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226
Dominion General Discussion / Re: Province / Colony Games
« on: December 26, 2011, 03:21:40 pm »
Can someone explain the lack of buying sea hags in this game to me? I don't understand it.

227
Dominion General Discussion / Re: Cards You Horribly Misjudged
« on: December 20, 2011, 09:47:39 am »
I had always thought Ambassador and Masquerade were pretty useless, until I came on here and found out they were actually two of the best cards. It was very confusing.

228
Dominion General Discussion / Re: Engine Building Question
« on: December 17, 2011, 03:52:45 pm »
Thanks, this has been quite helpful =)

229
Dominion General Discussion / Re: Engine Building Question
« on: December 17, 2011, 03:09:43 am »
Is there any way to get a log of the game before councilroom updates? And after you're off of the page of the game, I suppose.

Well, doesn't matter, CR updated now, my goodness did I get crushed:

http://councilroom.com/game?game_id=game-20111216-153742-288ca246.html

I didn't pay nearly enough attention to the ambassadors, and kept drawing Woodcutters I couldn't play. Just really poorly played all around =\

230
Dominion General Discussion / Re: Ignoring actions
« on: December 16, 2011, 07:35:24 pm »
I'll propose this:
  • Native Village
  • University
  • Fishing Village
  • Loan
  • Scheme
  • Village
  • Quarry
  • Talisman
  • Throne Room
  • Walled Village

it's...it's beautiful.

231
Dominion General Discussion / Re: Engine Building Question
« on: December 16, 2011, 07:14:00 pm »
My opponent started the same (ambassador/silver) and then got a lot of highways/markets, a lab and a goons and managed to string them all together far better than i and bought 3 provinces in a turn two turns in a row.

232
Dominion General Discussion / Engine Building Question
« on: December 16, 2011, 06:45:48 pm »
All right, so I just played in a game with:

Goons
Highway
Laboratory
Market
Bazaar
Workshop
Ambassador
Other various cards

How does one go making an engine with all this? There are just so many possible cards and I have no idea which ones to begin with or end with or anything. I tried going Highway/Workshop at the beginning to be able to gain lots of the 5 cards quickly but it completely failed.

233
2011 / Re: Schedule and Results: 2011 DominionStrategy.com Championships
« on: December 16, 2011, 10:46:21 am »
Excited to see what happens between WanderingWinder and allfail, #7 vs #16 on the leaderboard. Should be an interesting match.

234
Dominion General Discussion / Re: How good are these combos?
« on: December 15, 2011, 04:22:26 pm »
Could we settle on

1. Workers Village is probably the best card with which to buy Peddlers

...No?

I don't know why that would be the case at all.  What has Worker's Village got going for it that other sources of non-terminal +buy don't?

I mean, non-terminal +buy is a somewhat thin list of cards.  I think this is exhaustive:

Grand Market
Market
Festival
Worker's Village
Hamlet
Pawn
(hahahah, double-activated Cities, BUT SRSLY FOLKS)

So, of that list, you could probably argue that Market and Festival, and certainly Grand Market, are just too late-blooming to support a mainly-Peddler strategy.  And Pawn, if it gives you +buy and is non-terminal, lacks +card.  But what's WV's got that Hamlet doesn't have?  Well, card advantage, I suppose.  But Hamlet in return has a lower-price point, which is to say that if you go Hamlet->Discard Estate for +buy, you can reasonably buy 2x more Hamlets, while WV is not going to let you buy 2x WV's.

But more importantly, I just wouldn't go WV->Peddler unless there were terminal actions that I was going to use the WV's +actions for.  Not that that's a terribly high bar (some useful terminal action), but on its own, it doesn't look like the best Peddler enabler to me.

Apologies, I should have said best at buying peddlers. As in, if someone told you go and buy the 10 peddlers as fast as you using one other card, I would probably choose WV. Although you make a compelling case for Hamlet. Of course, whether you SHOULD go and try and buy all 10 peddlers in a game, WV or not, is a completely different question, and I would guess the answer is often no.

235
General Discussion / Re: Dominion intrudes on real life
« on: December 14, 2011, 11:04:57 pm »
http://www.contrabandmovie.net/?__source=ggl|contraband+trailer|Brand|G_Contraband&sky=ggl|contraband+trailer|Brand|G_Contraband#/home

What card should we make Mark Wahlberg unable to get?

236
Dominion General Discussion / Re: Boneheaded plays
« on: December 14, 2011, 07:11:35 pm »
Based an entire strategy on going Stables/BM, took forever to get to 5 because of bad luck, and then when I finally did I bought a Saboteur instead of a Stables on accident. Game was essentially over when that happened.

237
Dominion General Discussion / Re: How good are these combos?
« on: December 14, 2011, 07:09:04 pm »
I have this nagging feeling that I *must* be missing something, as Elyv and WW are both significantly better players than I am (and WW is more skilled with the simulator to boot), but...

