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Mafia Game Threads / Re: M139 - Godfather Mafia - DAY 1
« on: February 20, 2023, 03:55:26 pm »
Also swowl, not sure what month it is back home anymore. But here in Korea it is February!
I still think EFHW is scum (either traitor that is doing absolutely nothing, or strongman that is laying low and voting someone at random, kinda like what I'm doing, I think that's a reasonable thing to do in this setup as scum) but I'm fine with mathdude being the exile today, or gkrieg if he doesn't post himself out of it today.
Are you saying you are scum? By this logic, I should vote for you. My vote on scola is not random, btw, it's just that no one agrees with me (yet).
Is there an argument forthcoming? Or what is the plan for people coming around to agree with you?
The argument is just that he is having trouble coming up with content to post. He denied it ("huh?"), but then said it's because it's Day 1. After today it won't be Day 1 anymore. We'll have more information. I'll get more confident and press it harder or I'll get less confident and let it go.
vote: scolapasta. Having trouble posting as scum?
PPE Huh?
I think you stole my "Huh?" in your PPE here.
Reviewing, realized that you acknowledge having trouble posting Day 1, so why would you say "huh?"
I'd love it if a couple more people would vote scola and we can see if there is any reaction. I don't think any of the other current wagons are on scum.
math, scola, gkrieg - will you be putting down votes soon? The day is almost over!
Not that again. Can I make it a scumslip?
A propos of nothing, I love it that my phone still suggests mafia related words like anti-town and mathdude.
Also, I know we have no ability to change the name that f.ds gives us, but I freaking love that Joth is a Jester, EFHW is a spy, Awaclus is an Adventurer, Mathdude is a Conspirator, MiX is a Navigator, and I am a Diplomat.
I have to keep reminding myself that scum is just one person. So, there is no reason for them to go anywhere at all, as long as they aren't they the exile, in which case I'd assume there'd be all kinds of looking to get out from under. The question is, then, is that what you are doing now?
Yes, I remember you saying before that D1 feels awkward to you, and that does complicate things. But this was my impression, and it's the best lead so far.vote: scolapasta. Having trouble posting as scum?
PPE Huh?
I think you stole my "Huh?" in your PPE here.
Except I gave a reason.
My "huh" was to your reason. I do have trouble posting D1 because I'm not very good at D1 reads. (that said, I think my game has evolved so that I do sometime find D1 interactions useful to review on D2+).
I'm still unsure how to read mathdude's wagon. I don't think scum would jump on it so quickly, so my instinct is those voters are towny. But it still feels weird how it happened.
The mathdude wagon is weird. It's hard to know what to conclude about it, if anything.
vote: scolapasta. Having trouble posting as scum?
PPE Huh?
I think you stole my "Huh?" in your PPE here.
Except I gave a reason.
vote: scolapasta. Having trouble posting as scum?
PPE Huh?
I'd definitely be happy with a non-RVS vote on Joseph. But I think we're too early to start too much of a wagon yet.
mathdude, you're in this game? I'm used to many more posts from you in these games. what's up?
Yes I'm in this game. That's why I'm posting.
Many more posts? In RVS? I don't know... it's been a while. Life changes and online habits change.
Are you being deliberately unobservant about who is in the game? Trying to poke and prod already? Keep the attention away from yourself?
I'd definitely be happy with a non-RVS vote on Joseph. But I think we're too early to start too much of a wagon yet.
I'd guess the day ends on Monday since that is when it started and they are 7 days long...
Hi all!
Man, I thought when I hammered, we'd get a relatively quick start - no shade on swowl at all, just I'm just mentioning because I will be traveling to Korea next week (and prepping this week). So not sure how much I'll be around, especially later next week. though I'm also not sure when the end of day 1 is actually, as the post says Jan 20? that doesn't seem right.
is there an actual known reason why some of the names are bold, btw?
Ooooohhhhhh…. What are you doing in Korea??
I’m just sitting here being delighted that Joth says things like j’accuse. And then disappointed that MiXy doesn’t find it as delightful.
- Enchantress + Highwayman
-- Your choice!
...
- Highwayman + Way of the Sheep
-- Your choice!
- Highwayman + Way of the Chameleon
-- Your choice!
It does lead me to a specific question on Highwayman, however:
Is the official ruling for Highwayman that you can play a Way (on an action-Treasure) in order to avoid its attack?
