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Messages - Fly-Eagles-Fly

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351
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 12, 2018, 10:06:48 am »
The Judging should be sometime today, right?

352
Variants and Fan Cards / Re: Asper's Cards
« on: October 12, 2018, 07:14:58 am »
I just realized that on Sanctuary, I wrote "When this is in play", whereas it should be "While this is in play". I will fix this later today if I don't forget. I might actually even change the picture when I'm at it. As pretty as it looks, confusing Sanctuary with Maze seems a bit too easy. Or what do you guys think?
Yeah, they look very close. But the colors are different enough, maybe.

353
Variants and Fan Cards / Re: Asper's Cards
« on: October 12, 2018, 07:14:25 am »
Thanks. Is there something I'm missing about this, because I can't figure out when you would ever want to buy Glory, except when you have an extra turn from Mission or Haunted Woods or Swamp Hag are in play, and maybe one other thing. It seems like it would hardly ever be wanted.

It delays the gaining of a Province you already bought to an arbitrary time. As a result, it doesn't clog your deck. Quite often, it's really strong.
Now I see. Thanks.

354
Variants and Fan Cards / Re: Asper's Cards
« on: October 11, 2018, 10:10:28 pm »
Thanks. Is there something I'm missing about this, because I can't figure out when you would ever want to buy Glory, except when you have an extra turn from Mission or Haunted Woods or Swamp Hag are in play, and maybe one other thing. It seems like it would hardly ever be wanted.

355
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 11, 2018, 10:05:38 pm »
Fur coat-
+1 Action +2💵
Put this on your tavern mat.
覧覧覧覧覧
When an attack is played not during
Your turn you may call this and gain
A gold;otherwise At the start of your
Next turn you may call this to gain a
Card costing up to 4💵.

4💵  Action-Reserve

If your wearing a fur coat you might find you might find some money in it
I'm not quite sure when you would gain a card costing up to $4 here...

356
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 11, 2018, 06:28:29 pm »
Here's Chappy7's Scrapper with the image fixed. I hope this is okay.


Yes thank you.  Except I think I'll be editing my entry to say "When you play your second Copper this turn, you may call this to trash that Copper." so it isn't always better than moneylender, and a bit more interesting.
Here's the cropped image if you want it:
https://i.imgur.com/vQq964w.jpg

357
Variants and Fan Cards / Re: Asper's Cards
« on: October 11, 2018, 05:21:06 pm »
Umm.... Where are the spells?

358
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: October 11, 2018, 02:46:22 pm »
I see. I actually kind of like Perennial.

359
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: October 11, 2018, 01:55:13 pm »
Can anyone tell me why you would want to use this template?

360
Variants and Fan Cards / Re: Fly-Eagles-Fly's fan cards
« on: October 11, 2018, 12:04:19 pm »
So I playtested Haunted Mansion yesterday, and it worked well. My opponent did not buy it, but I used it to get 4 ghosts. I decided not to use it anymore after that, because I was drawing my deck every turn through a combination of City Quarter, Scheme, and Wild Hunt. And also Ghost of course. And Lurker so my Ghosts would hit something every time. My opponent did not like that game very much.  :)

361
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: October 11, 2018, 12:01:51 pm »
That sounds very similar to another card I've seen on here where you also had the option of playing it only once to gain a copy of it, and did not gain a card if you played it three times and trashed it.

Oh, right! So that's why it seemed so familiar.
Whose card was that, do you know?

362
Variants and Fan Cards / Re: Dominion: Roots and Renewal
« on: October 11, 2018, 12:00:02 pm »
I love your expansion symbol. Also, really nice cards. I especially like Building Crane and Mining Camp. Deposit seems like it could make games with Cursers or Looters take forever and be not so fun.
Edit: Wow, I just realized how old this thread was.

363
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: October 11, 2018, 11:49:30 am »
That sounds very similar to another card I've seen on here where you also had the option of playing it only once to gain a copy of it, and did not gain a card if you played it three times and trashed it.

