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Messages - scolapasta

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151
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: March 02, 2022, 01:58:24 pm »
Anyone want to link me to/quickly summarize the case against scolapasta?

For me, it is the absence of anything towny coupled with the consistent claim that he is reading and keeping up but that he didn't have anything to say. That could also be read as its better to be not say anything than to get in hot water.  I'd sure as heck have an easier go of it if I didn't actually said what I think, but I think it helps town to actually let people into your thoughts. The only people really in danger when they do that are scum.

"absence of anything towny" - what does that even mean really? Especially considering everyone is trying to be "towny".

It's true I don't have much to say this game. Partially because I've been more busy with other things than expected, but also because I am finding this game a little more challenging to others. If you look back at past games I've played, my posts are usually much more about trying to help "solve" things (e.g. Groundhog's day). But this game, on D1 had nothing to solve. D2 is better, because we now know Dylan and faust were town. Which is why I'm focused on trying to reread D1 with that in mind, when I have the time). But even with that knowledge, it's not super easy.

152
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: March 02, 2022, 01:53:01 pm »
He has 23 posts so far this game. Other than 4 jokey posts, he has

  • 1 post asking a question of who people read well D1,
  • 7 posts D1 saying that he is lurking, but that it isn't anti-town this game because of plurality exile, or various comments on his lurking,
  • 0 votes D1,
  • 1 post saying he would vote for WCD, based on "today's posts", but not voting, which helped cause the WCD wagon to stall
  • 9 posts D2 saying that he is lurking, but that it isn't anti-town this game because of plurality exile, or various comments on his lurking, including comments about how he is waiting to get to something meaningful D1, but isn't expecting anything (almost like if people don't try to interact at all, there isn't anything to analyze...),
  • 1 reads list, where he says that nothing meaningful came out of D1, as he expected... With ABSOLUTELY no information. Also with a scummy vote for joth.

His entire game is a mix of not contributing and complaining that nothing useful has happened.

I would be fine with it, except that he has spent more time explaining why he doesn't need to vote, because of plurality voting (which is not the mentality a VT has), than anything else. His only vote so far has been for joth with scummy reasoning. This is all coupled with my reasoning that I suspect all the wagons D1 were town, so scum was incentivized to back off and just let the exile happen (which is why plurality exile can be good for scum as well as town), because they did not care who got exiled, and there was no reason to ensure a majority-misexile happened.

His reads list is:
town: fang
scum: mathdude, MiX, WCD, joth, gkrieg, galz, EFHW, and Swowl
hasn't played enough with: e.
Scum loves to leave options open, and fang is one person that at this point is very likely to not be exiled.

Why is not having to vote due to plurality not a VT mentality in your opinion? The whole point is that having plurality means we don't risk no exile. And that would be a major reason to vote when we near deadline, to avoid no exile. Without that risk, voting vs non voting doesn't make much of a difference, imo, when I didn't feel I had any good read of one person vs another. (especially those who were the top vote getters)

Yes, voting helps other decide whether they think I'm town or not, but again, when not having a much of an idea, I don't think my having placed a vote would be useful there.

So I stand by not my not voting D1.

And I also stand by the fact that people here like to infer a lot from interactions in a way that's not as useful as they think they are.

I also think you're completely misinterpreting my read list. And putting way to many people as "scum". Which goes back to my first point - I've learned that just because the way someone posts seems "scummy" to me hasn't always had a good correlation to being scum. SO I'm hoping for more concrete thoughts, and still nto finding then in my D1 reread.

Why do you say my vote for joth is scummy?

153
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: March 02, 2022, 01:33:31 pm »
Anyone want to link me to/quickly summarize the case against scolapasta?

You can iso him faster than I can compile the case.

In other words you don't actually have a case against me.

154
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: March 02, 2022, 11:16:15 am »
Meetings much of the day, but should have lunch and time for some more catch up before 2, I hope.

155
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: March 01, 2022, 02:15:18 pm »
Man, D1 was long - I'm maybe half way through.

Not seeing anything substantial, which I expected, but if people want my gut feels as of now:
I think fang is likely town.
I always scumread mathdude and Mix (and faust for that matter).
Still feel WCD is scummy, but that's happened before when she's town.
Will add joth, gkrieg, and Galz to that list.
I usually find EFHW and swowl to that list. And haven't played enough with e.

So have to pause for now, but I'll go ahead and throw my vote for now:

Vote: joth

I'm sure people want to knw why specifically, but not sure I can explain it? Just something...

And yeah, realizing now that it's his birthday (happy birthday, joth, glooble, and mathdude) but still feels like the best vote right now.

Are you doing anything good for your birthday?

156
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: March 01, 2022, 01:38:20 pm »
MiX, are you gonna say why I cannot be scum? Has it been 24 hours?

It hasn't quite been 24 hours, but sure. I retract that statement. Basically, what I miss from Didds is That One Post where Didds goes around addressing specific people, and I thought that she would definitely remember to do that if she were scum.

