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Messages - spineflu

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1051
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 07, 2020, 03:50:15 pm »
ah, expansion flavor text. gotcha. misread your comment.

1052
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 07, 2020, 03:16:14 pm »
"you’re like an elephant: you remember everything. And you’re afraid of mice" I wonder if this is means there's some kind of interaction between two cards called Elephant and Mouse (or Mice)?  Maybe they're a split pile?
Elephants being afraid of mice is a standard cliche. This is probably just a funny.

I believe the blacksmith who turns into a werewolf is the only time we've ever gotten an actual hint of card mechanics from the flavor text. Someone will correct me if I'm wrong.

clearly you've never had Rats irl.
They ate all my treasures, and all my estates.

1053
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 07, 2020, 02:14:52 pm »


Quote
Draft • $3@0+ • Action
+1 Card
+1 Action
Choose one: +1 Buy or Return @1
-
When you buy this, you may take up to @12 to gain a card to the top of your deck costing $1 per @2 you take from this (rounded down).

This is actually a riff on an old King Leon card that won contest #30; it uses a 2-to-1 debt overpay mechanic (and can assist with getting rid of the debt).

revised to clarify the debt-taking + card gaining are related - you cannot gain a $0 card by taking 0 debt (same deal as Stonemason); also revised so the debt amount is rounded down and odd numbers of debt don't just get you a blue dog nothing.

1054
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 07, 2020, 10:05:24 am »
So we have +$ as a token, +Action as a token, and now, +Card as a token (I assume that's how Horses will work). Now we just need +Buy as a token to complete the vanilla set.

unless Horse is a kingdom card that goes to the tavern mat and can be called at the beginning of a turn for +draw

edit: i guess it could also be a non-supply card. that'd make sense, with other stuff awarding horses.

1055
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 07, 2020, 09:40:32 am »
Well due to agreeing that the aforementioned Rowdy Patron is ummm kinda lousy I am submitting this instead.


But please tell me if this is not on the theme. I'm going for something a little different to overpay but I may have gone too far. I'm aiming for an optional cost effect that applies to all other cards really by letting you sack an action for +$1 basically.

I really like this - it's not supposed to have a once per turn clause on it, right? - for letting you really stick the landing on an engine game where you'd otherwise be leaving one province. I don't know if it's on theme but this should be a real card.

It is supposed to be an event right?

Also a copy-editing note - + Buys go before +$

Not sure if this will be my final submission, but I'll put it down for now.

Quote
Gnome
Action/Fate - $2+
+1 Action. Look at the top Boon; you may receive it. If you don't, +1 Card.
--
When you buy this, you may overpay for it. If you do, receive the top Boon once per $1 you overpaid.

I don't know if I'd ever overpay for this - of the boons only Flame's (trashing), Moon's (topdeck from discard), and River's (+Cards at end of turn) gift would be worth doing multiple times at the end of the buy phase, unless like... you want to silver flood or hog all the will-o-wisps or something. You may want to do the Blessed Village thing and give them at the start of next turn.

1056
Variants and Fan Cards / Re: Up to Date Guide to Fan Card Creation
« on: January 06, 2020, 10:14:48 pm »
really great work though Aquila. Knocked out the park.

1057
Dominion General Discussion / Re: Playing Mat?
« on: January 06, 2020, 11:46:43 am »
re: what's missing: a prince/horse traders/etc set-aside zone? a zone for durations that will leave play this turn vs durations that will stay out? Coffers, Villagers, Island, Pirate Ship, Native Village mats?

1058
Variants and Fan Cards / Re: WDC Outtakes and B-Sides
« on: January 05, 2020, 11:31:24 am »
Contest 56: Tokens Abound
I had a hard time designing for this one, in part because the -1 Card token doesn't stack and isn't terribly painful (so multiple -1 Card attacks don't really hurt), and because I felt hemmed in by the vanilla/trash/estate tokens having to retain their original purpose, which, I get the rationale behind - no one wants to relearn a signifier - but the original things that use them felt very .... idk like, they used the basis vector of the concept? The most simplified, stripped down version (with the possible exception of Seaway), and that made any attempt at expanding their purpose seem finicky or just broken.

