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Messages - LittleFish

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301
Variants and Fan Cards / Re: Dominion Exhibition mini set
« on: January 16, 2019, 04:28:15 pm »
Witch doctor looks good

302
Variants and Fan Cards / Re: Werewolf without Hexes
« on: January 16, 2019, 04:27:04 pm »
You could make a multi card pile, one for each hex. the only problem with that is that if the one for misery is on the top, after 2 uses it's useless

303
How do we know this isn't a virus? I'm just a little paranoid and the computer keeps saying "This file will harm your computer" when I click download

304
Dominion General Discussion / Re: Bane Marker
« on: January 16, 2019, 04:09:21 pm »
It's a card sized thing. The young witch is around the same size as on the card

305
Variants and Fan Cards / Re: Really bad card ideas
« on: January 16, 2019, 04:06:55 pm »
Clock
Action
+ 1 Action
If it's exactly...
1:00- + 1 card +1 action
2:00- + 2 cards +2 actions
3:00- + 3 cards +3 actions
4:00- + 4 cards +4 actions
5:00- + 5 cards +5 actions
6:00- + 6 cards +6 actions
7:00- + 7 cards +7 actions
8:00-  + 8 cards +8 actions
9:00- + 9 cards +9 actions
10:00- + 10 cards +10 actions
11:00- + 11 cards +11 actions
12:00- + 12 cards +12 actions

306
Variants and Fan Cards / Re: Really bad card ideas
« on: January 16, 2019, 07:55:36 am »
Like a Ruined Market Event $0

You may spend an Action token to discard a card from your hand. If you did, +2 Buys.

Like an Abandoned Mine Event $0

You may spend an Action token to discard a card from your hand. If you did, +

Like a Ruined Library Event $0

You may spend an Action token to discard a card from your hand. If you did, +1 Card

Like a Ruined Village Event $0

Discard a card from your hand.

Like a Survivors Event $0

You may spend an Action token to discard a card from your hand. If you did, look at the top two cards and either discard them both or put them back on your deck in any order.

Like a Tactician Event $5

You may and must buy this Event in your Action phase. If you do, discard your hand, gain a Villager and a Marketer, and at the start of your next turn, +5 cards.

couldn't it be spend an action?

307
Variants and Fan Cards / Re: Warlock
« on: January 16, 2019, 07:52:36 am »
why is Aktion spelled like that on warlock?
Because i am german and i am using my own template. Sometimes i forget to translate - have changed the type. thanks
You could have left it like that. It looks sort of magic-like

308
Variants and Fan Cards / Re: Dominion Wild Lands
« on: January 15, 2019, 06:10:37 pm »



The wording on lemon shark is strange at least below the line

309
Variants and Fan Cards / Re: herw's cards
« on: January 15, 2019, 06:03:59 pm »
why is Aktion spelled like that on warlock?

310
Variants and Fan Cards / Re: Really bad card ideas
« on: January 15, 2019, 05:56:19 pm »
Like a Peddler
Project
Cost: $8*

When you shuffle your deck, take a Coffer.
(* - Costs $2 less for each Action card in play, but no less than $0)

Like a Market
Project
Cost: $6

When you shuffle your deck, take a Marketer and a Coffer.
Marketer?

also, like a peddler is just like peddler

311
Variants and Fan Cards / Re: Really bad card ideas
« on: January 15, 2019, 05:53:41 pm »
Archchancellor
Project
Cost: $5

When you shuffle your deck, take two Coffers and a Chancel token.
Chancel token?

312
Dominion General Discussion / Re: Why is Possession hated so much?
« on: January 13, 2019, 03:06:11 pm »
Back when, I had the idea that in multiplayer games, Possession could be an Attack applying to the first other player in turn order that is affected by it (i.e. if your left neighbor reveals Moat, you just possess another player, similar to the updated Masquerade). This would mitigate the swingyness somewhat, but probably not enough.

You could have it so that if everyone reveals a Moat it circles all the way around and you Possess yourself. At least then you'd get the extra turn :P
Would be great with cards with trashing when all you have is good cards. you could forge every thing and then get all your cards back.

313
Variants and Fan Cards / Re: Really bad card ideas
« on: January 12, 2019, 01:38:41 pm »
Misappropriation
Project

At the start of your turn, gain a Curse to gain a non-Victory card.
what's the cost?

314
Variants and Fan Cards / Re: Really bad card ideas
« on: January 12, 2019, 08:49:07 am »
Mortgaged Castle
11D
Victory - Castle
Worth 6 VP
When you gain this, gain a Victory card that is not a Castle.

Ostentatious Castle
$12+
Victory - Castle
Worth 7 VP
When you buy this, you may overpay for it. For each $1 you overpaid, +1 VP.


Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP

Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.

Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.

Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
Where would the Alchemist's Castle, and Mortgaged castle fit in the stack? It says from lowest to highest. I'm assuming  Ostentatious Castle would be at the bottom because it costs twelve



I got it!

