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Weekly Design Contest / Re: Weekly Design Contest #206: Evolution
« on: December 06, 2023, 03:01:42 pm » | Keg (Action - Reserve - Victory) Put this on on your Tavern mat, then +1 Card per Keg on your Tavern mat. 1 |
You draw more cards as you accumulate more Kegs. That's the evolution.
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Weekly Design Contest / Re: Weekly Design Contest #203: Mixed Box 2
« on: October 30, 2023, 06:58:19 pm »I hesitated between 3 and 4 favors, but I decided to go with the former because it's more fun.
Yes, every player gain a Horse at the start of each of their turns with Importer. Like I said, fun!
(From Allies and Menagerie, by the way.)
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Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: September 28, 2023, 04:22:41 pm »I absolutely adore slick and simple cards in Dominion. To me, the complexity (and enjoyment) of the game emerges from the interaction between the cards; not by cards trying to do too much in a vacuum. Cadastre (or Cadaster, take your pick - both are valid spellings) is a simple addition to those easy-to-understand cards.
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Weekly Design Contest / Re: Weekly Design Contest #197: One Order of Events, Hold the Gains
« on: September 06, 2023, 10:37:57 am »I was hesitant with the Duration tracking, but ultimately decided it was fine.
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Weekly Design Contest / Re: Weekly Design Contest #196: If a card is in the kingdom...
« on: August 22, 2023, 04:09:20 pm »This also triggers on itself, so you can chain any number of Treasures on your first turn, getting one of them twice and skipping any you don't want.
For example, in a game with Printing Press and no additional Treasures, you buy Silver, gain Gold, gain Printing Press, Gain Gold again, at which point the chain stops.
Even worse when Platinum and other Treasures are in the Kingdom. You could, for example, open Silver, gain a Gold, Printing Press, Counterfeit, King´s cache and two Platina.
Yup. I think I finally found the right wording.
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Weekly Design Contest / Re: Weekly Design Contest #196: If a card is in the kingdom...
« on: August 22, 2023, 02:17:39 pm »
It's the second option. I don't think it's particularly hard to track. I will reword it to make it clearer.
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Weekly Design Contest / Re: Weekly Design Contest #196: If a card is in the kingdom...
« on: August 22, 2023, 01:09:24 pm »9
Weekly Design Contest / Re: Weekly Design Contest #195 Old Dominion Had A Farm
« on: August 09, 2023, 05:28:45 pm »Pile of 20 cards.
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Weekly Design Contest / Re: Weekly Design Contest #193 The Flora of Dominion
« on: July 24, 2023, 03:31:42 pm »Looks pretty centralizing. Of course there is the matching risk, but otherwise $5 for a 3VP Hireling seems pretty sweet.
$9* Since you must also invest in a Brambles. So it's a two stop cards Hireling. But yes, still a good deal if you can get deck control. Gotta give some love to the Duchies.
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Weekly Design Contest / Re: Weekly Design Contest #193 The Flora of Dominion
« on: July 24, 2023, 02:58:40 pm »Bottom part worded like Projects such as City Gate.
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Weekly Design Contest / Re: Weekly Design Contest #192: Weird Diplomacy
« on: July 12, 2023, 10:34:28 am »13
Weekly Design Contest / Re: Weekly Design Contest #190: Nintendominion
« on: June 16, 2023, 12:36:46 pm »Mother series.
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Weekly Design Contest / Re: Weekly Design Contest #189: Vanilla Comes Later
« on: June 06, 2023, 10:44:22 pm »15
Weekly Design Contest / Re: Weekly Design Contest #188: Make a Wish
« on: May 30, 2023, 11:13:36 pm »16
Weekly Design Contest / Re: Weekly Design Contest #185: It Takes A Village
« on: April 29, 2023, 07:26:28 pm »
Yep good call guys. Will fix it tomorrow.
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Weekly Design Contest / Re: Weekly Design Contest #185: It Takes A Village
« on: April 29, 2023, 01:20:43 pm »
New submission (Cow withdrawn).
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Weekly Design Contest / Re: Weekly Design Contest #185: It Takes A Village
« on: April 26, 2023, 10:26:08 am »
Oops, is this a strike against it? In my experience, it's not too difficult to get the village. But if the judge thinks that it's too unorthodox, I will withdraw it and submit something else.
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Weekly Design Contest / Re: Weekly Design Contest #185: It Takes A Village
« on: April 26, 2023, 09:33:50 am »
Moo.
To follow in last week's footsteps, this is also a pile of 20 cards.
You can always milk your many Cows for a nice bucket of mil- I mean Silvers.
Edit: This is a conditional village, and thus, it doesn't fit the guidelines of this week's contest. Withdrawn.
To follow in last week's footsteps, this is also a pile of 20 cards.
You can always milk your many Cows for a nice bucket of mil- I mean Silvers.
Edit: This is a conditional village, and thus, it doesn't fit the guidelines of this week's contest. Withdrawn.
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Weekly Design Contest / Re: Weekly Design Contest #184: Spring is in the Air
« on: April 15, 2023, 01:08:12 pm »Pile of 20 cards.
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Variants and Fan Cards / Re: Dominion: City Life
« on: March 28, 2023, 01:58:33 pm »Question, why do you have to show your Dread to opponents when you gain it? Seems like a weird extra rule tacked on, but I'm guessing you have a reason.
I think Phoenix require a new rule that any card you play becomes yours, just like a card put into your hand (like Fortress) does? I mean it's intuitive and all, but it is a new concept. I like that it allows you to do things like making a terminal-trashing card into a non-terminal.