Quote
Rite • $6 • Event
+1 Buy. Flip over your Journey token (it starts face up). If it's face up, gain a card costing up to $5; otherwise, each other player takes their –1 Card token.
The two effects didn't seem very related but this was also an attempt at making more "attack" events like Raid.

Quote
Exclusive Contract • $6 • Project
Move your +1 Buy token to an Action supply pile. (When you play a card from that pile, you first get +1 Buy). When another player gains a card from the pile with your + Buy token, they gain an Estate and a Copper to the top of their deck.
Junking attack project. I used a project for this (and my real submission) since you can't edit the functionality of the tokens themselves, you need a pointer to the token to signify where more functionality could be toggled on/off. I chose the + Buy token for this since that and trashing are two standard things that have a good chance of being missed in a random setup.

Quote
Improvise • $5 • Project
Move your Trash token to an Action supply pile. When you play a card from that pile, you may trash a card from your hand.
Auto-disqualified since it changed how the trash token was used.

Quote


Quote
Order • $4 • Event
Move your –$2 cost token to a non-Victory pile. If cards from that pile cost $0, gain a Carpenter and take your –1 Card token.
Quote
Carpenter • $3* • Action
You may gain a card costing up to $4. You may trash a card from your hand. If you did both, you may take the Hammer or Nails, then return this to the Carpenter pile.
(This is not in the Supply)
Quote
Hammer • Artifact
When you buy a card from the pile with your –$2 cost token, +1 Action and you may return to your Action phase.
Quote
Nails • Artifact
During your turn, cards cost $1 less.
[/quote]

Withdrew this because it had stuff that was frequently complained about like "why do i take my –1 Card token" (the answer is it's an additional price for unlocking additional functionality) and "i don't know if the Villa/Hammer effect is a good call" (i really don't either - I'd be interested to see how broken it could get).
It's got issues but it's water under the fridge.

Quote
Exclusive Contract mkII • $2 • Project
Move your –$2 cost token to a non-Victory kingdom pile with no –$2 cost tokens on it. Cards with another player's –$2 cost token cost $1 more during your turn
literally thought of this right now and i'm upset i didn't think of it sooner because this is way better than what i entered. the placement restrictions allow it to be used on kingdom treasures/night cards without screwing up the base treasures for anyone.

1059
Variants and Fan Cards / Re: Really bad card ideas
« on: January 02, 2020, 10:45:28 pm »
Minimalist
Type: Landmark
+3VP for every differently-named card in the Supply that you have 0 copies of
immediately debt-locks himself by donating his entire deck, still wins.

1060
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 02, 2020, 09:15:33 am »
changing my entry to Carnival

Quote
Carnival • $4 • Project
Move your + Buy token to an Action pile
(When you play a card from that pile, you first get +1 Buy).
When you buy a card from the pile your + Buy token is on, +2 Buys.

Modular buy splitter. If Seaway is around, you can change what splits your buys.

1061
Festival, Donate, Tomb. Buy and trash the entire coppers pile, have a deck with no green, and still win on vp tokens.

Why Festival? Surely Market or Squire would be better.
oh sure; those just weren't in the game I did this in, festival was.
although squire, drawing a handful of those you end up with the one more buy but fewer money than festival.

1062
Festival, Donate, Tomb. Buy and trash the entire coppers pile, have a deck with no green, and still win on vp tokens.

1063
General Discussion / Re: STAR WARS
« on: December 31, 2019, 01:30:22 pm »
Really? i nearly fell out of my chair laughing when
kylo ben jumped down the big hole and rather than doing like a power landing or slowing himself via the force or anything just smacked into the ground.

I don't think that was an intentional joke though.

