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Variants and Fan Cards / Re: Card updating contest
« on: August 19, 2020, 05:11:02 pm »
There are only a dozen or so over- and underpowered cards but I like this idea.
That is a quite brilliant point about Ironmonger.“Okay, overall, all these choices seem to average around , so that’s what it should cost.”
Ironmonger also shows that this averaging-the-effects method doesn't necessarily make you arrive at a correct price. Depending on what it reveals, Ironmonger is either a Village+ (), a Peddler+ (), or a Lab+ (), which averages out to , which is higher than its cost (this is because you don't have full control over the effect, and the strongest effect is also the rarest).
When you just get to directly choose which effect your card has, then it has to cost at least as much as the maximum "effect-cost." In the case of Wager, you could just choose to always use the Lab- () effect, so it has to cost at least , even without the strictly-better-than-Village comparison. I'd even argue that Wager should actually cost , since Lab with is probably worth , and Wager is strictly better than that, enough so to probably cost .
Dude, it is a Village with an extra, non-mandatory option.First of all, this is strictly better than Village.
Second, even at $4 it might be too strong. If you had to spend the Action to draw it would be OK.
I don’t think it’s strictly better than Village.
A quick idea of a Forge variant for a late entry.This is strictly better than Forge yet massively cheaper. Scripted opening.
Smelting Pot
Cost
Trash at least one card from your hand. You may gain any number of differently named cards whose total cost is not greater than the total cost of the cards trashed.
I am so terribly sorry to post this so late, but I was still not satisfied with my entry, so I narrowed it to this:First of all, this is strictly better than Village.
Now, regardless if there still are some small hiccups with Wager V3, I'll leave it as is.
Looks like a fairly undesirable $2 to me. It is either a Villager-Necro or it is a terminal that trashes one card from your hand (actually it is slightly worse as you cannot trash anything after the first shuffle).I don't know; I feel like it might compare too favorable to Hideout at $4.Abbey
$5 Action
Choose one: +2 Villagers; or you may spend any number of Villagers to trash that many cards from your hand.
Quick new submission, how about this?
This could cost less.
Decksifters like Borderguard also draw. That is why it makes little sense to say that a handsifter is a decksifter. All sifters draw, the question is rather where they can DISCARD from, deck or hand.Forum sifts from hand, Statue untriggered aka Borderguard+Lantern sifts from deck.
Forum sifts from hand AND deck; since you draw first. Which is why Forum is much better.
One thing I'm never sure of in Castles games is whether to trash my Estates. On a lot of boards, trashing my estates early is a very high priority, since it improves my buying power a lot. In a game with, say, Crossroads, the estates are not so bad to have in my deck, so I probably won't trash them. In a Castles game, if I knew that I will be buying Opulent Castle, I wouldn't trash my Estates. But if I keep my Estates, and my opponent ends up getting the Opulent Castle, I've been playing with an unnecessarily weak deck for a long time for no benefit except the 3VP, which is a big mistake. How do you decide whether to trash your Estates?You always do. All that Opulent Castle does is to convert some Estates into Silvers which is not impressive.
You could argue that Border Guard with Lantern is the "inverse" of Advisor, i.e. you get the best out of 3.The problem isn't the payoff. It's the failcase. The non-activated effect is strong enough to be bought on its own, compared to Cartographer at 5.How can you guess "consistently"? Even if you only have 3 different costed cards in your deck (for example Statue as $4 for draw, some $5s for trashing/junking/whatever and Gold for payload), it is anything but obvious or clear that you can guess correctly most of the time.Statute (Action, $4)
+1 Action
Pick any number. Reveal the top 3 cards of your deck. If the total cost (in coins) of the revealed cards matches the number you picked, put the revealed cards into your hand. Otherwise, put one of the revealed cards into your hand and discard the rest.
No idea if this is the right price for the card. Might be too good for $4.
This is pretty busted since it's good even if you don't guess correctly. You can guess correctly pretty consistently with thinning too.
At the first glance, Menagerie seems much easier to pull off.Border Guard with Lantern for $4 does not impress me.I think it should be also compared with Advisor. There, the player gets 2 out of 3 cards, but usually not the best one.
How can you guess "consistently"? Even if you only have 3 different costed cards in your deck (for example Statue as $4 for draw, some $5s for trashing/junking/whatever and Gold for payload), it is anything but obvious or clear that you can guess correctly most of the time.Statute (Action, $4)
+1 Action
Pick any number. Reveal the top 3 cards of your deck. If the total cost (in coins) of the revealed cards matches the number you picked, put the revealed cards into your hand. Otherwise, put one of the revealed cards into your hand and discard the rest.
No idea if this is the right price for the card. Might be too good for $4.
This is pretty busted since it's good even if you don't guess correctly. You can guess correctly pretty consistently with thinning too.
Well, it is better worded and it has the correct spread of 2.I'm not really happy with my submission, and because it uses a sort of complex mechanic, I'm not likely to get it to a good point in the time alotted. I am going to be replacing it with this.You gotta phrase this as "costing less in Coins than".
I think that a difference of 1 is too small. I'd roll with 2.
mail-mi posted this card on this forum a while back. Seems awfully similar.
I'm not really happy with my submission, and because it uses a sort of complex mechanic, I'm not likely to get it to a good point in the time alotted. I am going to be replacing it with this.You gotta phrase this as "costing less in Coins than".
There are decks which use a mixture of terminal and non-terminal draw. But in my experience using only one source for draw power occurs more frequently.I don’t know, if it can only interact with terminal draw besides itself it seems weaker than Lab.
Maybe, but Laboratory is a quite strong $5 cost card (36/127 in the 2018 Qvist list). Early in the game, Accountant isn't of much use (but that was also true for the first version), but with a high enough Action card density, it can really shine. Accountant can for example play several Witches or Smithies, which Lab can't. Anyway, it is different enough and thus, if it is indeed weaker than Lab (on average), so be it.
I do not see any similarities. Burgh is a Megalopolis, i.e. a nondrawing village that potentially provides more Actions than Necropolis.Dammit! Yesterday, I worker on a card with a similar concept. I had about 5-6 different versions. All of them had this part:QuoteBurgh
Reveal and set aside any number of Action cards from your hand.
Play them in any order.
$2
ActionQuote+2 Cards.
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
First, my cards gave +1 Villager for each card revealed, until I noticed -when the text got too long/complex- e.g.Quote+2 Cards...that I don't need the "Villager" part and therefore any restrictions for massive hoarding of Villagers. My final version -ready for submission- was:
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
For each card revealed, +1 Villager.
If you took more than 4 Villager tokens this way,
trash this or one of the revealed cards.QuoteAccountantI don't have the "set aside", because I compared it with Golem, which doesn't have it either.
Action $4
+2 Cards
Reveal any number of Action cards from your hand
with “+X Card” in their text, where X is any number.
Play them in any order.
Then, I just saw your card....
True that. That makes the card interesting.I don't get this. You take a quadrillion Villagers and spend of all them when the game is about to end.But then, at Clean-up, you get a quadrillion Villagers back because you have that many unused Actions. I made the same mistake at first.
So it's potentially all the villages you're ever going to need for the game, after getting a few terminals first. But overindulge at your peril. I like the skill here...