I tried simulating WV/Peddler/Mountebank and WV/Peddler/Witch, and they both lose to their respective BM+2X strategies. Tweaking the buy rules gets me close, something like 49-46, but still on the losing side (and, perhaps I'm interpreting this incorrectly, but it seems like if buy rules make a big difference that makes the strategy harder to play correctly).

I did find that WV/Peddler/Chapel and WV/Peddler/Steward both thrash BM pretty soundly, but that's not too surprising since BM doesn't really benefit much from trashing. WV/Peddler/Warehouse and Cellar seem to be pretty good too.

So I think I would feel comfortable saying that this is a reasonable combo on a board with good trashing or good sifting (I bet it's pretty good with Spice Merchant, Stables, and Cartographer), but it's not that great otherwise. That is, in the context of the original question, Embassy/FG and Governor/Militia you can pretty much just buy a bunch of those cards and ignore the rest of the board, and you'll likely be at least competitive (my definition of a combo). Not so with WV/Peddler.

Again, I have a nagging feeling that I'm missing something. Please tell me what it is!

Could we settle on

1. Workers Village is probably the best card with which to buy Peddlers

2. WV/Peddler can be very effective in heavy trashing games and probably not much else


I am also a much worse player than everyone else here, so feel free to prove me wrong =P

238
Dominion General Discussion / Re: How good are these combos?
« on: December 14, 2011, 06:39:58 pm »
worker's village/peddler is amazing, especially if there's a non-terminal at 4 or 3.
Hm. I'm not sold on this. Unoptimized, a WV/Peddler bot gets wrecked by BM. This jives with my experience, which is that without trashing, by the time you connect a bunch of worker's villages, you're in a big hole, and even once you get a bunch of peddlers, when you start greening, cantrip engines clog up pretty fast.

Adding draw or attacks doesn't help:

WV/Peddler/Militia loses to Militia 42-53
WV/Peddler/Smithy loses to Smithy 43-51

If there's trash-for-benefit on the table, though, WV/Peddler is really strong, and wildly underestimated by the simulator.

(Caveat: It's entirely possible I just don't know how to tweak the simulator properly.)

But probably there's SOME other action that helps you out. Though I agree that it really depends on the strength of that action.

Yeah, the one game where I got absolutely destroyed by this combo, there was a lot of good trashing. He bought all the peddlers in a few turns with Workers Village and then got to play a majority of them each turn. I suppose you could say that Workers Villages are one of the best possible cards to buy peddlers with, but peddlers just aren't that amazing of a card to begin with.

239
Feedback / Re: Future DominionStrategy tournaments?
« on: December 14, 2011, 03:08:03 pm »
Double elimination could be interesting. Don't some tournaments have a winners and a losers bracket?

240
Feedback / Re: Future DominionStrategy tournaments?
« on: December 14, 2011, 02:41:18 pm »
I like the idea of a yearly tournament. It takes a while for the whole thing to take place, and I think after a while doing twice a year would be tiring.

The main problem I had with this tournament was the feeling that I didn't get to participate much at all. (though my opponent being a badass didn't help with that) I think either having two tournaments, one for higher levels and one for lower levels, or having a pool play round one might be interesting, though more difficult to set up. Something that allowed me to play more than one opponent.

241
Dominion Articles / Re: Not Combos -- Cards that don't work well together
« on: December 12, 2011, 11:59:50 am »
Torturers are pretty bad when your opponent is using JOAT. Just had a game where my opponent had 3 torturers used in one turn, I discarded down to my one card, got a curse with the 3rd torturer, drew back up to 11, trashed the curse and bought a colony.

242
Dominion General Discussion / Re: Greatest Isotropic Moments of 2011
« on: December 12, 2011, 10:02:45 am »
Heh, I had the exact same Pirate Ship/Tunnel thing happen to me, except my opponent quit 5 turns later instead of right away. I have no idea what game it was in though, and I doubt having the same exact thing would be too interesting.

243
Partially because I just want to see more interesting discussion, partially because I figure I'll probably end up hovering around level 30 some day. So what separates the two?

244
Dominion General Discussion / Re: How good are these combos?
« on: December 08, 2011, 05:52:14 pm »
Interesting, thanks for showing those games. How many turns is generally indicative of a good combo?

245
Dominion General Discussion / How good are these combos?
« on: December 08, 2011, 05:32:00 pm »
Embassy/Fools Gold

Workers Village/Peddler

Governor/Militia or Margrave

These are things I've noticed seem to work relatively well together and I was curious what general public/scripts had to say about if they're actually any good or not.

246
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 22, 2011, 10:25:59 am »
Forge!!!,

US Central Standard Time

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