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851
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 29, 2020, 03:24:23 am »
My mistake. As it stands it is of course fine, being momost similar to Advisor (you net draw 1 but only get to keep the bad stuff ).

852
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 29, 2020, 12:36:09 am »
As it is strictly better than Smithy, it has to cost $5.

853
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 28, 2020, 03:19:59 am »
The condition for getting the Boon is revealing and discarding.

854
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 27, 2020, 01:19:01 pm »
ok - then I send this:



play tested several times
Dude, X-tra explicitly said that he considers only VP token gaining as a vanilla effect, not static VP values.

855
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 01:16:54 pm »
So I am a fool but I play and have fun.
So do we all, that's a trivial commonplace.

I had fun in my first Dominion games with Thief and Spy and even thought that the combo was great.
Doesn't mean though that the two cards did not deserve to land in the bin.
Seems, that you only play Donald's cards. You like judging without playing - ok.
No, I do play with non-official cards.
Yes, I and all other folks here do indeed write stuff about cards they have never played with. And it is immensely helpful to have your idea checked and commented on and further inspired by the input of other people.

Why else post here? I would never assume that any of my cards is so great that people immediately want to play with it.

856
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 11:24:45 am »
So I am a fool but I play and have fun.
So do we all, that's a trivial commonplace.

I had fun in my first Dominion games with Thief and Spy and even thought that the combo was great.
Doesn't mean though that the two cards did not deserve to land in the bin.

857
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 27, 2020, 10:27:05 am »
My experience is that treasures which draw are frustrating because you draw action cards you can't play.
That is why Ikon has a self-gaining mechanism similar to that of Magpie. But unlike Magpie, the self-gaining increases the strength of the card as the Treasure density of your deck rises.

858
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 10:25:34 am »
hm - please test principality and county
Sorry, but there are so many fan cards here that I don't see the appeal of playing with a card which looks bad in theory to me. If you could explain to me the ideas behind your design, and why you chose P cost for vanilla green, I am all ears though.
sorry: no testing - no judging (no personal attack from my side  :) )
We talk about cards here all the time without ever having played with them. That is the whole reason to post cards here, to get feedback.

859
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 10:18:10 am »
hm - please test principality and county
Sorry, but there are so many fan cards here that I don't see the appeal of playing with a card which looks bad in theory to me. If you could explain to me the ideas behind your design, and why you chose P cost for vanilla green, I am all ears though.

860
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 27, 2020, 10:08:33 am »
I like this a lot. Being on average a Treasure-Peddler, it is similar to LibraryAdventurer's Figurine. But whereas Figurine suffers from dominating Silver in money games, this is also useful in decks with a higher Action density (it should not be too high) and thus strategically more flexible.

861
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 10:05:22 am »
I seriously doubt that you tested these cards extensively given that they are more expensive than Vineyard yet don’t yields (that much) more VPs (if you mainly play 3P and 4P Vineyard is of course weaker).
How do you get this guess?
Just read the part that you did not bold: more expensive than Vinyard while giving less VPs than Vineyard does (on average). Naturally I assume that you did playtest them against, or did at least compare them with, the only official green card with P costs.

Vineyard can get away with being often better than Provinces because there is a huge difference between getting 8 or 16 Coins and 1 Potion. The former resources are useful for all kind of stuff, so a deck whose Coin production increases slowly has also benefits that increase slowly over time. Early you use Coins to build, later you use them to green.

Potion for Vineyard on the other hand is useless / wasting resources early in the game (the space for the Potion, spending the Buy on Vineyard, dealing with green early in the game) so you don't want it from the get-go.
That whole mini-game, that total lack of granularity of Potion, that non-linearity and regime change that occurs in Vineyard games from "Potion =  junk" towards "Potion = absolutely necessary" makes Vineyard such an interesting card.

I don't see the appeal of a bunch of standard Victory cards with Potion cost randomly tacked on for no apparent reason.

862
Variants and Fan Cards / Re: ALCHEMY 2
« on: July 27, 2020, 07:43:08 am »
I seriously doubt that you tested these cards extensively given that they are more expensive than Vineyard yet don’t yields (that much) more VPs (if you mainly play 3P and 4P Vineyard is of course weaker).

I have nothing against cards with P costs and play with several of such fancards myself. But only when they do not violate basic design principles like, the card will often enough be bought even when it is the only card with Potion costs in the Kingdom which implies that the card is strong enough to deal with an extra stop card.

Virtual Potion screws with that principle, i.e. the respective fan designer makes the downside of Potions weaker but then also makes the P costed cards he designs weaker.
I dare to be so blunt about this issue because I went myself down the virtual Potion rabbit hole. There is nothing down there and unsurprisingly so for the above mentioned reasons.

If you can explain to me the benefit of breaking basic design principles I am all ears though.

863
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 26, 2020, 01:15:49 pm »
I repeat what I wrote somewhere else about a similar card:

This does not work due to playtesting experience with Hovel:

Quote
Hovel is the only one that changed. Originally it was an action you could trash by discarding your hand. It turned out that trashing it turn 1-2 usually seemed like the correct play, even if you drew it with four Coppers. So that was no good.
http://forum.dominionstrategy.com/index.php?topic=4318.0

Also, even without this playtesting experience Bonfire would be a good benchmark for how good trashing 1 Estate in the opening would be. Or Island, which is one VP more but does not immediately put the Estate into nirvana.

