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1051
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 04, 2020, 05:39:42 pm »
I keep thinking "Animal Farm" instead of "Animal Fair" when I use the card

1052
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 04, 2020, 03:59:08 pm »
When exactly is Sheepdog triggered? If I gain a card onto my deck (via, say, Watchtower), can I play Sheepdog to immediately draw it, or does the playing of Sheepdog occur before the card is gained there?

The online implementation seems to favor the first interpretation.  I experimented with playing Supplies and then using the Sheepdog reaction, and it caused me to draw the Horse that Supplies gave me.  So, assuming that's implemented correctly, then Sheepdog would draw your topdecked card

1053
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 04, 2020, 03:10:31 pm »
I was thinking you'd pretty much never want to use Sheepdog's reaction during your buy phase, unless perhaps you knew that one of the top two cards was a Night card you wanted to use that turn, but then I realized that it would still count as an Action in play, so if Peddler's in the game, you might still want to use it during your buy phase if you have at least two buys (or one of your Treasure cards is something like Supplies that gains you a card) to bring the cost of Peddler down $2.  It could also be useful if the card you bought was Villa, since you can actually use whatever you draw that way on either your second action or your second buy phase as the case may be

I think you usually want to use it...  unless you know that the top 2 cards are actually good cards (better than the average card in your deck), then drawing 2 cards you can't use just means that instead you'll draw the next 2. Cycling on average is good; you'll get to play your newer cards sooner. It becomes worse after you start greening; but for most of the game just randomly discarding the top 2 cards of your deck (which is effectively what happens if you reveal Sheepdog when you buy) is a benefit.

Your Supplies example doesn't work, because you aren't allowed to play more treasures after you buy something.
Supplies gains a horse before you buy anything, so his example works.
Exactly.  Of course, the first of those two cards in that case is the Horse you just gained, so you lose the advantage of topdecking it

1054
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 03:02:10 pm »
I wonder if there is any reason why the mat says "you may discard all other copies of it from here". Maybe there's a card that gains you a card to your Exile mat? Or, probably more likely, a Watchtower variant that says "when you gain a card, you may Exile it". In that case you could discard all existing copies from the mat, but not the new one.

That makes sense!  In practice, I doubt you'd want to retrieve other copies of a card you're exiling - if it's a card you want in your deck, why would you be exiling it in the first place, and if you don't want it in your deck, why would you be discarding them?  But it would make sense to avoid any rules questions about that possibility

Or maybe there's something like Lurker that works with the Exile mat, something like "Discard a card from your Exile mat or Exile a card from the Supply"

1055
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 04, 2020, 12:09:48 pm »
I was thinking you'd pretty much never want to use Sheepdog's reaction during your buy phase, unless perhaps you knew that one of the top two cards was a Night card you wanted to use that turn, but then I realized that it would still count as an Action in play, so if Peddler's in the game, you might still want to use it during your buy phase if you have at least two buys (or one of your Treasure cards is something like Supplies that gains you a card) to bring the cost of Peddler down $2.  It could also be useful if the card you bought was Villa, since you can actually use whatever you draw that way on either your second action or your second buy phase as the case may be

1056
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 12:01:55 pm »
As with Spoils, Counterfeit + Stockpile would be pretty useful, since the Stockpile would go the Exile mat after its first play, causing Counterfeit to lose track of it, so that you'd get $6 and +2 Buys

1057
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 11:40:01 am »
My immediate impression is that I'll be opening Bounty Hunter 99 times out of 100. When Renaissance came out I thought Priest was the ideal $4 cost opener, but Bounty Hunter seems even better than priest at least for the 1st and 2nd shuffles. I also really like the mini game that Coven seems to present. You can ignore it, but you're basically betting that your opponent can't play it 10 times before the game ends. I think this is one of the cooler mechanics to come out in recent Dominion expansions and I'm excited to see how else the Exile mat is used!

The Curses will still cost you points though, even if they never leave the Exile mat.  So, it would still be a bad idea to ignore your opponent's Coven

1058
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 11:11:18 am »
Exile from the supply... yet another new way to get a card without gaining it!

I'm wondering if there's gonna be any other cards with that mechanism, something like "Exile a card costing up to $X from the Supply".  Probably with a "non-Victory" in there

Hmmm .... also, what if the "$1 less per" is a card that references the Exile mats?  Like, a Peddler-like cost clause, "this card costs $1 less per copy you have in Exile"

1059
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 04:15:15 am »
Yes, that's the way to use them once you are greening (and with the initial Estates/Shelters as well).

I just realized that would mean that Bounty Hunter would work really well with Shelters - you'd be able to get the bounty for each shelter, while in an Estates game, you'd only get the bounty for the first Estate you Exile.  Castles would work well too for the same reason

1060
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 03:47:31 am »
Bounty Hunter would be great for getting victory cards out of your deck!  Similar to Island, but without the VP that Island has.

1061
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 03:41:02 am »
Any particular reason there's not a special type for these cards, like how cards that use the Tavern mat in Adventures have the Reserve type?

1062
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 03:35:16 am »
Coven's attack is rather interesting, especially since one player could get all the curses on their mat dumped on them before the others.  For example, if there are only two curses left in a 4-player game, and you play Coven, the first two players to your left will exile a curse, but then the third player will get all of the curses dumped on them right away.  But, I suspect in most cases, the others would get them soon enough so that it wouldn't usually make a particularly significant impact

1063
Dominion General Discussion / Re: Menagerie Previews 3: Exile
« on: March 04, 2020, 03:23:34 am »
Interesting!  So, it's kinda similar to the Tavern mat, except with a different way of retrieving cards?  I'm wondering if any of the other cards have another way of retrieving cards from Exile, for example, an Action card that's something like "If there are any cards on your Exile mat, discard one"?