Alchemists castle would go beneath fools castle, and Mortgaged would go beneath kings

315
Variants and Fan Cards / Re: Really bad card ideas
« on: January 10, 2019, 07:47:06 pm »
Mortgaged Castle
11D
Victory - Castle
Worth 6 VP
When you gain this, gain a Victory card that is not a Castle.

Ostentatious Castle
$12+
Victory - Castle
Worth 7 VP
When you buy this, you may overpay for it. For each $1 you overpaid, +1 VP.


Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP

Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.

Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.

Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
Where would the Alchemist's Castle, and Mortgaged castle fit in the stack? It says from lowest to highest. I'm assuming  Ostentatious Castle would be at the bottom because it costs twelve

316
Variants and Fan Cards / Re: Really bad card ideas
« on: January 10, 2019, 07:44:03 pm »
So the cheapest Castle is $3, but why stop there?

Ruined Castle
$0
Victory - Castle - Ruins
Worth 0 VP

Overgrown Castle
$1
Victory - Castle - Shelter
Worth 0 VP
When you trash this, gain a Castle.

Fool's Castle
$2
Victory - Castle
Worth 4 VP if you have any other Castles, otherwise worth 0 VP.

Alchemist's Castle
P
Action - Victory - Castle
+2 Actions
While this is in play, your other Castles are also Action cards that give +3 Cards when played.
Alchemists castle doesn't have a worth so it isn't a victory

317
Variants and Fan Cards / Re: Really bad card ideas
« on: January 07, 2019, 08:23:40 pm »
Vassal Party
Event
Cost: $7

+1 Buy
Put your deck in your discard pile.  Set your discard pile aside.  +$2 for each card set aside.  At the end of your Buy phase, discard the set aside cards.

Isn't this simply a much, much stronger Philosopher's Stone?
But you have to have seven on hand

318
Variants and Fan Cards / Re: Really bad card ideas
« on: January 07, 2019, 08:09:05 am »
WHere will you ever get without killing your deck?

It's a Ruins...

Face Palm

Just saying, the Dominion: Alchemy rules say:
Quote
After you choose 10 Kingdom cards for the Supply, if any of them have [P] in the cost, add the Potion pile to the Supply.

So it’s entirely possible that there won’t even be Potion in the Supply because the card doesn’t actually cost [P]
Your quote says that a Potion must be in the cost. There is a Potion in three Potions.

That's not the cost, it's what you use to get it off your tavern mat. It's like the in wine merchant  not part of the cost, just what you use to take it off your mat

319
Rules Questions / Re: Throned Enchantress
« on: January 05, 2019, 01:20:05 pm »
More exactly, the first time they play an Action card on their turn, it's affected twice over. But that effect is identical to it being affected only once.

Actually, you could argue being affected twice would turn it into a Lost City. The second time you ignore the card's instructions, you'd still have the +1 Card +1 Action from the first time because that isn't on the card's instructions.
That's what I was trying to find out. is it a lost city?

320
Rules Questions / Throned Enchantress
« on: January 05, 2019, 09:17:46 am »
What happens when you use a throne room on Enchantress? What happens to opponents actions?

321
Dominion General Discussion / Re: Are promos worth it?
« on: January 05, 2019, 09:11:10 am »
My personal favourite promo, for what it's worth, is Prince. A nifty effect, but a price so high you've got an interesting decision to make: will buying it let you gain at least one extra Province?
I meant the USD cost on BGG not the cost to get the card in your deck

322
Dominion General Discussion / Are promos worth it?
« on: January 04, 2019, 04:59:49 pm »
Is if worth it to buy the promos? They're 5 dollars each on BGG store. Are they worth it?

EDIT: What one should I buy? I think I'll get them in increments of 2 to lower the shipping. Any ideas?

323
Dominion General Discussion / Re: Who has all the expansions?
« on: January 04, 2019, 04:58:04 pm »
Who has all the expansions?
We the short answer is ... I do, but not REALLY, because if you include the 2nd Editions, Big Boxes, Special Editions and Non-English versions, I suspect only Donald X might be the only one.  And I doubt anyone has that kind of money.
I mean Base set (1st or 2nd) Intrigue (1st or 2nd) and all the others I won't list. If you buy big box II It counts as both Base set and Intrigue because it has the cards from both

324
Dominion General Discussion / Who has all the expansions?
« on: January 04, 2019, 07:55:11 am »
Who has all the expansions?

325
Dominion FAQ / Re: What counts as an attack?
« on: January 03, 2019, 07:53:52 am »
Basically anything that it would make sense for Moat to block, is my impression. So for example, Ill Gotten Gains could be an attack, but couldn't be blocked since it doesn't attack when played. On the flip side, Council Room could be an attack but it wouldn't usually make sense to block it.
Also, maybe council room should be an attack because lighthouse would stop the draw. That would be interesting

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