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Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 25, 2022, 08:02:32 pm »Should probably be a reaction.QuoteIcy VentureA Venture that can't hit copies of itself. (not sure about the best wording).
$5 - Treasure - Duration
+$2
Reveal cards from your deck until you reveal an Action or Treasure. Discard the other revealed cards. If you revealed a Treasure, play it. Otherwise, set it aside and play it at the start of your next turn.
-
When you reveal this, set it aside, and keep revealing cards as if you hadn't revealed it, then discard this when the current card is resolved.
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Variants and Fan Cards / Re: Dominion: Horror
« on: July 30, 2022, 12:58:59 pm »
If Dread's counter carries over between turns, it should probably use tokens or similar, as-is it doesn't have any tracking.
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Dominion General Discussion / Re: Seaside 2E Preview 1
« on: May 17, 2022, 07:03:00 pm »I really hate to say this, but... Astrolabe looks like Woodcutter 2.0. There doesn't seem to be a reason to buy it over Silver unless you need the +Buy.Being non-terminal and only a stop card half of the time makes it quite a bit better than Woodcutter (and Silver, for that matter).
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Weekly Design Contest / Re: Weekly Design Contest #146: Contacts
« on: March 20, 2022, 07:17:36 pm »Fixed, thank you
You left out the currency type in "5 or more".
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Weekly Design Contest / Re: Weekly Design Contest #146: Contacts
« on: March 20, 2022, 02:45:49 pm »32
Let's Discuss ... / Re: Lets Discuss - Townsfolk
« on: March 14, 2022, 07:38:58 am »
+1 Action, +$4 is better with draw to x, and Blacksmith does provide that.
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Variants and Fan Cards / Re: Really bad card ideas
« on: March 13, 2022, 07:48:00 am »
Capital City
+1 Card
+2 Actions
If there are one or more empty Supply
piles, +1 Card. If there are two or more,
+1 Buy and +$1.
-
When you discard this from play, take 6D,
and then you may pay off D.
+1 Card
+2 Actions
If there are one or more empty Supply
piles, +1 Card. If there are two or more,
+1 Buy and +$1.
-
When you discard this from play, take 6D,
and then you may pay off D.
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Weekly Design Contest / Re: Weekly Design Contest #143: Can I see your ID first?
« on: February 22, 2022, 06:01:54 pm »Quote
Weaver
$4
Action
+2 Cards
Gain a card costing up to $4.
-
You can only buy this card if you have at least three differently named cards in play.
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Weekly Design Contest / Re: Weekly Design Contest #106: Business In The Front, Party In The Back
« on: March 07, 2021, 08:48:36 am »One-shot draw isn't comparable to actual in-deck draw. If you want this for vp, usually you'd rather just have a Duchy.This is extremely overcosted. I quite like the idea, a dead card with duration draw on-gain, but 6 is much too expensive for what it is. 4 or even 3 would be a better price.
This is not that important, but it does strike me as an odd verdict, especially since the powerlevel was already discussed. If it were obviously overpriced, wouldn't I know that? I mean, I thought about what it should cost, so what did you find that I missed?
+1 VP is comparable to +1 Card. (Monument suggests it may worth less, at least later in the game.) If Tavern draws 2, it should be better than Duchy. This happens if you have 1 Victory card in hand. If you have 2, it should be comparable to a Province. And the ceiling is much higher.
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Weekly Design Contest / Re: Weekly Design Contest #106: Business In The Front, Party In The Back
« on: March 05, 2021, 09:20:36 pm »
Judging
scolapasta's Retriever
As a 2-cost +2 cards with a reaction, this is in good company. Plus, it has added upside of giving itself back to you next turn! It turns discarding into deck thinning, and it counters trashing attacks. It seems a bit too narrow to be worth buying a lot of the time.
silverspawn's Tavern
This is extremely overcosted. I quite like the idea, a dead card with duration draw on-gain, but 6 is much too expensive for what it is. 4 or even 3 would be a better price.
mathdude's Borrowed Land
Not a bad concept, but another undertuned one. The issue is that, barring alt-vp cards which are uncommon, it only does anything when your opponent gains a province or colony since duchies just give an estate. It' just not buyable most of the time.
