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Variants and Fan Cards / Re: Pricier Base Treasures and Victory Cards
« on: December 12, 2019, 02:07:42 am »
the fifteen point / $14 one is out already in empires - "Dominate"
To allow people to play with all previous and winners, I'd rather you not use names of previous winners or runner-ups. To that end, I'd like to remind @Grep know that "Rabbits" was the name of a previous runner up in contest 45 (plural is hardly a difference), so I hope you feel comforting using a new name.
Hoist $5 Action - ReactionIt has a built in dilemma of "when is the topdeck grooming good enough" that gives you +Cards for your next turn.
+1 Action
Reveal the top 4 cards of your deck. Put any revealed Hoists into your hand. You may discard any of the other revealed cards, then put the rest back in any order.
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At the start of Clean-up, you may reveal and discard this from your hand for +1 Card when drawing a new hand.
So Gladiator/Fortune qualifies. Nice.Would a split pile that refers to the other entry count? (i'm thinking Sauna/Avanto)
No. But if ONE of the cards in the split pile named itself it would count. Like Bad avanto: you may play a bad sauna from your hand. Bad sauna: you may play a bad avanto from your hand if you do gain a bad sauna. Bad sauna refers to itself so it qualifies.
Prince and Pauper
Event
Cost: <12>
Shuffle the Treasures into the Ruins pile. For the rest of this game, Treasures are Ruins and vice-versa. Gain three Death Carts.
doesn't this immediately end the gameif there's 3 or more treasure kingdom cards?literally every game since it empties the Copper Silver and Gold piles
I guess I should make sure they're treated as non-existent piles rather than empty. The original wording only says to shuffle the cards into the pile, which makes you correct but also not what I intend. If I just remove the empty Treasure piles from the game, then I have to make sure that the Ruins pile doesn't become a new Treasure pile subject to being removed from the game if the event triggers again.
I'm also not sure what happens with split piles or Capitalism. Maybe you can't gain a Goons from Marauder unless Marauder played by a Capitalist, because even if it's on top of the Ruins pile, but it's not a Treasure, and therefore not a Ruins at that time.
Prince and Pauper
Event
Cost: <12>
Shuffle the Treasures into the Ruins pile. For the rest of this game, Treasures are Ruins and vice-versa. Gain three Death Carts.
Chapitalism
$5 - Project
During your turns, Actions with "trash" in their text are also Treasures.
Not on the online implementation, if you look at the game log - it's still in turn order, it's just broken into discrete steps. First, each player chooses a card to pass, then in turn order, each player passes the card they selected. There's no "instants" or "interrupts" that make it matter in this case though.Simultaneously doesn't exist in Dominion. Things happen one at a time, always.Not true. Masquerade occurs "at once," so anything that happens simultaneously should be described that way (Each player discards a card at once)
In that situation, nobody's card cost less than all the others, so nobody gets cursed.
Usurper's Crown
Artifact(*) - 3+ players
At the start of your turn, +1 card, +1 action
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When you gains a province, you may take Usurper's Crown.
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At the end of game, if your vp is not higher than the sum of your best two opponent's, you lose.(**)
*This artifact doesn't bind with a kingdom card. It should be shuffled with project / event / landmark (into the randomizer deck or a card-shaped things deck).
**The remaining player with highest VP wins.
This card turns a regular game into a N vs 1 game, while not breaking the game too much.
TitheDoes this only curse one person, or if (in a four player game) two people toss Copper, one tosses an estate, do the copper tossers get Cursed?
$4 - Action/Attack
+$2
Each other player draws until they have 4 or more cards in hand, then sets a card aside face-down. All players discard their set aside cards, and if any such card cost less than all the others, that player gains a Curse.
I think Pearl Pendant gives too much of an advantage to whoever happens to get it since they can guarantee a in one of their opening hands.makes sense. Ima change it to "discard a non-Victory card". That way it only happens that way with Shelters and even then doesn't always happen.
Swap $4@1 Event
+1 Buy. You may exchange your Pendant for another player's Pendant.
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Setup: Deal out one Pendant Artifact at random to each player.
Sapphire Pendant Artifact
If you have $2 or more when you draw a new hand at the end of your turn, +1 Card, then put a card from your hand on top of your deck.
Jade Pendant Artifact
At the start of your turn, +1 Buy
Amethyst Pendant Artifact
If you have the most Curses at the end of the game, this is worth 4%
Ruby Pendant Artifact
At the start of your turn, if you have any @, +$2.
1%
Emerald Pendant Artifact
2%
Pearl Pendant Artifact
At the start of your turn, you may discard a non-Victory card for +$1
Crystal Pendant Artifact
Play with the top card of your deck face-up.
Master - Action-Command - $2Do you use this as an "eleventh" supply pile when you play with it? or does the game start down a pile from the get-go?
Play a non-Command Action underneath a Master from the supply, leaving it there.