1064
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 04, 2020, 12:07:51 am »
Animal Fair works rather nicely with remodelers, especially if you have sources of extra buys to make it easier to trash cheap actions for Animal Fair.  I just played a game with Upgrade and Animal Fair.  Animal Fair's price makes it a natural target for Upgrade to turn it into a Province

1065
Played a game with Young Witch where the bane was Watchtower, and Sheepdog was also in the game.  So, I could choose to use the Watchtower either as the bane, blocking Young Witch's curse outright, or I could gain the curse and immediately trash it.  So, there were a couple of turns where I had both Watchtower and Sheepdog in hand, so I would gain the curse, then immediately trash it with Watchtower, and react to the gaining with Sheepdog for +2 cards

1066
Dominion General Discussion / Livery/Labyrinth
« on: March 03, 2020, 09:35:33 pm »
Just played a game with Livery and the Labyrinth landmark.  It was an interesting combination, since Livery gives you Horses with most buys, it made for very quick gaining of victory tokens!

1067
Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 03, 2020, 07:18:49 pm »
Although, I do wonder if a cost-increaser would work as long as it was limited to buy phase.  Something like "Cards cost $1 more during your opponents' buy phases until your next turn".  That would probably the rules issues

1068
Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 03, 2020, 03:26:10 pm »
Was really hoping that Horses would be like Castles and Knights (which would also have a lovely thematic benefit), but I guess in Dominion, a Horse is a Horse, of course, of course.

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

If a cost increaser (let's name it "Highwayman") were a Night - Duration - Attack, it could read something like "Until your next turn, cards cost $1 more. For the rest of your turn, the only card you can play is Highwayman". You could instead make that second sentence "Your turn immediately ends", but then this attack is only marginally different from Bridge Troll's attack. With this wording, Highwayman's attack is to Highway as Bridge Troll's attack is to Bridge.

Anyway, that text should prevent you from getting all of the Horses, even with Outpost or Mission.

That way, the only person who can gain the entire Horse pile is an opponent you attacked, and you would have nobody to blame but yourself for playing a cost increaser Attack in a game where Livery is in the Kingdom. The only counter example I can think of is that you could get all of the Horses by playing Possession + this hypothetical cost increaser, assuming the possessed player has Liveries in deck. Even then, either player would have a chance of getting all of the Horses. You may go through their entire turn, find no Liveries, then draw a Livery for them in clean-up and secure them the 30 Horses.

Nevertheless, like you, I'd also bet on cost increasers never existing. The -1 Coin token accomplishes a similar enough idea.

A hypothetical cost-increaser would also interact really weirdly with trash for benefit cards.  Bishop could get an extra victory token (if the original cost was an odd number), Recruiter would get an extra Villager, Forge could get more expensive cards, and you could even forge several coppers and/or curses to actually get a card - since this cost-increaser would make them now $1 instead of $0!

1069
Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 03, 2020, 11:56:04 am »
Eight kingdom cards give Horses, out of a total of 30 cards, plus four landscape cards out of a total of 40.  So, in games with only Menagerie, the chances of having nothing that gives Horses will be very low.  This will give Menagerie games a different feel to them than non-Menagerie games, it seems, as you'll typically tend to have larger effective handsizes

1070
Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 03, 2020, 03:59:17 am »
Supplies is a Peddler.

Scrap seems like a top 5 $3. +1 card +$1 is comparable tempo to Masquerade and it has a lot more flexibility, but it's a bit more likely to miss Estate.

Livery doesn't seem crazy good but it should be playable for sure. It's better than Gold as long as +actions are easier to get than +cards.

Supplies isn't really a Peddler, since the draw is typically on the next turn, rather than on the same turn, barring things like Storyteller or Black Market that let you spend coins during your Action phase

1071
Dominion General Discussion / Re: Menagerie Previews 2: Horses
« on: March 03, 2020, 03:54:18 am »
So I suppose "from the X pile" is now officially phased out as wording for non-supply cards?

Livery is proof that we will never see a card that increases the cost of things, as otherwise it could gain the entire Horse pile.

Nice touch that all the cards using Horses also have Horses in their artwork.

Yeah, that was part of the 2019 errata, it's now considered part of the base rules that if a card specifies to gain a specific non-supply card that it comes from the X pile

1072
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 02, 2020, 11:37:21 pm »
In a bot game, I tried to Throne a Barge.  I used the first to gain 3 cards and a Buy on this turn, and the second to gain 3 Cards and a Buy on the next turn.  Got the 3 cards and a Buy on the current turn, but not on the next turn.  Working as intended?  If so, how do you figure?

Definitely sounds like a bug.  You should be able to make a different choice with each play, so a Throned Barge definitely should let you get +3 Cards +1 Buy on both your current turn and your next turn (or +6 Cards +2 Buys on the current turn or +6 Cards +2 Buys on the next turn for that matter, depending on your choices).  Did the server discard your Barge on the turn you played it on?

1073
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 02, 2020, 10:20:31 pm »
Just realized Villa would interact weirdly with Snowy Village.  If you bought it after having used up all your actions, it would still go into your hand, and you'd still return to your Action phase, but you'd enter that phase with 0 actions!

1074
Dominion General Discussion / New Intrigue box art!
« on: March 02, 2020, 10:04:27 pm »
I was just in my local game shop today and saw that there's new box art for Intrigue!  I *really* like the new art!


1075
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 02, 2020, 10:00:03 pm »
Can't wait to play the Kiln/Rats combo!  Fill your deck up with rats even faster!

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