But that's minor compared to what I found now, as I reread Didds. Doesn't she make bigger posts sometimes? I read her D1 in the most recent (bastard) game and it's extremely similar to this one in terms of how her posts look. It also doesn't have what I was looking for this game, so I think this all matches Didds being scum again.

OK, answered here.

Working my way, but hoping to get the more heavy voting period to see if anything sparks out. Otherwise, feels like a usual D1 with people just throwing out cases without much merit.

157
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: March 01, 2022, 12:28:03 pm »
Joth is not that scummy, I suppose. I think too much about joth, so much so that I can't remember when my supposed tells on him were right or wrong. I just remember that I trusted them, so I keep trusting them based on that memory instead of looking at results. I should probably look into his previous games to get that checked out.

On the other hand, Didds seems weird. I have reasons to think she cannot be scum, but otherwise she is very scummy. So, with that contradiction, I'll

Vote: Didds

And maybe I can explain this in 24 hours or so.

Did we ever get this explanation? (if so, I guess I'll get to it eventually)

158
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: March 01, 2022, 11:54:43 am »
Posting before I get prodded... and yes I know that this has gotten to the point of being annoying - I truly get that. I'm going to catch up some today when I take lunch and try to at least cast a vote.

159
Dominion General Discussion / Re: Allies Preview 1: Allies
« on: February 28, 2022, 03:06:09 pm »
(Obviously Tunnel was wrong, but let's say Capital.)
I don't understand Capital, either, as discarding a Capital from hand doesn't do anything.

Right, but if you don't discard it you don't have to take the debt. So you can just get the $6 that turn with no penalty and then play it again next turn (and repeat, if you have more favors).

Edit: ah right, I also missed the "from hand" part.

160
Non-Mafia Game Threads / Re: Codename Select
« on: February 28, 2022, 01:12:48 pm »
Final scores:

Galzria: 17 (2 turns, survived 3 challenges; 10+1+2+2+2)
EFHW: 15 (2 turns, survived 1 challenge, 1 successful challenge; 10+1+2+2)
Swowl: 15 (4 turns, survived 3 challenges, failed 2 challenges; 10+1+1+1+2+2+2-2-2)
jotheonah: 13 (2 turns, survived 1 challenge, failed 1 challenge, 1 successful challenge; 10+1+2-2+2)
scolapasta: 13 (2 turns, 1 successful challenge; 10+1+2)
infangthief: 8 (3 turns, failed 1 challenge, 2 unsuccessful challenges; 10+1+1-2-1-1)

My challenge failed.

161
Non-Mafia Game Threads / Re: Codename Select
« on: February 28, 2022, 12:19:59 pm »
Challenge results are in:

Swowl: Accept: Bowl Rejected: Bench
Galz: Rejected Bench, and picked Bowl

So they match. Though interestingly, Galz says that was not the initial intention and that swowl's guess was actually wrong.

"I mean, he guessed Jeweler, which was supposed to be Bowl. So he’s wrong there. But I can’t tell you that I meant Bowl (I mean, yes, I can, and I have) - but that doesn’t matter because Swowl got it wrong.

I guess I can guess at what Swowl was going for? Is that what I’ll supposed to do here? It’s weird to “guess Forward, not backward”, especially knowing he’s wrong.


I would say he guessed Jeweler, Rejected Bench, and picked Bowl… even though that’s not what I intended."


This aspect of challenges seems a little weird.

162
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 28, 2022, 11:57:19 am »

prod request: scola

My guess is I won't be able to post too much tomorrow and this weekend, but I'll be back at work next week, and this is always a good 5 minute break here and there during the day. So do expect to see more of me then.

I mean, I did say I was mostly unavailable over weekend. anyway, back to normal schedule now. So should be able to post somewhat more.

If you think you will be unable to post, please specify that you will be V/LA. There's a difference, at least to me, between being unable to post "too much" and simply not posting.

Sorry about that. For me, in this ever connected world, I see less of a distinction. I always have at least some device with me, so try to read what's going on, but posting is more challenging. (as is reading and trying to actually follow threads). I also didn't know my exact plans for the week, just that I wouldn't be working. But yeah, in retrospect, I should've just said VLA for this past week.

163
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 28, 2022, 11:40:50 am »

prod request: scola

My guess is I won't be able to post too much tomorrow and this weekend, but I'll be back at work next week, and this is always a good 5 minute break here and there during the day. So do expect to see more of me then.

I mean, I did say I was mostly unavailable over weekend. anyway, back to normal schedule now. So should be able to post somewhat more.

164
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 26, 2022, 03:18:25 pm »
yeah, gkrieg's suggestion I vote WCD already to X-1 seems sketch.

WCD, what's your reasoning for thinking I'm scum? Is it just my lack of posting D1?

I mean, we just came out of a game where we didn't exile 2 of the 3 days, so scum won flawlessly. And mostly, it was because of people not wanting to get wagons going early in the day.

