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Messages - hhelibebcnofnena

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326
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 12, 2019, 05:10:11 pm »
I will post an image and name later, but for now:

Cost: 5

When you draw this, you may reveal this and set it aside. If you do, +2 Cards and return this to your hand.

I figure it's basically just a Reaction version of Lab, so it should cost 5. It's not identical, though. There are situations where it's worse and situations where it's better.

"When you draw this" triggers have been discussed before; the issue is accountability... by the time you have drawn it; it's in your hand, mixed with the other cards. How do you show if it was a card you just drew, or one that was always in your hand? Also, when is it worse than Lab?

I feel that other people have done a good idea addressing your second question. For your first question: maybe it could have a different back, like Stash?

327
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 12, 2019, 03:40:24 pm »


I figure it's basically just a Reaction version of Lab, so it should cost 5. It's not identical, though. There are situations where it's worse and situations where it's better.

Version 2: added "at the start of your next clean-up phase" to prevent secret chamber loops.

328
Dominion Videos and Streams / Re: Dominion: Up the Ladder
« on: June 11, 2019, 05:19:34 pm »
Clickbait! You say there are sneaky pileouts but houdini doesn't do one of those at 7:10.

EDIT: You say there are questionable plays so Ok I can buy that.

There are definitely sneaky pileouts in some of the other videos in the series.

329
I doubt it; it's a promo so it probably won't require any extra materials (like Coffers or Villagers). If it does play into Renaissance themes, I would expect that to mean it has an Artifact.

Schwerin Cathedral
Action/Duration - $3
Now and at the start of your next 2 turns, set aside a card from your hand. Once you have set aside 3 cards this way, trash them. If all 3 cards were copies of each other, take the Holy Blood.

Holy Blood - Artifact
Worth 3VP if you have this at the end of the game

I would say "have the same name" instead of "were copies of each other".

330
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 07, 2019, 12:23:46 pm »
I think "at the start of cleanup" is probably the best way to go with this one. It doesn't seem ambiguous at all to me, any more than "at the start of your turn".

331
Because Estate costs €2 and Villa provides only one coin? You don't need if you already have enough coin in your Buy phase.

Merchant Guild also works for this.

332
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 07, 2019, 11:12:30 am »
(*) if this doesn't seem intuitive, I could change the rule to "At the start of your Clean-up phase, before you discard anything, remove tokens from here: for each token removed, you may trash a card from your hand or from play." The current wording feels simpler.

I feel that this wording would be necessary. "Trash a card" is ambiguous; no official card says this without specifying the "from".

Do you think the "before you discard anything" is necessary? Or is that implied by the "start of your Clean-up phase"?
If you want to prevent confusion, you can use "at the end of your Buy phase" as it is more or less the same window as the start of Clean-up.

Not with night.

333
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 06, 2019, 10:44:01 pm »
(*) if this doesn't seem intuitive, I could change the rule to "At the start of your Clean-up phase, before you discard anything, remove tokens from here: for each token removed, you may trash a card from your hand or from play." The current wording feels simpler.

I feel that this wording would be necessary. "Trash a card" is ambiguous; no official card says this without specifying the "from".

Do you think the "before you discard anything" is necessary? Or is that implied by the "start of your Clean-up phase"?

It's implied.

334
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 06, 2019, 04:28:55 pm »
I noted, that opening Dowser + Fool’s Gold is totally broken and this was the best Inheritance target ever. So there is the updated, defused version:

Dowser
Type: Action
Cost: <8>

+1 Action
Reveal the top 4 cards of your deck. Put the Coppers, Estates, Shelters, Heirlooms and Dowsers into your hand. Discard the rest.



It's still broken. You can still open with it, and in the early game, it's effectively +4 Cards +1 Action.

335
Variants and Fan Cards / Re: Really bad card ideas
« on: June 06, 2019, 03:39:40 pm »
Aspiring Scholar
Action - $5
+7 Cards.
Discard your hand.

Guide version: Misguided Guide

336
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 06, 2019, 12:31:49 pm »
Here's my current submission:

A couple of notes
1) The setting aside happens in the same way as possesion; you don't get the card back until after cleanup, meaning you will not be able to draw them.
2) The setting aside happens on all turns including your opponents (or between turns for donate), but putting it into your discard pile (or trash) happens at the end of your turn only.
3) This will work if you trash cards on your opponents turn via knights, swindler, saboteur, bishop, etc. (as far as who counts as the trashers owner; follow the already established rules).
4) Each player has their own set aside area; this is not one communal pool. In other words, you're not gaining cards you're opponent trashed.
5) This can be used to get trash for benefit without actually trashing.
6) This excludes cards trashed from the supply,or else salt the earth can become way too crazy sometimes.
7) Taking a cue from Aquila, I made this an edict.

I assume the "not from the supply" is just to avoid weird Lurker interactions? It could also be read as "you only set it aside if it doesn't have a supply pile". I would change the wording, assuming my interpretation is correct, to "when you trash a card from your hand", to avoid ambiguity.

337
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2019, 11:30:27 pm »
Small wording change suggestion for Pile of Dung:

When this is trashed you trash this, put it back into your hand.

Small change, but it would make it consistent with Fortress.