Aquila's Magnate
BBobb's Trapper
Hunting Grounds with a downside. Great card. A -1 Card Token is a big downside that comes with a big upside, since you start with a smaller hand, allowing you to easier dud, but it's often worth it.
Xen3k's Horse Racer
A cheaper lab, but only later into the game since you need to have non-copper buying power first. It reminds me of Grand Market, and that's certainly a good thing. It not cost reducing when you have a bunch already is a good thing too.
spheremonk's Dignitary
An interactive terminal draw card, which is a double lab with some help from the other player. The design here's nice, although it may be a bit strong once provinces start being consistently gained.
mandioca15's Brazier
faust's Burglar
On its own, this is a much worse Candlestick Maker. However, once you start greening, it gets a lot better. The weak early, strong late tradeoff is quite good, and likely makes for some very interesting decision-making.
Timinou's Homestead
I'm not a huge fan of how feast or famine this is. Unlike other cost reducers, it does absolutely nothing without extra buys or gains and requires quite a lot of setup to do much.
X-tra's Wooden Spikes
A neat little trasher, and another tricky one. It can ax a whole lot of coppers at once, but this isn't without downside, mainly losing your buy for the turn.
fika monster's Quick Deal
A riff on Innovation as an action. A nice way to accelerate some cards, and it works on non-actions. I do feel "action or treasure" should be specified.
Mahowrath's Cloakroom
I’ll admit, I’m not quite sure the purpose of this. It thins you, but it gives you just as much junk back.
NoMoreFun's Sensei
Turn your spare action cards into +cards. Some cool decisions to be made, since you can grab random 2s and 3s to make Smithies.
emtzalex's Fanatics
This may be a bit too much of a downside. It’s akin to Mission, but that being an event instead of a full pile and not taking up deck space is significant.
Commodore Chuckles's Eager Hound
Nothing too complicated, just a nice 2-cost card. A bit like Den of Sin, but a Moat and duration draw are very different while in the deck.
pubby's Panner
This seems very interesting decision-wise. You get a strong card for cheap, but also mildly junk yourself.
spineflu's Profits
I quite appreciate the creative use of the reserve mat within the rules. A one-shot fortune you can save also seems like it would play quite well.
Gubump's Harbor
Border Village, but on a Smithy. Of course, this isn’t to say it would play out the same. Villages are quite different than smithies.
LibraryAdventurer's Bridge Builder
Honorable Mentions:
Burglar
Trapper
Dignitary
Wooden Spikes
Eager Hound
Harbor
Winner:
Panner, by pubby.
Hard choice, but well done to all of you this week!
scolapasta's Retriever
As a 2-cost +2 cards with a reaction, this is in good company. Plus, it has added upside of giving itself back to you next turn! It turns discarding into deck thinning, and it counters trashing attacks. It seems a bit too narrow to be worth buying a lot of the time.
silverspawn's Tavern
This is extremely overcosted. I quite like the idea, a dead card with duration draw on-gain, but 6 is much too expensive for what it is. 4 or even 3 would be a better price.
mathdude's Borrowed Land
Not a bad concept, but another undertuned one. The issue is that, barring alt-vp cards which are uncommon, it only does anything when your opponent gains a province or colony since duchies just give an estate. It' just not buyable most of the time.
Aquila's Magnate
Quote
Magnate - Victory, $4 cost.Quite like this. It gives you a potential big turn, but with some difficulties and a reason to buy it otherwise.
2VP
-
When you gain this, gain a non-Victory card costing up to $4. When you trash this during your turn, cards cost $2 less for the turn.