Early wagons at X-1 cause a ton more discussion than X-2 wagons, and if you put X-1 in bold, derphammers are incredibly unlikely.

Sure but in plurality vote, there isn't the trial of no exile. That's a huge difference.

165
Non-Mafia Game Threads / Re: Codename Select
« on: February 26, 2022, 03:17:01 pm »
Maybe type challenge 13 in bold?

I think it's you and galz.

Sorry about no bold. The original challenge was in bold, but was offering to change here if 11 in fact did not work. (Never seemed fully confirmed that the wrong thing had gotten sent)

So is challenging 13 me and Galz or me and Joth?

166
Non-Mafia Game Threads / Re: Codename Select
« on: February 25, 2022, 11:54:33 pm »
OK, sure, how about:

Challenge: turn 11

We have a problem.

I'm pretty sure EFHW accidentally sent me her answers for a challenge to Turn 11, rather than a challenge to Turn 12. Which is an issue because now that 11 has been challenged, EFHW needs to submit those answers and I'm the one who needs to match them. No real way to maintain integrity there.

If that's the case, I can rescind that challenge. I'm only doing it because I was absent for a while, and that's the only chance to move up in score right now.

So if challenging 11 breaks thing, I can switch to challenge 13, I guess.



167
Non-Mafia Game Threads / Re: Codename Select
« on: February 25, 2022, 10:31:48 pm »
What about my challenge? I haven't seen any messages.

168
Dominion General Discussion / Re: Dominion: Allies Teaser
« on: February 25, 2022, 04:05:21 pm »
I suspect that the "rotating" cards are similar to split piles. My guess: they're piles with two or more differently-named cards, which are all one-shots. But, when you play them, they specifically return to the bottom of their pile instead of the top, so that you rotate through the cards in the pile (or this could turn out to be an hilariously wrong prediction, we'll find out soon either way!)

Well we also know that the word "rotate" is used 6 times.

My guess: you have a pile and when you play (or gain or buy or...) a card from it, it "rotates" the pile to another pile (which then has the ability to "rotate" back). That could account for both the 6 rotates and also the 30 extra cards.

It does clash with my guess above about 2 piles with 10 differently names cards as I'm now assuming these 3 extra piles would make it the equivalent of 34 piles. (34-6 = 28, leaving 17* other actions, not the 18 needed). So I'm slightly off somewhere.

* and if any of the treasure or victory cards are also actions, this number goes down even more.

169
Dominion General Discussion / Re: Dominion: Allies Teaser
« on: February 25, 2022, 02:40:10 pm »
So we know 31 Kingdom and now that 3 are Victory.
So presumably 316 + 31
And 23 Allies =
370, leaving 30 other cards* - either non supply? Or extra large Kingdom piles (maybe related to the rotating).

* being an even 30, I wouldn't expect any of these to be blanks

A number I found more interesting is 45 Action cards! So clearly, there will be some differently named piles too.
if we assume none of the treasures or victory cards are Action, that leaves 25 Action cards, so 20 more. If two piles are like knights, that's an extra 18. and the last 2 could be from those extra 30 cards somehow? Or some other similar mix.


170
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 25, 2022, 02:32:26 pm »
yeah, gkrieg's suggestion I vote WCD already to X-1 seems sketch.

WCD, what's your reasoning for thinking I'm scum? Is it just my lack of posting D1?


171
Rules Questions / Re: Throne Room played multiple times
« on: February 24, 2022, 07:10:51 pm »
And if all that is not enough, just set up a game on Dominion Online with those cards to demonstrate him how the official online version handles it.

172
Non-Mafia Game Threads / Re: Codename Select
« on: February 24, 2022, 03:56:39 pm »
If that's the case, I can rescind that challenge. I'm only doing it because I was absent for a while, and that's the only chance to move up in score right now.

So if challenging 11 breaks thing, I can switch to challenge 13, I guess.

173
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 03:43:26 pm »
Hi all.

I again apologize for my lack of posting for much of D1. Early on it was more than I didn't have anything compelling to add and then later got very busy and have been on vacation week (nothing exotic, but some visiting with friends). I did get flustered by being called "extremely rude" without being left any space for legit reasons, especially in light if the fact that I feel like I usually do an ok job of posting regularly. But whatever, faust is gone now anyway, so no sense in debating hat now.

If WCD wasn't already on X-2, I'd be willing to vote for her based on today's posts. I do need to find time to catch up on D1 some.

My guess is I won't be able to post too much tomorrow and this weekend, but I'll be back at work next week, and this is always a good 5 minute break here and there during the day. So do expect to see more of me then.

174
Non-Mafia Game Threads / Re: Codename Select
« on: February 24, 2022, 03:37:35 pm »
OK, sure, how about:

Challenge: turn 11

175
Non-Mafia Game Threads / Re: Codename Select
« on: February 23, 2022, 07:03:22 pm »
Challenge, because, why not? :)
Challenging turn 15?

Oh,Can I challenge past turns?

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