1064
General Discussion / Re: STAR WARS
« on: December 31, 2019, 11:13:28 am »
i think comedywise (both intentional and unintentional) it was the funniest star war yet. babu frik was very good, and c3po had probably the first actually laugh-out-loud funny c3po line.

1065
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 30, 2019, 11:08:12 am »


I'm still umming and aahing about the cost. But I've improved the effect while mildly weakening the attack. However it now has the problem of obliging people to keep track of which of the two tokens it "moved" and I'm assuming you can move a token to the same pile it was on (counterintuitively).

can you edit the previous post with a link to this one and make it clear that the previous post isn't the finalized entry?

1066
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 28, 2019, 11:14:24 am »
one quick clarification @grrgrrgrr - can it be a regular card or does it have to be a sideways card like object?

1067
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 27, 2019, 04:56:57 pm »
Withdrawing this - it's got stuff yall're gonna complain about like "why do i take my –1 Card token" (the answer is it's an additional price for unlocking additional functionality) and "i don't know if the Villa/Hammer effect is a good call" (i really don't either - I'd be interested to see how broken it could get). New entry is gonna be downthread.



Quote
Order • $4 • Event
Move your –$2 cost token to a non-Victory pile. If cards from that pile cost $0, gain a Carpenter and take your –1 Card token.
Quote
Carpenter • $3* • Action
You may gain a card costing up to $4. You may trash a card from your hand. If you did both, you may take the Hammer or Nails, then return this to the Carpenter pile.
(This is not in the Supply)
Quote
Hammer • Artifact
When you buy a card from the pile with your –$2 cost token, +1 Action and you may return to your Action phase.
Quote
Nails • Artifact
During your turn, cards cost $1 less.

1068
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 27, 2019, 01:34:20 pm »
can we use more than one of the adventure tokens? also do we have to maintain all of the regular functionality for the trash/estate tokens or can we come up with new functionality and just say "don't use this with plan/inheritance"?

asking specifically on those two because everything else is pretty straightforward on how it works

1069
Variants and Fan Cards / Re: Price these cards...ongoing challenge.
« on: December 27, 2019, 08:52:39 am »
maybe it'd work better as a project, something like
"Until the end of your next turn, other players can not gain Action cards. 1VP"

Which gives you an action phase (on your next turn) to hit ppl with Swindler (the one VP is so that it's still useful as a project beyond that one turn). Still price it decently high though.

1070
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 26, 2019, 03:39:27 pm »
i think we make a sui generis extension of a day, considering the holiday.

1071
Dominion Online at Shuffle iT / Re: Bug with Tower?
« on: December 25, 2019, 06:23:42 pm »
don't remember if Ambassador was in a pile but Black Market was in the game so Ambassador was probably there.

1072
Dominion Online at Shuffle iT / Bug with Tower?
« on: December 25, 2019, 10:35:55 am »


I lost five points for having one card from an empty pile?
Game #33998207 on oregon.

1073
Dominion General Discussion / Re: Improving play at 3+ players
« on: December 25, 2019, 09:42:15 am »
if you're playing with any "player to your left" cards, make sure the player to your left is worse / better than you according to what card you're using (better = Possession / Masquerade; worse = Envoy).

1074
Variants and Fan Cards / Re: Price these cards...ongoing challenge.
« on: December 25, 2019, 09:37:57 am »
I'm not letting #3 into my game at any cost. It creates a lot of rules snarls.
it's literally just the same as Deluded; I priced it similar to when I was designing a druid-style hex-er.

1075
Variants and Fan Cards / Re: Price these cards...Challenges 1-3
« on: December 24, 2019, 08:28:12 pm »
1. A treasure that when played gains you two golds and six debt (but doesn't actually make money itself)
six debt
2. An action that gives you +3 cards with the drawback from Contraband (a player nominates a card you cannot buy)
$2
3. An action-attack-duration that says "+1 Action, Each other player can't gain actions while this is in play. At the start of your turn if this is in play trash it and gain a differently named card costing the same or less than this"
$6. Maybe $7.



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