*Edit* I see, you need accountability for "when you gain" effects and gain-to-deck effects.
For Phoenix, it should function the same as Trail.
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Variants and Fan Cards / Dominion: City Life
« on: March 25, 2023, 11:49:33 am » DOMINON: CITY LIFE
Like a nail in a mighty trebuchet, everyone has a place in their hometown. The local baker sells your bread, the local farrier shoes your horse and the local fence extorts your hard-earned doubloons. With every task, a worker is assigned, and together they bustle with purpose in ever-growing urban areas. No kidding; you used to have to brush your teeth all by yourself, but nowadays, they have a guy for that! Sir Hector-the-Teeth-Brushing-Connoisseur, he’s the guy you hired. Perhaps you’ll employ a toenail clipping expert next, that’s ought to be an existing job now.
Sadly, the lively sprawl of lively cities full of lively people brings a darker – less lively – side to what should’ve been a beautiful utopia. They say one bad apple spoils the bunch. In the grimier parts of town, you’ll be hard pressed to find the good apples. Gang of teenage thugs stealing your coin pouch, overzealous bankers taxing your savings to pay for their new wigs, and hired mercenaries leaving with your pants, having no more coins to usurp from your bankrupted pockets. These rotten apples are so common that it's near impossible to avoid the swarm of fruit flies anymore.
Caution is of the essence. In a world where naivety is easily punished, one should be careful when falling for the courtship of a beautiful damsel near a dark alleyway, for a knife to your throat could be the next step to your gullible foray into the dangerous world of romance. If you keep to the main road however, you’ll find buildings upon buildings full of interesting individuals: Mushroom growers, pompadour testers, scarf designers, trapdoor makers, teeth pullers – maybe just try to avoid that last one.
Sadly, the lively sprawl of lively cities full of lively people brings a darker – less lively – side to what should’ve been a beautiful utopia. They say one bad apple spoils the bunch. In the grimier parts of town, you’ll be hard pressed to find the good apples. Gang of teenage thugs stealing your coin pouch, overzealous bankers taxing your savings to pay for their new wigs, and hired mercenaries leaving with your pants, having no more coins to usurp from your bankrupted pockets. These rotten apples are so common that it's near impossible to avoid the swarm of fruit flies anymore.
Caution is of the essence. In a world where naivety is easily punished, one should be careful when falling for the courtship of a beautiful damsel near a dark alleyway, for a knife to your throat could be the next step to your gullible foray into the dangerous world of romance. If you keep to the main road however, you’ll find buildings upon buildings full of interesting individuals: Mushroom growers, pompadour testers, scarf designers, trapdoor makers, teeth pullers – maybe just try to avoid that last one.
City Life:
City Life is a full-sized fan expansion for Dominion. It features 32 Kingdom cards, 10 Events, an out-of-Supply pile of Workers and 10 different Dreads. More onto those last two points in the “New mechanics” category below. In total, randomizers included, the set has 430 cards.
City Life, as opposed to my last two fan expansions (New World and Heroes) has no Duration cards! This was by design. City Life also re-introduces tokens, something I have also done in New World. I love them chips, what can I say! Here’s what else you can expect in this set:
- Cheap cards. Indeed, a decent amount of cards cost , and the proportion of cards costing is lower than your typical expansion.
- Attacks. Attack cards everywhere! City Life has 7 Kingdom cards bearing the “Attack” label. Tough life in the city!
- Villages. Or pseudo-Villages. City Life offers a lot in terms of being able to play many many terminal cards. You definitely won’t have a hard time building an engine in City Life. An engine that will probably fire volleys upon volleys of the many Attack cards at your disposal!
- The rulebook (not yet available)
- A save file for City Life for Tabletop Simulator (V1)
- A folder with high-res pictures of the cards (V1)
New mechanics:
WORKERS:
| CURSE TOKENS:
| HORROR CARDS & DREADS:
|
Cards/Landscapes:
Special thanks:
Once again, this set couldn’t have possibly come to be without the generous help of dedicated play testers, and the input of many altruistic community members. Their unconditional aid truly has been a blessing.
With that in mind, a big thank to play testers Gubump, LastFootnote, MochaMoko and HollowNub. Another shout out to Hawke, my significant other. Hope I didn’t bore you too much with my insistence, girl!
Other thanks go to Discord members: Kaplane, Crlundy, Mahowrath, Shvegait, Braydon, Pokemonfan1937, Shael, S_Smart, Unjer, TheFunFighter, Alion8me and GarveyParvenu. If I forgot anyone, DM me about it, and I'll promptly rectify (and sorry)!
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Weekly Design Contest / Re: Weekly Design Contest #182: I Choose Nothing
« on: March 23, 2023, 11:26:38 pm »Well, that is just a reflection of why discarding green a la Shepherd is just more clear than the mess of playing green like Inheritance.
Maybe. I wanted to try something different. I wanted one Estate per Sanctum, a feat I couldn't achieve with a simple discard instruction. Gives it a unique vibe too, and you can pull funny tricks with Changeling and Tools.
Hardly a "mess" anyway.
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Weekly Design Contest / Re: Weekly Design Contest #182: I Choose Nothing
« on: March 23, 2023, 09:09:11 am »
Played an Inherited Smithy, you'd get +3 Cards, then cantrip.
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Weekly Design Contest / Re: Weekly Design Contest #182: I Choose Nothing
« on: March 22, 2023, 07:58:12 am »
With the difference being, you don’t increase your handsize, you must harbour a useless stop card, you have to make sure both cards connect, and every Sanctum need an Estate of their own, since they cannot piggyback over the same one.