Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - anordinaryman

Filter to certain boards:

Pages: 1 ... 11 12 [13]
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 11, 2019, 11:58:43 pm »
Hi! I have a few questions! The submissions are handled in-thread, right? I simply make a post with my submission?

For the particular "story" my traveller line tells, it would be nearly impossible to find art that lines up (you know, with the same person in each of these scenarios). Would it be worth it to mock up cards with image art potentially missing? Would I be penalized if I simply submitted each card as raw formatted text?

Thank you for the Challenge, the constrains inspired me!

Variants and Fan Cards / Re: Dominion: Dynasties
« on: May 09, 2019, 09:32:54 pm »
Commodore, I'm of an entirely different opinion.

I've been a lurker on this forum for years, and I finally created an account just so I could praise how brilliant Thane is. It's amazing in its simplicity and subtle complexity. Sure, it's a weaker 5, but not all 5s get to be Wharf.

It's weak in the sense that throne rooms are best in big engines, and in big engines, you tend to not often have cards in your discard pile. So its strength comes out in slogs or decks where you don't draw your deck, in which case your throne-room'd card might not make that big of a difference. But the best designed-cards doesn't mean the most-powerful cards. There's many situations where you'd pay 5 for a throne room anyway, and well, here is your thane. Honestly this is all very interesting to me, and I think it's a great card!

Thane also lets you play mid-turn gains without drawing your whole deck or putting it on top of your deck, which is a way cool. Iron-working a non terminal action, and then than'ing that action back to get a village could be handy. Plus, thane combos with hermit. It allows you discard cards that you want hermit to trash! And Hermit gives you mid turn gains you could play with thane! If only you had a village -- oh yes, madman helps there (of course if that's the only village, these kind of tricks may not be worth it).

Minion away a good non terminal because there was only one minion in hand in a minion deck? No worries, you can thane it back! Why not discard a tunnel or loyal hound on your turn? Play important actions your opponent rabbled or scrying-pool'd away for you? Yes. This card is great. One of my favorite fan cards I've seen.

Thane is a great card in that it leads to more interesting and fun games. Part of me used to wish chapel never existed so we would have to have more interesting non-vanilla trashing cards to take its place (like what happened with Poacher before it existed). Thane makes me wish throne room wasn't around so we'd have more cool cards like this. Excellent work.

Pages: 1 ... 11 12 [13]

Page created in 0.081 seconds with 18 queries.