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Messages - scolapasta

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101
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 18, 2022, 03:52:01 pm »
Himalayas is red.

102
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 18, 2022, 12:33:12 pm »
Cave is red.

103
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 14, 2022, 11:52:51 am »
King is neutral.

104
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 13, 2022, 03:04:10 pm »
MILITARY: 2

105
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 12, 2022, 11:51:18 am »
Ace is red.

106
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 10, 2022, 02:20:54 pm »
Jeweler is blue.

107
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 10, 2022, 08:11:27 am »
Pupil is blue.

108
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 10, 2022, 01:38:54 am »
Magician is blue.

109
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 09, 2022, 10:51:22 am »
APPRENTICE: 3

110
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 07, 2022, 11:07:36 am »
Sorry, missed it was my turn - I'm up for it, if Jimmmmm want's to send me the board.

111
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 06, 2022, 01:24:17 am »
still /in

112
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 03, 2022, 07:25:50 pm »
Good thing we never guessed Bonsai!!

So, what was the third WAY?

113
I love new landscape cards!

Here's mine for the week:



Quote
Company of Paladins - Ally
When another player plays an Attack, you may spend a Favor to be unaffected by it.   


Some concerns:
• games with no attack cards - well, those may happen, but if they do, Moats are also pretty uninteresting.
• it could discourage opponents from getting attacks. But since you have to use a favor for each (unlike Moat, which works for the entire turn), an opponent could get through your defense if they can play multiple attacks. I'm hoping that's enough to make it interesting. If consensus is that this does deter attack buying, it may be worth considering some kind of once per turn clause, e.g. "Once per turn, when another player plays an Attack card" or "the first time another player plays an Attack card each turn". But ideally, I'd prefer the simpler version.

And a wording note: I would've preferred "When another player plays an Attack card", but with the card generator it pushed the "it" down to a 3rd line by itself. So I think this wording works, but if not, that can be fixed as it was purely a style decision.

Feedback welcome and encouraged.




114
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 03, 2022, 02:23:37 pm »
Nice! So should we go with Brazil?

and assume the other way clue was one one of these or one of the others (Stamp, Bread, Orange)?

I'm inclined to say yes.

115
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 03, 2022, 02:03:31 pm »
TIP -> ENGLAND

Let's start with those two, at least.

116
Non-Mafia Game Threads / Re: Codenames XIII
« on: April 02, 2022, 10:45:21 am »
Those would be my thought. Maybe drop.


 Is one of those also way?

117
Variants and Fan Cards / Re: Fan Mechanics Week #33: Trial By Fire
« on: March 30, 2022, 01:53:49 pm »


Quote
Relocate - Action - $2
+1 Card
+1 Action
-
: +1 Action and +$1

A simple card, that just replaces itself, until you're ready to burn it. Sometimes you'll want to do that to make it a Village (hence the relocate theme), sometimes a Peddler. In a way, it's a Villager / Coffers combo.

Feedback always welcome. (and encouraged!)

118
Non-Mafia Game Threads / Re: Codenames XIII
« on: March 29, 2022, 11:39:10 pm »
I'm ok with pass.

119


Quote
League of Freebooters
Ally
When you play a card from your hand, you may pay 2 Favors to play a cheaper card sharing a type with it from the supply, leaving it there.

Spend 2 Favors when you play a card to add a Band of Misfits type effect to it. I am not sure the "from your hand" bit is necessary, but it is mainly to prevent something like a Prince or Champion being better than they already are. Feedback is appreciated.

This would technically allow you to play, for example, a Duchy after having played Nobles. (and then trash with Bonfire). Not sure if I consider that a bug or a feature. :)

Edited: whoops. Xen3k correctly points out the Duchy would not be in play.

120
Non-Mafia Game Threads / Re: Codenames XIII
« on: March 28, 2022, 05:15:01 pm »
BREAD -> ORANGE

Let's start with those. I didn't notice STAMP originally, but definitely possible. I'd wonder though if vidicate might also on the connection and one of the others is better. But I'm likely ok with stamp for 3rd. Unless we want bonsai?

121
Rules Questions / Re: Elder + Mouse (Amulet)
« on: March 27, 2022, 05:03:54 pm »
No, because Elder doesn't play Amulet; Elder plays the card being played as Way of the Mouse, which in turn plays Amulet.


122
Non-Mafia Game Threads / Re: Codenames XIII
« on: March 27, 2022, 10:30:35 am »
Bread and orange seem good.

After that, i could see beer,  leaf, Brazil (nut), tip

And we have another way still.

123
Non-Mafia Game Threads / Re: Codenames XIII
« on: March 25, 2022, 11:24:05 am »
You know me, I prefer the guess to the pass, so here goes!

FORCE

124
Mafia Game Threads / Re: f.ds Mafia Hub
« on: March 25, 2022, 11:22:26 am »
I have an idea for a bastard game which may be awful... but I also won't be able to run anything (my first) until July. Just posting now to start letting people now AND it would me nice to have an experienced co mod to bounce ideas off of (and I could - slowly - probably already start that process).

125
Non-Mafia Game Threads / Re: Codenames XIII
« on: March 25, 2022, 12:41:21 am »
You guys both like Columbus, so...

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