I ask because it's wording doesn't specify "the card's instructions". It just says:QuoteUntil then, the first Treasure each other player plays each turn does nothing
For me, the naturally interpretation would be that you wouldn't be able to choose any set of instructions (not even Enchantress), because that would be doing something.
One challenge with the Jewelry mechanic (and any new mechanic, of course) is making sure that the same or similar effect can't be equally or more effectively achieved with existing mechanics.
A regular treasure with a "while this is in play, cards that share a type with cards you've bought this turn cost $1 less", while not the same, might be similar enough to what Bracelet is trying to do.
Hmm, now I'm wondering about the other cards:
Earrings compares to a regular treasure that said "When you play this, the next time you buy a card this turn, +$2 and gain a silver.", but that's different enough - you'd be able to spend the first $2 on the first buy and then get the $2 (and silver). Earrings on the other hand is one or the other - play it first for the $2 with no bonus, or buy something without it, then get all $4. So it feels like a good use of the mechanic, I think.
(though I might still remove the "then play any number of treasures" , just letting you play the silver. And have a new card with
+ Cards based on cards you've bought and then play any number of treasures...)
Ring (as a hybrid Treasure - Night type mechanic) and Necklace (limitation only if you play as a regular treasure) also show that there's some versatility for this mechanic.
Until then, the first Treasure each other player plays each turn does nothing
So does anyone have a suggestion for a short, not necessarily technical, description of what Ways, Enchantress and Reckless actually do - so that Harbor Village and Moat work as intended? (Of course without mentioning Harbor Village or Moat.)I have to confess that I am now somewhat unclear on how things are supposed to work. No doubt buried within this thread there is all the necessary information, but the occasional reference to changed rulings means I'm far from convinced that I could identify the information even if I could winnow it out from the lengthy debates about what exactly various words ought to mean. I had therefore been intending to ask to what extent, if any, the approach described below gives the right results. If miraculously it gives all the right results, consider it an answer (though one that almost certainly be improved) to your request. If as is more likely it doesn't, ignore it, though it would be helpful to my grasp of the various rulings if you'd point out which ones it gets wrong. I'm particularly worried about the interaction between Reckless and Enchantress.
Using "give" doesn't work, since Moat doesn't say that, but I guess something with "make you"?
Playing a card consists of following a set of instructions. Usually there is only one possible set of instructions, but sometimes there is more than one, in which case the player can choose which to follow.
One option is the instructions written on the card. This option is not available if the card has the Reckless trait or one is subject to an Enchantress attack.
A second option is the instructions on a Way (or in the case of Way of Chameleon, the instructions on the card after rewriting as directed). This is only available if there is a Way in the game.
A third option is +1 card, +1 action. This is only available if one is subject to an Enchantress attack.
A fourth option is the instructions written on the card followed by the instructions written on the card. This is only available if the card has the Reckless trait. (Does this also require "and one is not subject to an Enchantress attack"?)
The problem is that saying that all those things are the card's instructions means that Ways/Ench/Highw/Reckless will work on a card to which Ways/Ench/Highw has already been applied. In short, applying Enchantress and then Chameleon will produce +$1 and +1 Action, applying Chameleon and then Enchantress will produce +1 Card and +1 Action, applying Enchantress and then Reckless will produce +1 Card and +1 Action twice, applying Sheep and then Reckless will produce +$2 twice. None of that is according to current rulings. But your explanation is pretty much what I've been advocating.
I'll try to write a summary of the rulings one of the upcoming days.
(Reckless does not substitute the instructions like the others, it horns in after you have followed them once and makes you do it an extra time.)
I had a game where I'd played a Harbor Village. After that, I did not play any Action cards that gave me +$1 during my Action phase. In my Buy phase, I bought a Villa, which returned me to my Action phase and I played the Villa. However, I did not get the extra +$1 from Harbor Village. But Harbor Village does not say "during this Action phase", it says "during this turn", so even though it was a new Action phase, I still should've gotten the extra +$1
Game #113811926 on tokyo.
Foray doesn't seem to work properly. When I buy it, it often does not discard my top three cards, even when I have more than three cards in my drawpile, sometimes it'll only discard one or two cards, and sometimes it won't discard anything at all, not even giving me the chance to try for a Loot