364
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 11, 2018, 11:33:30 am »
Here's Chappy7's Scrapper with the image fixed. I hope this is okay.

365
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 11, 2018, 11:13:16 am »
Modded my card so it isn't so weak.

Quote
Coffee Shop
$3 Action-Reserve
+1 Action.
Put this on your tavern mat.
-
When you gain an action or treasure card, you may call this to set aside the gained card and play it at the start of your next turn.
That should work.

366
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 11, 2018, 11:12:09 am »
Smokehouse
Action-Reserve - $4

Trash a card from your hand.
Put this on your Tavern mat.
----
When you trash a card, you may call this, for +1 Coffers per $1 it costs.
The fact that it can't trigger off of itself is a neat limiter to the power of Coffers. The stacking is something that I'd like to see play out in some games.
Player 1 (I'll call them Owen) has 4 Smokehouses on his Tavern mat.
Owen plays a Smokehouse.
Owen trashes a Province.
Owen calls a Smokehouse for +8 Coffers.
Owen calls a Smokehouse for +8 Coffers.
Owen calls a Smokehouse for +8 Coffers.
Owen calls a Smokehouse for +8 Coffers.

367
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: October 11, 2018, 11:01:02 am »
So the problem with "Actually Remembering Something Memorial" is that it can consistently target Gold. Then it becomes a Treasure worth $9. That costs $6.

Right now in the game you can King's Court say a Legionary to get an Action worth $9. But to do that you have to collide King's Court and Legionary and you can't do that every game, just games with Legionary. You also have to collide it every time you want the $9.

Now, ARS Memorial needs you to collide the card once, the first time. If you collide with something else, you lose the ability to collide so I'm expecting it to take a bit of time before you collide with the right thing. However, I feel like the basic strategy for ARS Memorial will be, figure out the fastest way to get multiple Golds, then buy a Memorial and collide them, then buy Memorials. After that, have Memorials (which are a Treasure) and cruise home to Victory.

Of course, testing is needed. But I have two ideas:
1) Make ARS Memorial only play the card twice. Balance its cost around this fact. I'm not worried as much about people using it on Platinums since that's more of a drawn-out process -- you can't just invest in a Platinum gainer like you can a Gold gainer.
2) Make ARS Memorial only able to target Kingdom cards. This gives you all the shenanigans of ARS Memorial but removes the most obvious abuses.
This sounds a lot like Inheritance. It could maybe be:
If this is your first Memorial this game, set aside a non-Victory Action card from the Supply costing up to $4. Move your Memorial token to it. (Your Memorials gain the abilities and types of that card.) Otherwise play this twice.
I'm not quite sure this would actually work. Obviously the main difference here is that the 'in-play' effects of cards will actually take place. The cost restriction and non-victory clause can be removed, but I think there should maybe be some sort of cost restriction (maybe 'set aside a card costing less than this?). Also I think it should not be able to be a Victory card for simplicity.

368
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 10, 2018, 09:52:07 am »
Yeah, I think the easy solution is to never play with Atelier and IGG.

369
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 10, 2018, 08:16:46 am »
Maybe lose the +1 Card and make it cost $1 to enable that in every game?
This might make it too good against junkers:
A plays Witch
B calls Atelier to gain an Atelier instead of a Curse


Also, how does it work in multiplayer?
Yeah, it needs some tiebreaker / call order rules.
A plays Witch after playing three bridges.
B calls two Atteliers and gains Ill Gotten Gains.
A calls two Atteliers and gains Ill Gotten Gains.
C calls two Atteliers and gains Ill Gotten Gains.
B calls two Atteliers and gains Ill Gotten Gains.
C calls two Atteliers and gains Ill Gotten Gains.
A gains 3 curses
B gains 2 curses
C gains 2 curses
Did I do that right? I could've gone on longer if I had made A play more bridges, because I only stopped because I ran out of Atteliers.
Fun stuff?

