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Messages - BBobb

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51
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: February 26, 2021, 12:59:36 pm »
Using one Dawn card per Dawn phase
(but allowing Dawn cards that are multiple types to be played as their other types according to the existing rules):


Quote
Ocelot -- $4
Dawn - Night
If it's your Night phase, trash a card you have in play. Otherwise, trash a card from your hand, then
+2 Cards.

It's crepuscular!

Couldn't this just be worded like this:
Trash a card from your hand. If it's your Dawn Phase, +2 Cards.

The location of the card you trash is different.
Thanks. I didn't notice that. I'll delete my post.

52
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: February 26, 2021, 02:26:16 am »
Just wondering if you have seen Tejayes Morning cards. They are very similar to these.

I had the same thought as you, so just spent the last I don't know how many minutes trying to find them.
I had spent like 15 minutes trying to find them, so you're not the only one who struggled finding it.

53
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: February 25, 2021, 10:24:18 pm »
Just wondering if you have seen Tejayes Morning cards. They are very similar to these.

54
Here is my second attempt at a card:




It's a smithy, except it gets you one extra card this turn and one fewer card next turn. Playing multiple of them per turn is probably the best way to go (only 1 -1 card token).

EDIT: Removed the capitalization from token, added spaces between some lines, and added a name thanks to Gubump.

55
Weekly Design Contest / Re: Weekly Design Contest #106
« on: February 24, 2021, 05:04:36 pm »
I would assume that it does considering he said Cemetery is also allowed.

56
Variants and Fan Cards / Re: Actually Passable Card (shaped-thing) Ideas
« on: February 22, 2021, 03:53:46 pm »
Collaborate
$5 - Event
Choose 2: +2 Coffers, +2 Horses, +2 Villagers, or 2 VP. (choices must be different)

It should be worded like this:
Choose 2: +2 Coffers; or +2 Villagers; or +2VP; or gain 2 Horses.

57
Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 18, 2021, 12:50:38 pm »
2 Coins instead of 2 Cards would be a simple way to nerf it.
The only problem is that this change will make it very similar to Mountebank.

58
Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 18, 2021, 12:06:07 am »


I'm not really sure on the balance, but this card looks insanely cool and strategic. Really good job.

59
Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 17, 2021, 05:30:35 pm »

I would word it to make it shorter, like this:
Name a card. Each other player gains a copy of it. If anyone gained a card costing $4 or more, +$2.
For the first change, see Ambassador and Messenger. For the second one, see Pirate Ship.


Here is how I would word it:
+2 Cards
Each other player may discard a Curse. If they don't, they gain a Curse.
Heirloom: Rook
See Mountebank

60
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: February 17, 2021, 01:20:33 pm »
I just wanted to mention that all of the cards that use a single condition could just instead use the Journey token (other than for theme purposes). Someone pls correct if I'm wrong.
Conditions are for everyone, not just one person
Thank you, I totally forgot about that! I'll remove my post.

61
Variants and Fan Cards / Re: Dominion: Summertime (a fan expansion)
« on: February 17, 2021, 01:10:22 pm »

For the removal of the parentheses, parentheses usually tell a rules reminder. e.g. Torturer. Otherwise, if it actually really matters, then you shouldn't have the parentheses. For the replacement of "trash a card" to "one", I think it just generally sounds better and reduces the length of the card's text. (also, I know the image shows a semi-colon, but that was just a typo. Keep it as a period.)

This doesn't function the same (or at least is more ambiguous as to whether it does).
"You may trash a card from your hand and you may trash a card you have in play" has four ways it can be played out:
  • Trash a card from your hand.
  • Trash a card you have in play.
  • Do both of the above.
  • Do nothing.
Whereas "you may trash a card from your hand and one you have in play" sounds like both-or-nothing.
You're probably right. I'll change that in my post.

62
Variants and Fan Cards / Re: Dominion: Summertime (a fan expansion)
« on: February 17, 2021, 03:09:08 am »
Great set, really cool. These are just some wording changes I suggest to you.


See Ironmonger for all of the changes.



I'm not going to do a full image redo since its a small change, but it should say a "Treasure card"




For the "during your turn change", see something like Haunted Castle. For the "draw two cards then discard two" change, see Diplomat.




For the removal of the parentheses, parentheses usually tell a rules reminder. e.g. Torturer. Otherwise, if it actually really matters, then you shouldn't have the parentheses. For the replacement of "trash a card" to "one", I think it just generally sounds better and reduces the length of the card's text. EDIT: Thanks to Gubump, I realized this probably isn't correct. Keep the last part as it was. (also, I know the image shows a semi-colon, but that was just a typo. Keep it as a period.)




