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Variants and Fan Cards / Re: More Dominon Fan Card Ideas
« on: April 30, 2021, 12:51:43 pm »
Time to feed this thread 3 more cards. This time, we have some pretty simple Engine components. They should find a nice place in your deck in most games, although, nothing is ever guaranteed in the wonderful world of Domion!
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- Booming Town: Man, what can I say here. Once gained, it is nothing but a normal Village. Kind of like Border Village. Here, though, it costs , because it’s a Village + a little something, like Walled Village, Farming Village, etc. The bonus, here, is that the card is simply gained onto your deck, or to your hand, your choice. Therefore, Workshop variants love this. Ironworking a Booming Town to your hand is a neat little trick to pull off. Likewise, in your Buy phase, you could purchase a Booming Town and topdeck it à la Nomad Camp, ready to be drawn next turn.
A small issue this card could face is some potential stop moving shenanigans. The card can be gained to multiple places, so it might create rule weirdness. None that I have found so far, however. And hey, if Rocks can do it, then so can this, perhaps? Unsure about what this fully entitles.- Bunker: Draw, then discard (most of the time), with an Action to spare. This smell and sounds like Forum. And look, it costs , just like it! So, this sifts. Played from a hand of many cards, this hurts more, as you get to discard more. It's not to say that Bunker can't actually increase your handsize, for instance, if this is played from a Miltia’d hand. Finally, there’s the whole “play a Treasure from your hand” clause. Yes, another one of these, gleefully joining Black Market and Storyteller. Here, it’s to save some payload from the discarding, a neat little effect. Keep your engine pieces and slowly put some payload in play, instead of discarding it as Warehouse would make you do.
- Key to the City: This gets you to play Action cards during your Buy phase, a weird take on Scepter. Except that it checks from your hand instead of from your play area. And yes, you’ve read right, you draw a card first. With the +, this makes it a Peddler variant, and if we assume you play an Action card with it, then this becomes some kind of Bazaar. Pretty simple, and convenient to kill terminal collision. Or playing that Action card you drew into.
There’s a cool lil’ combo between Bunker and Key to the City. Draw with Bunker, play Key to the City, draw one more card, play an Action card (which could chain into more cards if it’s something like Vassal, Herald, or a Throne Room variant), and when you’re all done, then you discard down to 4 cards in hand. Wacky!