BBobb's Trapper
Hunting Grounds with a downside. Great card. A -1 Card Token is a big downside that comes with a big upside, since you start with a smaller hand, allowing you to easier dud, but it's often worth it.
Xen3k's Horse Racer
A cheaper lab, but only later into the game since you need to have non-copper buying power first. It reminds me of Grand Market, and that's certainly a good thing. It not cost reducing when you have a bunch already is a good thing too.
spheremonk's Dignitary
An interactive terminal draw card, which is a double lab with some help from the other player. The design here's nice, although it may be a bit strong once provinces start being consistently gained.
mandioca15's Brazier
Brazier (Action, $5)This seems like a nice skill testing card. It can be a win condition or just get rid of things you don't need.
+3 Cards
---
While this is in play, when you finish playing an Action and it's still in play,
you may trash it for +1VP.
faust's Burglar
On its own, this is a much worse Candlestick Maker. However, once you start greening, it gets a lot better. The weak early, strong late tradeoff is quite good, and likely makes for some very interesting decision-making.
Timinou's Homestead
I'm not a huge fan of how feast or famine this is. Unlike other cost reducers, it does absolutely nothing without extra buys or gains and requires quite a lot of setup to do much.
X-tra's Wooden Spikes
A neat little trasher, and another tricky one. It can ax a whole lot of coppers at once, but this isn't without downside, mainly losing your buy for the turn.
fika monster's Quick Deal
A riff on Innovation as an action. A nice way to accelerate some cards, and it works on non-actions. I do feel "action or treasure" should be specified.
Mahowrath's Cloakroom
I’ll admit, I’m not quite sure the purpose of this. It thins you, but it gives you just as much junk back.
NoMoreFun's Sensei
Turn your spare action cards into +cards. Some cool decisions to be made, since you can grab random 2s and 3s to make Smithies.
emtzalex's Fanatics
This may be a bit too much of a downside. It’s akin to Mission, but that being an event instead of a full pile and not taking up deck space is significant.
Commodore Chuckles's Eager Hound
Nothing too complicated, just a nice 2-cost card. A bit like Den of Sin, but a Moat and duration draw are very different while in the deck.
pubby's Panner
This seems very interesting decision-wise. You get a strong card for cheap, but also mildly junk yourself.
spineflu's Profits
I quite appreciate the creative use of the reserve mat within the rules. A one-shot fortune you can save also seems like it would play quite well.
Gubump's Harbor
Border Village, but on a Smithy. Of course, this isn’t to say it would play out the same. Villages are quite different than smithies.
LibraryAdventurer's Bridge Builder
Quote
Bridge BuilderAnother simple, but nice card. Bridge gives the buys part of a cost reduction megaturn, Highway gives the actions, this gives the cards.
$6 - Action
+3 Cards.
-
While this is in play, cards cost $1 less.
Honorable Mentions:
Burglar
Trapper
Dignitary
Wooden Spikes
Eager Hound
Harbor
Winner:
Panner, by pubby.
Hard choice, but well done to all of you this week!
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Weekly Design Contest / Re: Weekly Design Contest #106: Business In The Front, Party In The Back
« on: March 04, 2021, 07:08:09 pm »Thanks for letting me know! I've updated the list.Yes, sorry for losing track of time for a bit. Submissions are closed, and I'll make sure judging is out by tomorrow.You missed my Bridge Builder.
Current entries (if your entry is not listed here, make sure I am aware of it)
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Weekly Design Contest / Re: Weekly Design Contest #106: Business In The Front, Party In The Back
« on: March 04, 2021, 06:25:40 pm »
Yes, sorry for losing track of time for a bit. Submissions are closed, and I'll make sure judging is out by tomorrow.
