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« on: December 18, 2022, 03:42:25 pm »
Grotto will be really useful when you start Greening, and also early in the game before you've gotten rid of your junk. So it's effectively a kind of Duration draw that depends on how much junk you have
Search could be interesting in games with Experiment, since it could activate multiple times from the same pile. But also, it's interesting that everyone with one or more in-play Searches will benefit simultaneously from the emptying!
Crucible seems very similar to Salvager, but being a Treasure, it seems like most games it'll be stronger than Salvager, even with the lack of +buy (unless there's no other +buy in the kingdom). The only other downside that I see relative to Salvager is that, being a Treasure, it cannot, in most kingdoms, be played before any cost-reduction, unlike Salvager
Crew seems like it will be extremely powerful, provided you have enough +Actions
I can't decide whether Figurine looks like it'll be strong or weak. I guess it depends a lot on the type of kingdom. In Treasureless engines, it'll be pretty useless, but with Big Money it would probably be a good card
I don't understand why a Throned Quartermaster only has one set of cards. Why doesn't it work like a Throned Archive, which keeps two sets of cards?
Reckless is an interesting one. Depending on the card that gets it, it could either be very good or very bad. Reckless King's Court would probably be overall a major nerf, but a Reckless Experiment would be absurdly powerful - a net +2 Actions +4 Cards, and no drawback since it would've gone back to its pile anyways! Scheme would allow you to bypass that return-to-Supply part, right?