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Variants and Fan Cards / Re: Dominion Exhibition mini set
« on: January 16, 2019, 04:28:15 pm »
Witch doctor looks good
Like a Ruined Market Event $0
You may spend an Action token to discard a card from your hand. If you did, +2 Buys.
Like an Abandoned Mine Event $0
You may spend an Action token to discard a card from your hand. If you did, +
Like a Ruined Library Event $0
You may spend an Action token to discard a card from your hand. If you did, +1 Card
Like a Ruined Village Event $0
Discard a card from your hand.
Like a Survivors Event $0
You may spend an Action token to discard a card from your hand. If you did, look at the top two cards and either discard them both or put them back on your deck in any order.
Like a Tactician Event $5
You may and must buy this Event in your Action phase. If you do, discard your hand, gain a Villager and a Marketer, and at the start of your next turn, +5 cards.
You could have left it like that. It looks sort of magic-likewhy is Aktion spelled like that on warlock?Because i am german and i am using my own template. Sometimes i forget to translate - have changed the type. thanks
The wording on lemon shark is strange at least below the line
Like a PeddlerMarketer?
Project
Cost: $8*
When you shuffle your deck, take a Coffer.
(* - Costs $2 less for each Action card in play, but no less than $0)
Like a Market
Project
Cost: $6
When you shuffle your deck, take a Marketer and a Coffer.
ArchchancellorChancel token?
Project
Cost: $5
When you shuffle your deck, take two Coffers and a Chancel token.
Would be great with cards with trashing when all you have is good cards. you could forge every thing and then get all your cards back.Back when, I had the idea that in multiplayer games, Possession could be an Attack applying to the first other player in turn order that is affected by it (i.e. if your left neighbor reveals Moat, you just possess another player, similar to the updated Masquerade). This would mitigate the swingyness somewhat, but probably not enough.
You could have it so that if everyone reveals a Moat it circles all the way around and you Possess yourself. At least then you'd get the extra turn
Misappropriationwhat's the cost?
Project
At the start of your turn, gain a Curse to gain a non-Victory card.
Mortgaged CastleWhere would the Alchemist's Castle, and Mortgaged castle fit in the stack? It says from lowest to highest. I'm assuming Ostentatious Castle would be at the bottom because it costs twelve
11D
Victory - Castle
Worth 6 VP
When you gain this, gain a Victory card that is not a Castle.
Ostentatious Castle
$12+
Victory - Castle
Worth 7 VP
When you buy this, you may overpay for it. For each $1 you overpaid, +1 VP.
Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP
Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.
Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.
Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
Mortgaged CastleWhere would the Alchemist's Castle, and Mortgaged castle fit in the stack? It says from lowest to highest. I'm assuming Ostentatious Castle would be at the bottom because it costs twelve
11D
Victory - Castle
Worth 6 VP
When you gain this, gain a Victory card that is not a Castle.
Ostentatious Castle
$12+
Victory - Castle
Worth 7 VP
When you buy this, you may overpay for it. For each $1 you overpaid, +1 VP.
Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP
Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.
Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.
Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
So the cheapest Castle is $3, but why stop there?Alchemists castle doesn't have a worth so it isn't a victory
Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP
Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.
Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.
Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
But you have to have seven on handVassal Party
Event
Cost: $7
+1 Buy
Put your deck in your discard pile. Set your discard pile aside. +$2 for each card set aside. At the end of your Buy phase, discard the set aside cards.
Isn't this simply a much, much stronger Philosopher's Stone?
Your quote says that a Potion must be in the cost. There is a Potion in three Potions.WHere will you ever get without killing your deck?
It's a Ruins...
Face Palm
Just saying, the Dominion: Alchemy rules say:QuoteAfter you choose 10 Kingdom cards for the Supply, if any of them have [P] in the cost, add the Potion pile to the Supply.
So it’s entirely possible that there won’t even be Potion in the Supply because the card doesn’t actually cost [P]
That's what I was trying to find out. is it a lost city?More exactly, the first time they play an Action card on their turn, it's affected twice over. But that effect is identical to it being affected only once.
Actually, you could argue being affected twice would turn it into a Lost City. The second time you ignore the card's instructions, you'd still have the +1 Card +1 Action from the first time because that isn't on the card's instructions.
My personal favourite promo, for what it's worth, is Prince. A nifty effect, but a price so high you've got an interesting decision to make: will buying it let you gain at least one extra Province?I meant the USD cost on BGG not the cost to get the card in your deck
I mean Base set (1st or 2nd) Intrigue (1st or 2nd) and all the others I won't list. If you buy big box II It counts as both Base set and Intrigue because it has the cards from bothWho has all the expansions?We the short answer is ... I do, but not REALLY, because if you include the 2nd Editions, Big Boxes, Special Editions and Non-English versions, I suspect only Donald X might be the only one. And I doubt anyone has that kind of money.
Basically anything that it would make sense for Moat to block, is my impression. So for example, Ill Gotten Gains could be an attack, but couldn't be blocked since it doesn't attack when played. On the flip side, Council Room could be an attack but it wouldn't usually make sense to block it.Also, maybe council room should be an attack because lighthouse would stop the draw. That would be interesting