Current entries (if your entry is not listed here, make sure I am aware of it)
scolapasta's Retriever
silverspawn's Tavern
mathdude's Borrowed Land
Aquila's Magnate
BBobb's Trapper
Xen3k's Horse Racers
spheremonk's Dignitaries
mandioca15's Brazier
faust's Burglar
Timinou's Homestead
X-tra's Wooden Spikes
fika monster's Quick Deal
Mahowrath's Cloakroom
NoMoreFun's Sensei
emtzalex's Fanatics
Commodore Chuckles's Eager Hound
pubby's Panner
spineflu's Profits
Gubump's Harbor
LibraryAdventurer's Bridge Builder
Current entries (if your entry is not listed here, make sure I am aware of it)
scolapasta's Retriever
silverspawn's Tavern
mathdude's Borrowed Land
Aquila's Magnate
BBobb's Trapper
Xen3k's Horse Racers
spheremonk's Dignitaries
mandioca15's Brazier
faust's Burglar
Timinou's Homestead
X-tra's Wooden Spikes
fika monster's Quick Deal
Mahowrath's Cloakroom
NoMoreFun's Sensei
emtzalex's Fanatics
Commodore Chuckles's Eager Hound
pubby's Panner
spineflu's Profits
Gubump's Harbor
LibraryAdventurer's Bridge Builder
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Weekly Design Contest / Re: Weekly Design Contest #106: Business In The Front, Party In The Back
« on: February 26, 2021, 01:29:09 pm »Wednesday, March 3rd.when is the deadline?
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Weekly Design Contest / Weekly Design Contest #106: Business In The Front, Party In The Back
« on: February 24, 2021, 02:59:21 pm »
Weekly Design Contest #106: Business In The Front, Party In The Back
Design a card with only vanilla bonuses above the dividing line but with anything you wish below it.
Examples of official cards that fulfill this include Highway, Nomad Camp, Haggler, Moat, Spices, Nobles, and Cemetery.
It must have some below line text, so nothing that's full on vanilla.
Vanilla bonuses are +Cards, +Actions, +Buys, +$, +Coffers, +Villagers, +Victory Tokens, and static Victory Points.
Design a card with only vanilla bonuses above the dividing line but with anything you wish below it.
Examples of official cards that fulfill this include Highway, Nomad Camp, Haggler, Moat, Spices, Nobles, and Cemetery.
It must have some below line text, so nothing that's full on vanilla.
Vanilla bonuses are +Cards, +Actions, +Buys, +$, +Coffers, +Villagers, +Victory Tokens, and static Victory Points.
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Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 24, 2021, 02:47:11 pm »
Thanks for the win! I'll have the next contest up shortly.
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Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 19, 2021, 03:24:39 pm »43
Weekly Design Contest / Re: Weekly Design Contest #104: Raise the Ceiling
« on: February 10, 2021, 11:45:38 am »A project that helps when you need it but hurts a lot when you buy it at a time when you shouldn't.
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Variants and Fan Cards / Re: Dominion: Wilderness
« on: January 31, 2021, 08:49:01 am »
Have you considered changing the color of the Resources? They bear a very strong resemblance to Treasures.
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Weekly Design Contest / Re: Weekly Design Contest #102: Unspent
« on: January 26, 2021, 12:13:28 pm »46
Weekly Design Contest / Re: Weekly Design Contest #101: You may turn your Journey token over
« on: January 17, 2021, 10:43:48 pm »I could see this at 3 but I'm not sure yet. Thoughts?
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Weekly Design Contest / Re: Weekly Design Contest #101: You may turn your Journey token over
« on: January 16, 2021, 05:44:57 pm »
Removed, ineligible
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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 10, 2021, 07:47:25 am »
A mostly vanilla wish gainer.
As worded, this gives you a Silver regardless of whether you overpaid any or not. Is that intentional?
You can't overpay by 0. You have to pay more than the current cost of the card.
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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 09, 2021, 03:35:34 pm »A mostly vanilla wish gainer.
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Variants and Fan Cards / Re: Set Expansion Contest
« on: December 29, 2020, 09:03:37 am »Just a small tweak to the Scheme part of the card so it doesn't have issues with durations.