1126
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 13, 2019, 09:20:48 am »Is it supposed to be -3VP or -4VP? the image and description don't match.QuoteRotten Egg BasketJust like putting all your eggs in one basket- you can bundle your Curses up into one slightly more Curse-y card and (hopefully) trash it later!
$3 Curse-Reaction
---
-3 VP
-
When you would gain a Curse, you may gain this instead. If you do, reveal cards from your deck until you reveal 2 cards named Curse. Return the revealed Curses to the Supply and discard the rest.
Errata: I was considering adding a Setup rule to add an extra Curse-giving Attack to the kingdom to make up for the potentially wasted space, but decided that was way too wordy.
Avoiding letting it return itself to the Supply was a problem and has made the wording a little weird too, I'd appreciate feedback on how to make it a bit simpler!
Dominion: Accursed sidesteps the issue by instead replacing the cards called Curse in name and type as follows:In games using any cards from Dominion: Accursed, replace half of the Curse pile with Jinxes and the other half with one of Curios, Heretics, or Wastelands. These cards are both part of the same pile and can be gained or bought in any order.
To clarify, for a full six-player-ready set, you'd have 25 of each type?
QuoteDark Path
Types: Action - Curse - Traveller
cost : $0
-2 VP
+1 Action
When you discard this from play, you may exchange it for a jungle.QuoteJungle
Types: Treasure - Traveller
cost: $3*
-2 VP
$3
When you discard this from play, you
may exchange it for a Crossroad.
(This is not in the Supply.)QuoteCrossroad
Types: Treasure - Traveller
cost: 4*
-3 VP
$4
+1 Buy
When you discard this from play, you
may exchange it for a Loophole.
(This is not in the Supply.)QuoteLoophole
Types: Treasure - Traveller
cost $5*
-4 VP
$5
When you discard this from play, you
may exchange it for a Breath.
(This is not in the Supply.)QuoteBreath
Types: Treasure - Victory
cost: 6*
2 VP
$6
Trash this.
(This is not in the supply)
This is a super cool idea but i've got a couple reservations about it -
- Should it really jump to gold right away? Especially with Dark Path being non-terminal, all you've really got to do is not dead draw it from a smithy or something to be able to get a Jungle, which is an upgrade in every way; You may want to consider having them be $2 -> $2 +1 Buy -> $3 -> $4
Trash thisReturn this to the supply, which would make them a little more even-keeled (ie, if you wanted to play with the biggest money, you wouldn't just buy curses right away) - How many of each card should there be in a two, three, ... , six player game?
- You've got a naming conflict (Crossroads exists) and a typo in the card for Crossroad (on its exchange line) - if you need a new forest-y name, maybe "Thicket" or "Copse"?
- Likewise, i think there's a translation issue with "Loophole" and "Breath" - the physical phenomenon of a loophole as opposed to the conceptual phenomenon, which is usually for legal/rules-related things is a man-made thing (like an arrow slit in a tower) rather than something that exists in a forest; I'd suggest "Grove" and "Glade", respectively for what I think you're getting at with those.