370
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: October 09, 2018, 09:24:02 pm »
Shouldn't having the word may already indicate that it's optional? If you do use the 'your choice' wording, it should say something like 'or not, your choice,' but I think the word may covers that.

371
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: October 09, 2018, 06:57:16 pm »
Okay, so here's a crazy idea for Sarcophagus:

Quote
Memorial - Action - $6
Play and trash an Action card from your hand. Gain a card that costs less than it. If it's an...a

Action card, play it twice;
Treasure card, play it twice at the start of your next Buy phase;
Night card, play it twice at the start of your next Night phase.

So it's basically King's Court with a built-in Crown, but the Crown is Crowning a crappier card.
Oh, and it can gain (cheaper) Victory cards.

OP? Not sure. Do I like it more than Sarcophagus? Maybe.
I like it. Definitely more unique than Sarcophagus.

372
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: October 09, 2018, 06:49:43 pm »
Boy, it's taken me a long time to figure out what to write here, here goes!

Fly-Eagles-Fly, thanks so much for your interest. Archaeologist and Mastermind will use your suggested wording!

Boulder Trap I'm still pondering the wording on. I basically want the rule to be "you pass this around whenever you discard it, but if you forget, you can't go back and change it." Fun...

On Pyramid, the exactly 2 is to remind people that they need to trash 2 cards; trashing 1 card is not allowed. I do feel that the -VP is needed, first to counterbalance it (it's quite powerful) and to make it interesting, since you have to trash it before the end of the game or suffer the penalty. I also think that the Pyramid is probably the most risky design left in the set.

Sarcophagus differs from Band of Misfits in that it triggers the on-gain and on-trash effects of the targeted cards, and runs down the Supply piles. Originally played the card multiple times (like a Procession that targeted the supply) until someone here pointed out that it was far too strong. So I hit it with the nerf-bat a lot of times, and now it gets rather close to Band of Misfits. Seeing as I have a bit more time waiting for Renaissance to launch, I might take it back to its roots and try variants on it.
Glad to help. For Boulder Trap (which I really like by the way) my wording was just so you could remove the 'from the supply' wording in the bottom half, since the player would no longer be gaining it, like with Masquerade. It would also mean that things like Watchtower would not affect it.
For Pyramid I missed the you may. Oops. and for Sarcophagus I didn't think about on-gain and on-trash abilities. I do think you should maybe try to make it less like BoM.
Also, you have both the old and new Archaeologists in the post now. Just thought you ought to now.

373
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 08, 2018, 03:56:46 pm »
It is not a new design and an Avanto variant:


I think you need to change this to have an on-call effect, otherwise you are not calling it but discarding it, and the challenge says for the card to have a novel on-call effect. Also, if you leave it at discarding it should say 'discard this from your Tavern mat.'
Maybe faust doesn't really care if it is actually an on-call effect or just discarding it though.

374
Variants and Fan Cards / Re: Fly-Eagles-Fly's fan cards
« on: October 08, 2018, 10:42:26 am »
Fairy Grove looks fine, like a quicker-to-play version of Fool. It needs the Fate type though.
Thanks, fixed.

375
Variants and Fan Cards / Landmark + Artifact-Victory?
« on: October 08, 2018, 10:31:05 am »
So, I was thinking about different things to do with Landmarks, Events, and other such landscape-oriented cards. I thought, could you use an Artifact with something other than a regular card? For those of you who don't know what Artifacts are, here's the Renaissance preview for them: http://forum.dominionstrategy.com/index.php?topic=19024.0
Here's the first thing I came up with.
       
There's two weird things here: First of all, Pyramid lets you take the Artifact (Scepter) instead of taking Victory tokens. Scepter is an Artifact-Victory card-shaped thing, does that work? It lets you fiddle with the top of your deck, and is worth 2 VP.

Here's the next thing I thought of:
       
An Event that uses an Heirloom.

I just want to note that this isn't so much about these actual cards, as much as the concepts of combining different mechanics. Any thoughts?

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