thing that messed with the opening, or how masquerade is the only card that uses the pass mechanic.
You could easily convert it to an Action card with "Choose one: +1 Action, +$2; or gain a card costing up to $4."
Either way, I think it should cost $4.

I think this is too strong for $4 but too weak for $5... the $5 version of this card already exists, and it's Charm. Charm isn't strictly better than this by any means, but it does the same type of thing in an overall more versatile and powerful way.
Also special treasure cards only started in alchemy.

17
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 29, 2020, 12:16:18 pm »
My entry: Fief. No, not thief; fief. A fief owned a manor and land, which the farmers would work on. Collect more land and bring more fiefs under your rule to get better rewards.

18
Dominion General Discussion / Re: Interview with Donald X.
« on: September 28, 2020, 07:12:33 pm »
Black Cat can be a royal PITA or very ineffective, based on the luck of draw. I'd place it among the cards where the attack is the main purpose.

I dislike the swinginess of Black Cat as much as I detest the swinginess of Fisherman, which favours 2/5 openings so much.

Do you try to avoid swinginess, or do you think the game is short enough to allow for 'tough luck, rematch' moments?
Swinginess can get me to change a card, or regret it; for example I don't like the swinginess to Warrior (hitting/discarding travellers). I'm not looking for "tough luck, rematch" though obv. the game has lots of luck. But I don't just rule out swingy cards, within reason; there are lots of casual players who like them.

Fisherman doesn't add as much to the game as I'd like. The joy is supposed to come from "this is when I can get it cheap, but is it really the move" (plus a few combos). I like that but it didn't add up to much, and sure some people will feel bitter about openings - not just 2/5, but 3/4 even, oh man you got to open with Fisherman plus a $4 and I didn't.

I still like Black Cat plenty though.
Black Cat is easily my favourite menag card. There are little things more satisfying in this game then a fine chain of black cats. So simple, yet so fun. A good example of what reactions can do.

19
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 28, 2020, 03:56:54 pm »
My entry: bribe. Pay off the judges of the tournament to nab a prize.

20
Dominion General Discussion / Re: Interview with Donald X.
« on: September 27, 2020, 10:04:06 pm »
Do you feel like you've run out of victory cards? You've gone higher (colonies, dominate), victory cards that do stuff (graveyard, island, nobles, etc.), and counting stuff (cards, silvers, variety, actions, other vp, duchies, estates); as you've said in that post there isn't much left to count... the last two sets had no vp cards. Alt-VP are my favourite type of kingdom card but also the hardest to design it seems.

21
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 27, 2020, 09:55:03 pm »
Edit to silversmith to make it less like council room:

Silversmith - Action - $3
+1 Buy
+$1
You may trash a silver from your hand for +$3
Each player (including you) may gain a silver.

22
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2020, 09:52:19 pm »
Final Version: Pilfer and recruit. I forgot to put this in, but they both cost $3.


23
Variants and Fan Cards / Re: Set Expansion Contest
« on: September 25, 2020, 10:26:40 am »
Silversmith: gets more non-attack player interaction and also teaches newer players of how bad silver can be. Everyone will want free silver, then realise it clogs up their engine. Also gets a terminal buy in there too.

24
Variants and Fan Cards / Re: Card updating contest
« on: September 21, 2020, 01:23:05 pm »
I think a "what would you add to x expansion" seems like a good idea. Forces you to go with expansion themes, and say oh this needs big money, this needs player interaction, this needs a VP card, etc.

25
Variants and Fan Cards / Re: Card updating contest
« on: September 20, 2020, 01:25:49 pm »
Yeah, that was fun but I don't think this is worth pursuing further.

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