Setup: Place one Master on top of each Kingdom supply pile.
That's a good point. I think changing the bonus to +$2 rather than cantrip would probably be better (and people can have it be non-terminal in their Capitalism games, if they want, since this is already capitalism-susceptible).WarlockYou say you want to avoid Deluded every turn, but you put this on a cantrip. Playing 2 Warlocks each turn to proc Delusion will be pretty easy.
Types: Action, Attack, Doom
Cost: $5
+1 Card, +1 Action. Choose one: each other player receives one of the set aside face-up Hexes, then flip it face-down; or flip one of the set-aside face-down Hexes face up and +$1. (You may look at the face-down Hexes at any time)
Setup: place 3 Hexes face up, set aside.
If you want it to be non-terminal, consuming all the Hexes first and then flipping them automatically would go a long way to preventing a single abusive Hex from being played (though it would scale even more strangely than it already does). I would say it would work better simply being terminal, though.
and unfortunately those were all the treasures you had in hand, leaving you with ten buys and no moneyAlso, if it weren't for that restriction, crowns could make Fortune even more insane - crown a fortune for 4x! Two crowns + two fortunes = 2^4 = 16x. And the ultimate absurdity - five crowns + five fortunes = 2^10 = 1,024x!I think comparing Fortune with TR and KC doesn't fundamentally work. After all, Fortune is also a card taking up a slot. Fortune doubles all the $ you have produced at the expense of one slot. Maybe something TR-like but equivalent would have to repeat all your played Action cards.
I think the point was exponential growth. Allowing Fortune to work more than once would have allowed exponential growth; in a way similar to how KC is exponential. It's just more direct with Fortune, you can literally see 2^n in the calculation for how much money you get when you play n Fortunes (if it weren't limited to once per turn). With KC, the formula is more complicated.
Fan Creation
Type: ?
Cost: ?
Set up:
Choose a kingdom card from Weekly Design Contest Thread. This is that card until the game ends.
"costing less than $5" would fix a lot of these problems but then it's just Sage that can hit a Poor House.I mean the issue is if one person has Goons and is playing it with Sleepwalker every turn and the other person can't get to $6 to even get a Goons in the first place.I guess that is true.
But honestly I think there are attacks that are more degenerate than Goons to be playing every turn, such as Mountebank or the Knights. While I don't think those games would necessarily be unbalanced they would probably not be very fun.
"Non-attack" seems like an inelegant restriction, I don't want it to be the right answer, but it might be.
Damned $2 Action - CurseActually mocked this one up because there's a lot of dominion card img generator syntax here.
Choose one:
+1 Card, +1 Action; or Trash a card from your hand.
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1% for each Damned in your deck.
If you have at least 3% in # tokens when you gain this, you may return 3# to trash this immediately. Otherwise, gain a Copper to your hand.
Burial Ground $2 Action - Curse
Trash a card from your hand.
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-2%
When you gain this, gain an Estate.
Setup: In games using this, replace the Curses with Burial Grounds (using the same number of Burial Grounds as you would Curses).
Warlock $5 Action - Attack - Doom
+ $2
Choose one: each other player receives one of the set aside face-up Hexes, then flip it face-down; or flip one of the set-aside face-down Hexes face up and +$1.
(You may look at the face-down Hexes at any time)
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Setup: place 3 Hexes face up, set aside.
My entry is a 5/5 split pile:Include width=250 (or a number of your choice) in the [ img ] tag. 250 works good for vertical cards, 300 for horizontal.
This is supposed to work such that you can't gain Demons until all the Dark Rituals are gone. If this wording doesn't accomplish this, please let me know how to fix it
P.S. The images from the shardofhonor tool are huge. Is there a way to make them show up smaller on the forum without manually resizing the files?
This may not be valid for this contest, but Ill throw it in anyway...
Faustian Pact (Event, $6)
Once per game: set aside a non-Duration Action card costing up to $4 from the supply. Move your Devil token to it. All of your curses gain the types and abilities of that card. In addition, each of your curses is now worth -2VP at the end of the game.
Not sure how balanced this is, but it certainly makes things interesting...
[...]The instruction of breath trash this is very important here, means it follows the main idea to give the player a decision. If you don't play it it is only an estate. If you play it you loose 2 VP but you have a one-shot-gold; maybe you need it in your last turn?
[...]QuoteBreath
Types: Treasure - Victory
cost: 6*
2 VP
$6
Trash this.
(This is not in the supply)
This is a super cool idea but i've got a couple reservations about it -[...]
- [...] You may want to consider having them be $2 -> $2 +1 Buy -> $3 -> $4
Trash thisReturn this to the supply, which would make them a little more even-keeled (ie, if you wanted to play with the biggest money, you wouldn't just buy curses right away)
[/list]
BTW the name in German is Lebenshauch which is dfficult to translate in English, maybe soul?
An Alternative are expressions like Odem or Brodem which are old expressions. But again it is difficult to translate.