First of all, what is the bottom part of this card? I don't understand it. For the removal of "immediately", see Vampire. For the changes with the playing, I think it just makes the wording simpler. For the addition of the "a" during the exchange parts, see Vampire.



I think that it should say +2 Cards, then discard two cards, but I'm not sure.




Maybe I'm just used to it, but I would move the cost reduction part to the end. All the other dominion cards are like that (I think). For the change from a colon to a comma, see Locusts, Misery, Gamble, etc.



Again, a long text, and a small change, so I won't create an image. That said, I would make it "Then, at the start of your next turn", following Horse Traders.




For making it a Victory card, since it scores at the end of the game, it should probably be a Victory card (and Donald X., I think, has said that he would make Curse a Victory card if he could go back and change it). For the addition of "a" and the removal of "immediately", see Vampire. For the change in the wording for playing the card, I think it is simpler and sounds more like other dominion cards. For the swap of the VP to the bottom and the text to the top, see Nobles, Harem, Island, etc.




For the removal of "immediately" and the addition of "a", see Vampire. For the removal of the second to the, that was probably just a typo on your part. For the making the second part one sentence, I think it better shows that it only happens if you didn't exchange it. For the change in playing the card, I think it is simpler and more like dominion cards.

For both the non-supply cards, they should still say "(This is not in the Supply)", I just forgot to put them on.

63
Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 17, 2021, 01:07:47 am »

Here is how I would word it:

For the first change (the "onto" one), see Mandarin, Count, etc. For the second change (the "if your hand has 0 cards in it" to "if you have no cards in hand"), see Shanty Town.

64
Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 16, 2021, 06:04:37 pm »
Your wording lets Warlock discard a player's entire hand if they are all cards costing up to $3 where the original card can only discard from hands with 5 cards.
Oops. I meant to put that in, but must have forgotten. Thanks.

65
Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 16, 2021, 02:53:25 pm »

Here is how I would word it:

that's not adding anything that couldn't be covered in the rulebook FAQ other than a smaller font size, so i'm not going to take you up on that wording. There's something to be said for brevity.
If you don't want to follow my wording, that's fine. I'm just suggesting wordings to those who would like to change their cards to have the wordings that I think best follow official dominion cards (in this cards case, Torturer).
Torturer‘s second edition wording is not necessary it all. It is rather a rule reminder because some folks played Torturer wrongly. Plus, as spineflu already said, Coppers are not going to run out.

It really helps to understand why official cards are worded like they are instead of treating them as holy word or whatever.
As I said, if you don't want to go by my wording (and by official cards), that's fine. I'm just putting it out there in case you do.

66
Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 16, 2021, 02:28:37 pm »

Here is how I would word it:

that's not adding anything that couldn't be covered in the rulebook FAQ other than a smaller font size, so i'm not going to take you up on that wording. There's something to be said for brevity.
If you don't want to follow my wording, that's fine. I'm just suggesting wordings to those who would like to change their cards to have the wordings that I think best follow official dominion cards (in this cards case, Torturer).

68
Weekly Design Contest / Re: Weekly Design Contest #105: Attack with Choices
« on: February 15, 2021, 11:33:00 pm »

I have a couple questions:
First, is this your choice or theirs?
Second, do you realize that this goes form fine in 2 player to utterly insane in 4-6 player?
Also, if it is your choice, do you realize you can block your opponents out from playing (by having 5 of these)?
If it is their choice, then I assume that they can choose a choice they can't do (which it should say), which makes these Coppers with a Buy after 3 plays?

69
Weekly Design Contest / Re: Weekly Design Contest #104: Raise the Ceiling
« on: February 11, 2021, 10:57:45 pm »
For the change of "if you do" see Hunting Lodge.

Better yet, see Moneylender, which actually changed from "if you do" in the First Edition to "for" in the Second Edition.
Yeah, there are many cards that are like that. I just tried to choose the most recent one to show what Donald X's wording is like nowadays.

70
Weekly Design Contest / Re: Weekly Design Contest #104: Raise the Ceiling
« on: February 11, 2021, 09:24:48 pm »

Some wording changes that I suggest:
+1 Card
+2 Actions
You may Exile a Curse from the Supply for . If you do, +1 Buy and +.

For the from the Supply part, see Coven. For the change of "if you do" see Hunting Lodge.

