tl;dr I played an IRL tournament in Denver, it was a lot of fun, and I won!
A few weeks ago, I decided it would be really fun to play in a live Dominion tournament, so I did a quick internet search for Denver Dominion Tournament, and came across info on Genghis Con XXXIII, being held in Denver. I investigated a little, and found there was indeed going to be a Dominion tournament there.
The tournament was held on last Saturday, the 18th. I went with my good friend John, with whom I've played most of the IRL games I've ever played (I do prefer Isotropic, but John never liked it). We had a lot of fun.
Tournament FormatThere ended up being 17 entrants for the tourney (it looked like it was going to be 16, but someone else joined in at the last minute, ruining the perfection of 4 tables of 4 players). Play was divided into five tables (three 3 player tables and two 4 player tables), and four rounds were played. Instead of elimination or round-robin, players were awarded points based on their place in a game; first place received 3 points for the round, second place 2, third place 1, and fourth place 0. This unfortunately resulted in every player at the 3-player tables being guaranteed a point, while players at the 4-player tables were not.
Victory point totals through the games were tracked and used as the tiebreaker for determining final rankings.
For each round, a random kingdom was selected from 2 Dominion sets, with 5 kingdom cards coming from each set. Each table played the same board for the round.
Round 1Base and Intrigue: Moat, Chancellor, Swindler, Workshop, Mining Village, Remodel, Adventurer, Duke, Harem, TorturerThis was the only three player game I played in the tournament.
I opened Swindler/Silver, looking to get a Mining Village/Torturer engine up, and both opponents opened Silver/Mining Village, and it quickly became apparent they bought Expensive Village, not One-Shot Grand Bazaar. Anyway, I drew $2 on turn 3 or 4, so I bought a Moat, figuring that Swindlers and Torturers were going to be the key players, and it proved to be an alright buy. I ended up with only 2 Torturers, but neither of my opponents got a real Torturer chain going either (I don't think anyone bought more than 2), and I focused on Treasure more than my opponents did. They did a little messing around with Remodel and Workshop, which seemed pretty silly to me. After my first Gold, I picked up Harems with $6. In the midgame, the Swindlers did mess with me a bit--Mining Village into a Remodel and 2 Silvers into Chancellors. The Remodel ended up being alright, turning an Adventurer (Swindled Gold) into a Province, and a late Torturer into a Duchy.
It ended up being close, but I felt relatively comfortable the whole time because I had picked up more Treasures than my opponents. The game ended on piles: Moats, Mining Villages, and Curses; first place, 39-34-25.
I even took pictures of my final deck for fun, here's what I had in the end:
5 Coppers, 4 Silvers, 1 Gold, 2 Harems, 2 Moats, 2 Chancellors, 1 Swindler, 1 Remodel, 1 Torturer, 4 Curses, 6 Estates, 3 Duchies, 4 Provinces.
Round 2Prosperity and Hinterlands: Duchess, Loan, Trade Route, Scheme, Spice Merchant, Talisman, Embassy, Ill-Gotten Gains, Mint, Rabble, Platinum and Colony includedAs soon as I saw this board, I knew exactly what I was going to do: 1 Embassy, 1 Gold and/or Platinum, IGG's, Silvers, and green. After I bought my Embassy, I got a fortunate draw, hitting a pretty quick Platinum. I decided I didn't need to bother with Gold, and would just rush IGGs, buying Province or Colony if I could afford it, then buying Duchies once IGGs were low enough.
None of my opponents were nearly as experienced as me (in fact, no one I talked to had played online before), and it was evident they did not realize the power of IGG. Some questionable decisions were made by my opponents, such as opening with Talisman, buying 2 Spice Merchants early, and buying nothing with $4 hands in the midgame.
Embassy+IGG provided smooth sailing, and I cruised to victory, 41-28-22-14.
Final deck: 1 Embassy, 5 Ill-Gotten Gains, 1 Platinum, a small pile of Silvers, a sizable pile of Coppers (I didn't spread them out when I took the picture, so can't tell exactly how many there are), 5 Curses, 3 Estates, 5 Duchies, 3 Provinces, and 1 Colony.
note from another game: my friend finished 3rd overall, tied in ranking points with the 2nd place player, who won the VP tiebreaker because in this round she apparently scored 90 points. I don't really see any way someone could score 90 here without some bad play from opponents...
