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26


Considering playing the Estate is the equivalent of playing a single Village, maybe there are games where you'd rather trash said Estates and use Sanctum as an expensive Great Hall for scoring extra.

27
Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: March 19, 2023, 04:39:46 pm »
I remember pointing toward Citadel during play testing. It added an extra play every turn and made it borderline un-trackable IRL.

28
Thank you for the judging. Just wanted to add my two cents for my entry, Bribery.

The top and the bottom may seem unrelated, but they play an unspoken role together. Since this is a draw card, it can help you draw into more Briberies, where even if they are drawn dead, can still be safely used for their Reaction. You even hinted at the randomness of having such a card in your hand in your Buy phase to fire off said Reaction; the draw gets you there (as a sidenote, having a Reaction in hand in your Buy phase is less tough than triggering a Reaction at the start of your turn).

29
Which, I mean, it does severely limits the card. Perhaps too much. I'm wondering about a version that triggers after you play a Treasure, to give more leverage. That sounds a bit more appealing.

30


Travelling Fair, now coming in card format in a Theater near you.

(Yes you can React multiple times.)


EDIT: Made the Reaction trigger a little friendlier.

32
Variants and Fan Cards / Re: Card Fusions
« on: February 09, 2023, 11:28:56 am »


Could be +2 Coffers, though that does seem like overdoing it a bit.

33
Variants and Fan Cards / Re: Card Fusions
« on: February 07, 2023, 09:35:08 am »
A quick, untested idea.


34
Weekly Design Contest / Re: Weekly Design Contest #177: Groundhog Day
« on: February 03, 2023, 01:53:05 pm »


It's recursive until you want it not to be.

35
Dominion General Discussion / Re: Imagining Dominion without Curses
« on: January 30, 2023, 11:46:06 am »
Just a quick reminder that fan cards are best left in the Variants subcategory, for various reasons.

36
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 27, 2023, 08:52:29 am »
"Up to" makes a big difference when comparing Transmogrify to Upgrade. Upgrade can get rid of Coppers whereas Transmogrify may not. That is a fundamentally big difference between the two cards that pooling them in the same category is dubious at best.

37
Dominion General Discussion / Re: Badly designed cards
« on: January 26, 2023, 11:33:43 am »
I find it peculiar that you point towards the Page line, but targeted Hero instead of the obvious candidate for such a thread: Warrior.

I think the story is known by most by now, but a Warrior trashing an opponent's Warrior is not what I would consider the pinnacle of good design. It is an unfortunate effect that is even more likely to occur in multiplayer games, where only a handful of players get to be the lucky ones, while the others are left to smile and pretend they're having fun.

Meanwhile, Hero is a great card to add decent payload to an engine that basically plays itself via Champion. The real detrimental card to your Champion pursuit is Treasure Hunter, as it can add one or many stop cards early on with a deck that should barely have any control by this point. Treasure Hunter is a direct interference, and it has been designed that way to slow the speed at which you get Champion, just like Teacher was made a Reserve card to slow it as well.

38
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 26, 2023, 11:18:28 am »
Sure, you have to reflect that this buffs other Durations. But delayed draw is not that much worse than immediate draw (there are folks who would argue that it is better, which I agree only with in the case of terminal draw) and the card also has to work well in Kingdoms with few or no other Durations.

So yeah, without Caravan in the Kingdom this is a $4.5 and with Caravan it is so close in strength to Caravan that $3 makes it underpriced.

I have made a second version of Boatswain where only one Duration card can get swept away now. This should check the power level of the card itself in check, and you'll probably like to use this power onto a more potent card (such as Wharf), should they be in the Supply. Until then, a single Boatswain at should keep you going until you find better stuff to discard from play.

What does it mean to have an effect? In a game with Tormentor, can I discard a Boatswain at the start of my turn?

I'm sorry, I do not quite understand the Tormentor question. A card that no longer has an effect is a card that is done doing anything, a card you'd discard from play this turn. It shouldn't be ambiguous in theory, otherwise, people wouldn't know which turn to discard their Duration cards as normal.

39
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 25, 2023, 06:26:07 pm »
I just edited Boatswain to reflect the changes I mused about a little above this post.


If I have a non-Duration Action card set aside by Summon or Prepare, would I play it and then discard it, since it was played during the "start of turn" phase and is a card with no remaining effects?

Yes Sir you could.

40
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 25, 2023, 06:02:33 pm »
I don’t get why this is priced at $3. Duration draw without the missing shuffles downsides of durations is similar in strength to immediate draw, i.e. this is stronger than Caravan and either a $4.5 or a $5.

I appreciate the analysis, but I do not think that it is a fair comparison, given that Caravan is stronger than Caravan when Boatswain is in the Supply. Strong Caravan appears to me stronger than Boatswain as-is, and Boatswain wants to be appealing enough to be bought over other buffed up Durations (which have a bargaining price for what they now offer).

However, I do have an idea to reshape the card without losing the core idea. I'll edit it soon, but the bottom will now read: "In games using this, at the start of your turns, you may discard a card you have in play that no longer has any effects."

41
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 25, 2023, 01:18:41 pm »
Let's try this:



Edit: Lmao Village Green.

Edit 2: Update the card.

42
Ain’t it always fun to see Freudian kettle logic in action. Gondola has never existed, it has never been on the wiki, it is but there is no picture of it.

I think they just scrolled down to the pictures below where indeed Gondola is missing. I don't think they had any ill intents there.

43
Oops, I forgot to change the price, it's supposed to cost . Like Patron. I'll edit it.

44

45
Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"

46
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 23, 2022, 12:40:08 pm »
You might want to change it to "+2 Cards at end of turn" instead of using the Expedition wording, to make it clear what happens in situations where you play cards during another player's turn turn (e.g. Black Cat).

Good idea, that should take care of weird situations. I usually prefer the "draw X extra card(s) for your next hand" wording, but in this situation, it makes more sense to use the "+X card(s) at end of turn" wording.

47
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 19, 2022, 08:32:55 pm »


Silly idea, but why not?

Right now, hesitant between +1 Card for your next hand, or +2. Two cards make it seem very good compared to Shy, but you do lose that card, whereas that Shy card could be redrawn and played.

48
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 01, 2022, 07:51:20 pm »
Even with all these mitigations this looks too nasty for a $2.

This is definitely possible, though I'm having a hard time assessing why it would be, given that it doesn't do anything for the player who plays it and it doesn't help the first mover to hit , unlike Cutpurse and Militia. In fact, it might just make your opponents hit before you do.

49
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 01, 2022, 03:48:07 pm »

50
Haha, oops! Totally forgot I already submited Recycled Goods before! And that, coincidentally, you were the one who judged it. Sorry about that, I should've verified before posting! Needless to say, good judging.  ;)

On the case of Pupil though:

I can't think of any instances in which it matters that the card can have different costs simultaneously--like Peddler, it basically just means you can always buy/gain it for $2, but otherwise it costs $5.

An advantage of the fluctuating cost means that you can acquire it cheaply and Pupil a Pupil for +5 Cards in a pinch. I can see it happening sometimes.

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