864
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 26, 2020, 10:30:08 am »
CONTEST #82: 2 SCOOPS OF VANILLA, PLEASE
Create a card that has exactly 2 vanilla effects.
[...]
what about -1 ? Is this a „bonus” too (like a curse)?
... and what about + ?
Virtual Potions have obvious issues and negative VP tokens do not exist. You can emulate them via Exiling Curses or via giving each other player a VP token.
Why do virtual potions have obvious issues?
http://forum.dominionstrategy.com/index.php?topic=20123.msg824725#msg824725

865
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 26, 2020, 09:27:37 am »
CONTEST #82: 2 SCOOPS OF VANILLA, PLEASE
Create a card that has exactly 2 vanilla effects.
[...]
what about -1 ? Is this a „bonus” too (like a curse)?
... and what about + ?
Virtual Potions have obvious issues and negative VP tokens do not exist. You can emulate them via Exiling Curses or via giving each other player a VP token.

866
Variants and Fan Cards / Re: Just Some Random Cards: #55 - Deed
« on: July 25, 2020, 01:50:11 am »
Half Harems have very limited usefulness. As you rarely want Coppers, you nearly always only this when you want an Estate. The cost reduction is a neat idea, although it does of course not prevent you from trashing Estates (unless it is a Shepherd Kingdom).
But yeah, it can become quite a thing in Garden or Silk Road games.

867
Variants and Fan Cards / Re: Just Some Random Cards: #55 - Deed
« on: July 24, 2020, 02:28:19 pm »
This does not work due to playtesting experience with Hovel:

Quote
Hovel is the only one that changed. Originally it was an action you could trash by discarding your hand. It turned out that trashing it turn 1-2 usually seemed like the correct play, even if you drew it with four Coppers. So that was no good.
http://forum.dominionstrategy.com/index.php?topic=4318.0

Also, even without this playtesting experience Bonfire would be a good benchmark for how good trashing 2 Estates in the opening would be.

868
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 22, 2020, 12:39:22 am »
Well, relative to the original version this has an implicit extra Buy.

869
Variants and Fan Cards / Re: Just Some Random Cards: #53 - Chateau
« on: July 21, 2020, 05:06:24 am »
Looks similar in strength to Junk Dealer. Village is slightly worse than Peddler, trashing before drawing is slightly worse, digging for something more expensive is better than drawing.

870
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 20, 2020, 04:57:49 pm »
Yeah, it is not a biggie if those few Debt/Potion cards never appear in the Shop and it avoids all rule issues.

871
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 20, 2020, 04:54:17 pm »
Sure, the wording could be improved (indirectly: the clarification text is probably too long and thus should be put into a virtual rule document or FAQ) but the idea is pretty clear.
The again something like "You cannot Buy cards from this unless you have a Specialty Shop in play / unless you have at least 1 ." would be fairly short.

The other pragmatic solution to avoid funky rule issues is to never put cards with non-standard costs onto Shop.

872
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 20, 2020, 04:44:54 pm »
Either way, nothing stops a player who has never played a Specialty Shop from buying an Overlord from the Shop mat.
The rules of Shop do:
These 3 Kingdom piles can only be gained by being bought with .

The wording is not perfect but it is pretty obvious, and X-tra explicitly said so, that you need a Specialty Shop in play in order to be able to Buys stuff from Shop.
A rule like e.g. "you cannot buy cards from the Shop unless you have produced this turn" might make the whole Debt interaction thingy more clear.

His own example showed that you can still buy Overlord. That doesn't make sense because you don't use spheres to buy Overlord.
The point is that you need a non-zero amount of blue stuff in order to do anything on Shop.
That is what Shop says. And as always, stuff on cards or other game elements overwrites the general rules.

If you could Buy cards with Debt costs from Shop, it would make absolutely no sense at all. The whole idea of Shop (not a new one, plenty of fan cards play with this idea) is to have Kingdom cards that are "locked", that can only be gained if you have a particular card in play or jump through some other hoops. From this design idea the notion that you cannot Buy Debt cards unless you have a Specialty Shop in play emerges pretty naturally

873
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 20, 2020, 04:36:23 pm »
Either way, nothing stops a player who has never played a Specialty Shop from buying an Overlord from the Shop mat.
The rules of Shop do:
These 3 Kingdom piles can only be gained by being bought with .

The wording is not perfect but it is pretty obvious, and X-tra explicitly said so, that you need a Specialty Shop in play in order to be able to Buys stuff from Shop.
A rule like e.g. "you cannot buy cards from the Shop unless you have produced this turn" might make the whole Debt interaction thingy more clear.

About overpay, well, that is hyperobvious: you can only use the blue stuff for whatever you acquire from the Shop.

874
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 20, 2020, 03:41:56 pm »
    Cards with a in their cost… it’s touchy. I would be tempted to say that you need a Potion in play to buy these, but that would go against the statement saying that these cards “[…] can only be bought with ”. Maybe another wording could be employed to tackle this issue. Or maybe a simple note in the FAQ could explain that unusual situation. But as it is, I’m just going to rule that you can buy such cards with a Potion in play. Yeah.
    [/list]
    It is the most natural solution. The only other option is to not use cards with Potion costs for the Shop.

    I like the idea quite a lot. The only issue I see is the low granularity, i.e. to buy the good stuff from the shop you usually need two Speciality Shops.

    875
    Variants and Fan Cards / Re: Just Some Random Cards: #52 - Prospector
    « on: July 20, 2020, 03:31:03 am »
    This matters mainly because Prospector costs 2. A draw engine in which only the village and not the terminal can draw into further terminals does not run very well.
    I suggest something like skipping Green. It might be too good and push the card into Oracle territory but the current version is too weak.

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