Round 3Seaside and Cornucopia: Embargo, Haven, Pearl Diver, Fortune Teller, Menagerie, Horse Traders, Island, Harvest, Hunting Party, Merchant ShipAnother one where I almost instantly knew my plan of attack: Hunting Party+Horse Traders with some Islands for fun. Pretty standard Hunting Party build, and another case of the other players not realizing the full power of a card. An opponent's Fortune Teller helped cycle my deck fairly early on, letting me reshuffle right after buying my second Hunting Party instead of waiting a turn or two more. I got a big turn off pretty quickly, getting $10 and 2 buys, which I used on 2 more Hunting Parties before I started greening. At least twice, and I think it was three times, I bought Island+Province. With my Parties, I was scoring and shuffling every turn. In the late-ish game, after HPs had been exhausted (opponents caught on a bit after a while, but no one else had more than 2 I think), I drew $6 with 2 buys, and decided I didn't a second Gold, and went for Haven+Island. The Haven did help me at one point, setting aside an Estate to help my next turn HPs out. The Island, not so much. I ended up playing an Island to set aside 2 Islands rather than an Island and a Province.
Embargo was bought in the late game, and only played when there was one Province left, which I happily bought--I was even able to afford an Estate that last turn as well.
My biggest victory of the day, 47-30-28-11.
Final deck: 7 Coppers, 1 Silver, 1 Gold, 1 Haven, 1 Horse Traders, 5 Hunting Parties, 4 Islands, 1 Curse, 4 Estates, 6 Provinces.
Round 4Alchemy and Hinterlands: Crossroads, Fool's Gold, Jack of All Trades, Apprentice, Cartographer, Border Village, Apothecary, Scrying Pool, Familiar, Philosopher's StoneHaving won my first three games, I was feeling pretty pumped, but this board definitely had me the most worried. I ended up thinking that BV+Apprentice with a Jack or 2 for support would give me good Apprentice fuel, keep my economy up, and deal with the Curses moderately well. Turned out to not be so great...I only ever bought one Border Village, and I bought Province over it each time I drew $8. I did have enough Silvers that Apprentice-ing an Apprentice or BV did give me $8, but I probably shouldn't have neglected Familiar completely. 2 of the other players went for Familiars, but they didn't start dishing out Curses terribly quickly, so I thought I would be alright. 2 players went for Fool's Gold (one of which being the one who also bought the most Familiars), so that pile ran out quickly. The game ended after Curses, Fool's Golds, and Apprentices were bought out, and the winner had played...BM+Fool's Gold. I finished second with 5 points and the turns tiebreaker, 8-5-5- -3.
I was frustrated about losing to BM+Fool's Gold in a game involving Cursing, but he got a $9 hand very quickly and bought Provinces right away, which turned out to be a good move as the game ended so quickly. I also messed around with the simulator a bit, and discovered my own strategy was pretty dismal, though I suppose I could blame the simulator not playing Apprentice correctly :p
Anyway, I forgot to take a picture right away of my final deck, but I still pretty much knew it:
2 Jacks, 1 or 2 Apprentices at the end (since they fed each other during the game), 6 Coppers, a pile of Silvers (probably 7 or
, 7 Curses and 2 Provinces.
ConclusionWith 3 wins and 1 second place, I was tournament champion! I was given a choice for the prize: a copy of Hinterlands, or a Con-Cash thing; the tournament organizer owns a game store, so he provided the copy of Hinterlands, while the Con-Cash was the convention's award they were giving to all the event winners. Since I already own all the expansions, I went with the Con-Cash, only to discover it was redeemable for what can only be described as a lackluster selection. I ended up with $15 in gift certificates to a local game store, so
Hinterlands was awarded to second place, but the player that finished second actually had left very quickly and wasn't there to claim the prize, so it fell to third place, my friend John! But he doesn't own any of the sets, and never plays with anyone but me, so he let me have Hinterlands, which is going to end up going to my mother, who I got hooked on Dominion almost a year ago (she currently has Base, Seaside, and Prosperity).
That turned out to be a pretty long write-up, so I'll be impressed if anyone actually reads it all