338
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2019, 07:41:23 pm »


That's a very interesting concept. It wouldn't work quite as well IRL, but as an online only card, I think it would lead to some interesting new strategies.

339
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2019, 05:35:04 pm »


The idea behind this was to add a penalty for trashing too much. However, games w/o trashing aren't usually quite as fun, so I also wanted to include a built-in way to trash that avoided the penalty. Probably changes the game a lot more than the already-existing Landmarks, but I figure that anything that makes Chapel skippable on a regular basis would have to be.

340
You may set aside a card from your hand.

At the start of your next turn, trash the set aside card. +1 per 1 it costs.

--------------------------

I'll take delayed Salvager for $200, Alex.

Probably too weak for .

341
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2019, 01:49:58 pm »
Just some minor feedback for future judges -- please include links to the entries when judging comes around. It's a pain in the @ss to look back and find every entry to know what you're talking about, especially when some people don't have easy-to-spot, fancy mockups for their cards.

I'm guessing I'm not the only one, but I don't know how to link to the entries.  I don't speak computer. I haz the dumb when it comes to tech

This is something I figured out the other day, actually.
[ url=<insert url for what you want to link to here>]<insert text for the link>[ /url]
To find the url of an entry, go to where that entry is located, and click the link at the top of the message where it says "Re: Weekly Design Contest Thread" (for example. It will say whatever the thread name is.) Then copy whatever is in your url bar (I don't know what it's called).

342
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2019, 10:15:23 am »
Is 48 hours after the post announcing the winner a reasonable amount of time? That would be tomorrow at 1:06 AM my time zone (EDT or UTC-4). Or is that too generous? Should it be 36 hours?

343
It's worth pointing out that we're talking about the fringe case of more than 2 players and the presence of a cheap card that causes you gain something else when you buy it.

I almost never play with just 2 players. There are some games that are fun with 2, but Dominion usually isn't one of them IMO.

3 or 4 players is nice provided the players don't start complaining when they inevitably have to wait for their turn. The people I would normally play 3P with don't fit that requirement so I only play 2P. But when I do get the chance to play 3 or 4 player Dominion with other people, I enjoy it.

344
Schwerin Cathedral
Action, $3

Trash up to 3 cards from your hand.
At the start of your next turn, trash the same number of cards from your hand.

To cater for people like me with attention issues, I would phrase this as:

Place up to 3 cards underneath Schwerin Cathedral.
At the start of your next turn, trash these cards and an equal number of cards from your hand.
Schwerin Cathedral remains in play until next turn's cleanup phase.

If we're changing the wording:
1. Change "place" to "set aside".
2. Change "Schwerin Cathedral" to "this" (set aside up to 3 cards underneath this)
3. You don't need the remain in play clause.

345
Dominion General Discussion / Re: Interview with Donald X.
« on: June 02, 2019, 09:06:35 pm »
Are there any outtakes which got to the table for playtesting, but which you wonder why you ever considered them in retrospect?

346
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 02, 2019, 07:46:26 pm »
There are very, very few times the while-in-play effect is NOT a benefit.
The notion that self-junking yourself with FOUR coppers is most of the times beneficial is utterly ludicrous. There is no way to support any kind of engine play with that. All that a Copper-thick deck can achieve is Gardens (Duchy/Duke is unlikely) and perhaps provide economy in a Kingdom with junkers and no trashers. The likelihood of such Kingdoms occuring is extremely small.

That's the when-played effect.  Gubump was referring to the while-in-play effect, which is the replacement of cards gained on other players turns with Copper. Usually the card you would be replacing is a Curse, and replacing Curses with Coppers is a benefit.

347
Throne room -> Throne room -> Throne room -> Throne room -> Throne room -> Throne room -> Leprechaun.

Play 6 cards then Leprechaun. Buy Bonfire (or Mandarin if you have an action-treasure) to remove 1 card from play.  Buy Villa, play Leprechaun.

Those were my first two thoughts as well. If you want to get even more Wishes, as a change to the first method, you could replace some Throne Rooms with Processions

348
Dominion General Discussion / Re: The bad luck thread
« on: June 01, 2019, 11:09:44 pm »
When I didn't have any Coppers in hand:

C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.

Why is that bad luck? You could take a Copper, improving your next-turn hand, and still have a Copper to trash next turn. Or am I missing something?

Border Guard discards the other cards. He takes a Copper and discards a Copper and a Moneylender, preventing him from being able to trash a Copper with his Moneylender next turn.

Oh, right.

349
My brother's girlfriend noticed that some Dominion expansions have a recommended age of 13+, while others have 14+. Does anybody have any idea why?

I don't know why they have recommended ages that high in the first place. I saw someone who I know to be in kindergarten playing a Prosperity game with his dad once, and he built up a decent deck-drawing engine.

350
Dominion General Discussion / Re: The bad luck thread
« on: June 01, 2019, 10:31:09 pm »
When I didn't have any Coppers in hand:

C plays a Border Guard.
C gets +1 Action.
C reveals 2 Coppers and a Moneylender.

Why is that bad luck? You could take a Copper, improving your next-turn hand, and still have a Copper to trash next turn. Or am I missing something?

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