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Variants and Fan Cards / Re: Fly-Eagles-Fly's fan cards
« on: October 22, 2018, 02:46:33 pm »
Apparently Viking King wasn't showing up. Now it is.
But for Example 2 you could read it as you increased your total to $6, which is $4 or more, so +1 card.I really like your wording, but the way I have it currently should in fact work since it is referencing any changes the last card played did to your total coin and not what your current total coin is.
Example play 1: You have $3. You play a Copper. It increased your total to $4 or more, so you draw a card.
Example play 2: You have $5. You play a Copper. It did not increase your total to $4 or more, because you already had $4 or more even before playing it, so you do not draw a card.
Example play 2 does not work the way you want it to, as worded, since you cannot change your total $ to something it already is.
Differently named card, thanks.
First Submission:
$6* Lost Temple
Action-Doom
+2 Cards
+2 Actions
While this is in the Supply, once per turn during your buy phase you may
receive the next Hex. If you do, +1 Buy and this costs $3 less.
"+2 Cards, +1 Action, and +$1" I think is priced around $7.5, so giving this a base price of $6 with the added amount per duplicate you have in play seems about right. Also, given that this card rewards diversity it will keep players who try and spam these in line a bit.
Might be best to keep the price changes restricted to your Buy phase. Otherwise, it might be a nightmare to resolve trash for benefit cards during your Action phase. Not impossible though.
Nice, clean submission! Thanks for sharing this one!
Thanks, fixed. My wording seemed a bit short.
Do you want it per card or per differently named card?
First Submission:
$6* Lost Temple
Action-Doom
+2 Cards
+2 Actions
While this is in the Supply, once per turn during your buy phase you may
receive the next Hex. If you do, +1 Buy and this costs $3 less.
"+2 Cards, +1 Action, and +$1" I think is priced around $7.5, so giving this a base price of $6 with the added amount per duplicate you have in play seems about right. Also, given that this card rewards diversity it will keep players who try and spam these in line a bit.
Might be best to keep the price changes restricted to your Buy phase. Otherwise, it might be a nightmare to resolve trash for benefit cards during your Action phase. Not impossible though.
Nice, clean submission! Thanks for sharing this one!
But what if Ferry is in the kingdom?This variable cost doesn't work. Gaining the card happens after you buy it, so you can't buy it for $2 in the first two turns, and after it's in your deck, there's no record of when you bought it (no way to tell apart a Lumber Camp you bought turn 1 from a Lumber Camp you bought turn 6).
This should address both of the issues you brought up. Thanks for the heads up. Not sure I really like this card, so I may scrap it or toy with it more in the next few days.
Okay then but saying non-duration changes the card to the exact opposite. I don’t want this attack card to affect duration and reserves. Saying non means it doesn’t affect normal actions, which is what I don’t want.I mean, 'Until your next turn, the first time each other player plays a non-Duration non-Reserve Action card, they get +1 Card, +1 Action instead of following its instructions, then discards a card.'
Some wording fixes: Capitalize Duration and Reserve, and say non-Duration non-Reserve card. Hope I don't come off as critical; just trying to make the cards seem more professional.
How’s this?
Simple solution:
In games using this and Possession, burn all copies of Possession.
Edit: In case the word All is ambiguous, I mean ALL.
Even copies a friend down the street might have? Best to be safe I think.
CHALLENGE #4 - VARIABLE COST CARDVery interesting. I think the 4* one is better. Also, costs.
Not sure what Cost display more successfully shows that there are two different cost to this card. The first certainly works, but having the visual cue of both cost seems neat. The card instructions are the same.