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Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 04, 2020, 05:39:42 pm »
I keep thinking "Animal Farm" instead of "Animal Fair" when I use the card
When exactly is Sheepdog triggered? If I gain a card onto my deck (via, say, Watchtower), can I play Sheepdog to immediately draw it, or does the playing of Sheepdog occur before the card is gained there?
Exactly. Of course, the first of those two cards in that case is the Horse you just gained, so you lose the advantage of topdecking itSupplies gains a horse before you buy anything, so his example works.I was thinking you'd pretty much never want to use Sheepdog's reaction during your buy phase, unless perhaps you knew that one of the top two cards was a Night card you wanted to use that turn, but then I realized that it would still count as an Action in play, so if Peddler's in the game, you might still want to use it during your buy phase if you have at least two buys (or one of your Treasure cards is something like Supplies that gains you a card) to bring the cost of Peddler down $2. It could also be useful if the card you bought was Villa, since you can actually use whatever you draw that way on either your second action or your second buy phase as the case may be
I think you usually want to use it... unless you know that the top 2 cards are actually good cards (better than the average card in your deck), then drawing 2 cards you can't use just means that instead you'll draw the next 2. Cycling on average is good; you'll get to play your newer cards sooner. It becomes worse after you start greening; but for most of the game just randomly discarding the top 2 cards of your deck (which is effectively what happens if you reveal Sheepdog when you buy) is a benefit.
Your Supplies example doesn't work, because you aren't allowed to play more treasures after you buy something.
I wonder if there is any reason why the mat says "you may discard all other copies of it from here". Maybe there's a card that gains you a card to your Exile mat? Or, probably more likely, a Watchtower variant that says "when you gain a card, you may Exile it". In that case you could discard all existing copies from the mat, but not the new one.
My immediate impression is that I'll be opening Bounty Hunter 99 times out of 100. When Renaissance came out I thought Priest was the ideal $4 cost opener, but Bounty Hunter seems even better than priest at least for the 1st and 2nd shuffles. I also really like the mini game that Coven seems to present. You can ignore it, but you're basically betting that your opponent can't play it 10 times before the game ends. I think this is one of the cooler mechanics to come out in recent Dominion expansions and I'm excited to see how else the Exile mat is used!
Exile from the supply... yet another new way to get a card without gaining it!
Yes, that's the way to use them once you are greening (and with the initial Estates/Shelters as well).
Was really hoping that Horses would be like Castles and Knights (which would also have a lovely thematic benefit), but I guess in Dominion, a Horse is a Horse, of course, of course.Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.
If a cost increaser (let's name it "Highwayman") were a Night - Duration - Attack, it could read something like "Until your next turn, cards cost $1 more. For the rest of your turn, the only card you can play is Highwayman". You could instead make that second sentence "Your turn immediately ends", but then this attack is only marginally different from Bridge Troll's attack. With this wording, Highwayman's attack is to Highway as Bridge Troll's attack is to Bridge.
Anyway, that text should prevent you from getting all of the Horses, even with Outpost or Mission.
That way, the only person who can gain the entire Horse pile is an opponent you attacked, and you would have nobody to blame but yourself for playing a cost increaser Attack in a game where Livery is in the Kingdom. The only counter example I can think of is that you could get all of the Horses by playing Possession + this hypothetical cost increaser, assuming the possessed player has Liveries in deck. Even then, either player would have a chance of getting all of the Horses. You may go through their entire turn, find no Liveries, then draw a Livery for them in clean-up and secure them the 30 Horses.
Nevertheless, like you, I'd also bet on cost increasers never existing. The -1 Coin token accomplishes a similar enough idea.
Supplies is a Peddler.
Scrap seems like a top 5 $3. +1 card +$1 is comparable tempo to Masquerade and it has a lot more flexibility, but it's a bit more likely to miss Estate.
Livery doesn't seem crazy good but it should be playable for sure. It's better than Gold as long as +actions are easier to get than +cards.
So I suppose "from the X pile" is now officially phased out as wording for non-supply cards?
Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.
Nice touch that all the cards using Horses also have Horses in their artwork.
In a bot game, I tried to Throne a Barge. I used the first to gain 3 cards and a Buy on this turn, and the second to gain 3 Cards and a Buy on the next turn. Got the 3 cards and a Buy on the current turn, but not on the next turn. Working as intended? If so, how do you figure?