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Variants and Fan Cards / Re: scolapasta's cards
« on: June 24, 2019, 03:53:30 pm »
Hi all, I had a very busy week so haven't been able to respond to any of the recent feedback. That said, thank you very much, it continues to be invaluable!
It'll take a while to get to the specific points, so I'll probably write up several small posts (plus at some point, post last week's challenge cards for discussion).
Since I had already made some tweaks of the cards last week, I'm going to first post those (and the reasoning) plus some thoughts I've had since then (related to the feedback):
Occult Dealer and Convent get the changes I had mentioned in previous posts (based on feedback from GendoIkari and Commodore Chuckles, respectively). Occult Dealer gets a price bump to $5, and Convent both gets a discount and now works when trashing Victory cards, in order to help with starting estates.
For Congregation / Blessing, I had a couple of routes, either make weaker or more expensive (which was tricky, because of the side effect of making it stronger). I decided to try weaker, by removing the +1 Card.
Additionally, I changed Blessing to be a more standard Action - Reserve. The idea behind being a pure Reserve was that it would always be gained to your Tavern mat and returned to its pile. Now that it's an Action - Reserve it can be gained to your hand, which causes you to spend the Action from Congregation to put it on the Tavern mat.
Secondly, now that they are also Actions, I may consider going back to the original idea of trashing them (I had liked the idea of limited Blessings). My concern with them in the trash was for future proofing against something that made you gain from the trash and having you gain a completely useless card.
I was pretty happy with this until I read Gazbag's comment:
Wow! It never even occurred to me that you could use one Worshipper to trash a card (in this case a Gold) and then call multiple Blessings, effectively on the same trashed card. That is clearly quite strong. My original intent was "trash one card, bless one card".
SO I'm trying to decide if's OK to keep like this or try to find a way for it to be the original intent. (I'm toying, for example, with the idea of it costing you an extra worshipper to call the Blessing. But now I risk making this too weak!
More thoughts on Archbishop, Cloister, and Graveyard, and other responses to feedback, coming soon!
It'll take a while to get to the specific points, so I'll probably write up several small posts (plus at some point, post last week's challenge cards for discussion).
Since I had already made some tweaks of the cards last week, I'm going to first post those (and the reasoning) plus some thoughts I've had since then (related to the feedback):
Occult Dealer and Convent get the changes I had mentioned in previous posts (based on feedback from GendoIkari and Commodore Chuckles, respectively). Occult Dealer gets a price bump to $5, and Convent both gets a discount and now works when trashing Victory cards, in order to help with starting estates.
For Congregation / Blessing, I had a couple of routes, either make weaker or more expensive (which was tricky, because of the side effect of making it stronger). I decided to try weaker, by removing the +1 Card.
Additionally, I changed Blessing to be a more standard Action - Reserve. The idea behind being a pure Reserve was that it would always be gained to your Tavern mat and returned to its pile. Now that it's an Action - Reserve it can be gained to your hand, which causes you to spend the Action from Congregation to put it on the Tavern mat.
Secondly, now that they are also Actions, I may consider going back to the original idea of trashing them (I had liked the idea of limited Blessings). My concern with them in the trash was for future proofing against something that made you gain from the trash and having you gain a completely useless card.
I was pretty happy with this until I read Gazbag's comment:
... once you have a Worshipper and a Gold each play basically becomes a Province gain and that's not really much setup for that effect ...
Wow! It never even occurred to me that you could use one Worshipper to trash a card (in this case a Gold) and then call multiple Blessings, effectively on the same trashed card. That is clearly quite strong. My original intent was "trash one card, bless one card".
SO I'm trying to decide if's OK to keep like this or try to find a way for it to be the original intent. (I'm toying, for example, with the idea of it costing you an extra worshipper to call the Blessing. But now I risk making this too weak!
More thoughts on Archbishop, Cloister, and Graveyard, and other responses to feedback, coming soon!