71
Weekly Design Contest / Re: Weekly Design Hall of Fame
« on: February 11, 2021, 02:07:52 am »
:'(Weekly Design Contest #103: Snow

Hello everyone! You all had some neat ideas for contests, but today i have a bit of hubris,  and it also happens to be snowing in sweden where i live! Henceforth this weeks contest...

Design a Card Or WELP that interacts with 'snow' (ie, this fanmade card)


Quote
TYPE: Action
Cost: 3$
+1 action
Return this to its pile.
(This is not in the Supply.)
There are a total of of 30 Snow cards in each game.

Snow is a temporary junk card, that goes away when you play it. You may design any sort of card, sideways card, or WELP that interacts with it. Or, if you want, your own mechanic with it.

My judging criteria for submissions:
1: Is this card Fun? (does it change the game in a fun way? Does it introduce interesting strategies? is it fun to play?)
2: Is this card understandable? (is there grammar or spelling errors? Does it condradict itself? Also, remember to have an english version if you post in another language!)

I hope you all have fun this week. The deadline for card submissions is February 5th, UTC 20/ 8 PM. ill try to have my judging up around February 6th.


Edit 1: fixed some formatting issues with snow as per silverspawns suggestions. i blame my jetlag!

Winner: Mountain Path by Silverspawn


2nd Place: Sleighmaker by Mahowrath


3rd Place: Arctic Passage by Faust


4th Place: Snowball by infangthief
Snowball
$4
Action

+3 Cards
Gain a Snow.
You may play a Snow from your hand.

72
Weekly Design Contest / Re: Weekly Design Contest #104: Raise the Ceiling
« on: February 10, 2021, 06:58:13 pm »
The problem is, that in a 4, 5, or 6 player game
Who plays Dominion with more than 3?
People who hate Dominion . . . or hate themselves.
So true though.

73
Weekly Design Contest / Re: Weekly Design Contest #104: Raise the Ceiling
« on: February 10, 2021, 01:53:06 pm »


In a two or three player game this is fine. The problem is, that in a 4, 5, or 6 player game, no one would want to buy this. In a six player, game, you have to take 10 Curses just to buy the Project, which is insane. I don't think it scales very well. But the idea of the project is really, really, cool.

74
Weekly Design Contest / Re: Weekly Design Contest #104: Raise the Ceiling
« on: February 10, 2021, 01:31:52 pm »
Some wording changes:
Omniscience:
Play with your hand and deck entirely face up and visible. You may reorder your deck at any time.
-----------------------------------------------------------------------------------------------------------
When you buy this, gain 2 Curses for each other player doesn't have Omniscienceput your deck into your discard pile, and gain 2 Curses for each opponent who doesn't have Omniscience.

For the first change, see any card with an On-Buy effect, e.g. Forum, Port, Farmland. For the movement of the "gain 2 Curses" part, see Trusty Steed. For the change from "opponent" to "other player", see many Attacks, e.g. Coven, Villain, Black Cat.

Delegate: I have no wording changes for this one because I don't understand it. Is it like a once per game event? Then why is it a Project?

Coffeehouse:
+4 cCards
+1 Action
Discard 1a cards. Then, shuffle your discard pile into your deck.
---------------------------------------------------------------------------------------------
While this is in playThis turn, after you shuffle your deck, put a card from your hand onto your deck.

For the Capitalization of Card, see any card drawer, e.g. Sheepdog, Cavalry, Barge. For the change of "1" to "a", see Lost in the Woods, Oasis, Hamlet. For the removal of the pluralization of card, it is just simple English, but see Lost in the Woods, Oasis, Hamlet. For the final change, Donald X. has said that he is moving away from "While this is in play" and moving towards "This turn", so though it is not wrong, I still would change it.
That was just a phase. First I phrased things like "this turn," then I thought "no it should be while-in-play," then I worked out that actually I preferred "this turn."

75
Variants and Fan Cards / Re: 10 Events
« on: February 10, 2021, 03:29:14 am »
Just some wording changes I suggest:

Brewery:
If you have 5 or more Coppers in play, put one of them onto this, and then + and +1 Buy per Copper onto this.

For the onto to on change, see Cargo Ship and Research. For the other change, see Church, City Gate, Swashbuckler, etc.

Loot:
Gain a card costing up to +plus per number of times you've bought Loot this turn (counting this time).

For the first change, see Butcher. For the second, I just think it generally sounds better. For the third, see cards like Bank, Horn of Plenty, and Conspirator.

Refurbish:
After drawing your next hand, discard up to 5 cards, +1 Card per card discarded then draw that many.

See Cellar

Tactics:
This turn, put an Action and Treasure onto your deck in the order you choose any order when you would discard them from play.

See Scheme


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