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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 19, 2019, 03:46:57 pm »That's a good fix. I guess that "When you play a copy of that card this turn, discard it instead." would even undo the triggering of in-play effects.Gatekeeper (Action)
+5 Cards
Reveal your hand. The player to your left names a card from your hand.
You can't play any copies of that card this turn.
This combines ideas from Envoy and Contraband. It might be weak. You'll probably need a diverse deck to get something out of it.
The problem with this type of drawback is, what happens if a copy of the named card is revealed by Golem, Herald, or Venture? They would both try to force you to play the copy. So which card's rules get broken? Does "can't" override "must," or does "must" override "can't?" The former is the one that makes the most sense, but then what happens to the revealed Action you can't play? None of the other cards I mentioned address this issue.
Here's my suggested fix: Instead of "you can't play any copies of that card this turn," say "When you play a copy of that card this turn, ignore its instructions." Sure, while-in-play effects would still trigger, but those generally have a small enough impact without the top part of the card that this isn't anywhere near as big a problem as what I mentioned in my previous paragraph.
Thanks for the feedback - I hadn't considered that scenario! Your fix makes sense, so I will modify the card to the following:
Gatekeeper (Action) [$4]
+5 Cards
Reveal your hand. The player to your left names a card from your hand.
When you play a copy of that card this turn, ignore its instructions.