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Variants and Fan Cards / Re: Really bad card ideas
« on: February 21, 2019, 02:30:24 pm »
A Project (needs a good name):
Cost:
Each turn, at the beginning of your Buy phase (before playing Treasures), conduct as many auctions as you wish.
Extra rules:
In an auction, you reveal a card from your hand and name a number. Then other players take turns bidding or passing. If they bid, and are the first bidder, they call out a number greater than or equal to your number. If they are not the first bidder, they call out a number greater than the previous number called out. If they pass, they will not be able to bid for the rest of this auction. Bidding continues until everyone passes. If nobody bids, nothing happens. Otherwise, the player who bid highest gains the card from your hand, you take a number of Coffers equal to the highest bid, and they take an equal amount of Debt.
Cost:
Each turn, at the beginning of your Buy phase (before playing Treasures), conduct as many auctions as you wish.
Extra rules:
In an auction, you reveal a card from your hand and name a number. Then other players take turns bidding or passing. If they bid, and are the first bidder, they call out a number greater than or equal to your number. If they are not the first bidder, they call out a number greater than the previous number called out. If they pass, they will not be able to bid for the rest of this auction. Bidding continues until everyone passes. If nobody bids, nothing happens. Otherwise, the player who bid highest gains the card from your hand, you take a number of Coffers equal to the highest bid, and they take an equal amount of Debt.