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Messages - Umadin

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1
Dominion General Discussion / Re: DeepMind for Dominion
« on: May 21, 2021, 03:25:29 am »
Dominion in complexity is simple when compared to something like Alphastar.  The complexity of the game learning and strategy in real time  far exceeds what you see in dominion.  I would love to see an AI engine for dominion.

2
Rules Questions / Re: Posession and projects
« on: December 14, 2018, 07:35:33 pm »
Holy hell lol I just played a game with cathedral and posession.  We house rules not to but Player to my left had a small deck and when I posessed him I realized I could have him buy cathedral twice and in a turn or two he would pretty much have no deck.  Brutal.

3
Rules Questions / Posession and projects
« on: December 14, 2018, 07:22:00 pm »
In the past I would assume that if I was possessing a player and purchased a project  that I would be purchasing the project for that player,  which they would keep the rest of the game.   However since the Eratta for  possession seems to have the spirit of intention with coin tokens and debt tokens that you get them, and this feels valid so you can’t muck up another players strategy too much.

But is this the case with projects? Simply put if I’m possessing a player and buy a project am I getting that project or are they getting that project?

4
For anyone in the know  ;) it feels like we're getting close to shipping...

Any idea on the dates when this glory will be spread amongst the people?

5
Variants and Fan Cards / Re: Landmark + Artifact-Victory?
« on: October 09, 2018, 12:19:25 am »
Honestly I kind of like the idea if artifacts tied to events/landmarks while I still think heirlooms tie nicer to flavor the kingdom cards.

6
Introductions / Re: Hi I dont know how to forum
« on: October 02, 2018, 01:14:29 pm »
Sweet
Rolled 1d20 : 18, total 18


7
Introductions / Hi I dont know how to forum
« on: October 01, 2018, 03:23:08 pm »
I’m practicing!
red shadow?  Yeah!
Lets move this text!
Wazzzaaaa
heres this subby text

Fancy text right here baby

tables are hardtables are hard

Code: [Select]
Beep boop beep
Quote
quotes yo

  • milk
  • cheese
  • first
  • second!

'd10' is not a valid dice string!



shhh


But how do I poll???


8
Dominion FAQ / Re: Darker-blue backed cards
« on: October 01, 2018, 12:21:06 am »
I don't know if it's intended or not, but a common use for them is as a placeholder for when a pile runs out.  That way you can see right away that a pile is empty, instead of having to double-check that the pile wasn't just moved somewhere else by accident.

Gotta hate people moving and misplacing decks of the game sitting right in front of you...

9
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 30, 2018, 02:11:45 pm »
Challenge #2: Simple and Elegant Submission



Hopefully I'm assuming correctly that "+1 Card" etcetera is considered one word. :)
I like it a lot but think that it is a tiny bit too good (of course it cannot cost $7 like the DoublePeddler tested during Prosperity, it is a bit weaker so $6 is the right price)
You can end up with extra Actions in a draw engine but I don't think that it is hard to pull off playing this while only having 1 Action.

I think its priced fine if its not as good as bank, kings court, expand, forge, its less then 7.  This doesn’t seem overpriced in the least, I’d even say its a low valued 6 / high value 5. Compare to mill, bazaar, treasury, hughway, bazaar.

10
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 30, 2018, 01:35:58 pm »


I like this, and although actions to coffers and coin to villagers is novel I think coin to coffers feels cleaner in concept to me but to each their own!  Great card

11
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 30, 2018, 12:58:47 am »

(ab)

(Possibly cheating.)

I feel like this should be 2 still maybe 3.  Like chapel, most people will just buy one, the artifact wont enter your posession until after your first chapel and it seems the chance of that being passed along before payout is high.  Even at 2 chapel still shows almost equal strength since you limit trashing to 3.

I like this very much though!

12
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2018, 09:57:53 pm »
You can shave off two more words too “, revealing them.”  :)

No, you need to have those words there, see Shepherd. You discard the cards all at once, and your opponent can't sort through your discard pile to confirm you didn't cheat.

Ah makes sence

13
Variants and Fan Cards / Re: Brothel
« on: September 27, 2018, 07:56:49 pm »
You'd need 5 of them I guess, at which point it's not feasible.

Well with just two at the begining of your turn your left with:
+ $2
+ 2 Actions
Trash two cards from the supply that are the path of your oponents strategy.
+ 1 VP

... still seems weak to me really... lets try +2 VP

14
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2018, 07:19:41 pm »
You can shave off two more words too “, revealing them.”  :)

15
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2018, 06:29:15 pm »
This is strictly better than Baker.

Certainly is!

Actually while I’m at it... I withdraw my first submission and tip this right into full new market for $6:

16
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2018, 05:55:36 pm »

17
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2018, 12:44:28 pm »
Late to the game:

18
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: September 26, 2018, 02:15:21 pm »
+$1 doesn’t seem to work in the card description for me although its the standard dominion format for plus coin.

Also the number doesn’t seem to line up over the cost (See my brothel thread in Variants and Fan Cards for an example)

But damn is this tool legit man.  Great fucking job...

19
Variants and Fan Cards / Re: Brothel
« on: September 26, 2018, 01:51:59 pm »
I am and that is how its formatted  :-\

Im working with it on my ios phone in chrome though.

20
Variants and Fan Cards / Re: Brothel
« on: September 26, 2018, 03:47:52 am »
Considering it in a game with Bishop and Monument it seems pretty underpowered still.  I like the focus on controlled depletion in the card so here’s a bit of a shift:

21
Dominion: Renaissance Previews / Re: Renaissance name BINGO
« on: September 26, 2018, 02:08:37 am »
Alright!  Yeah!  Ok let me take a stab at this baby!  I’m in it to win it!  I think I got a nack for this kind of guessing so here we go.

King Vaccarino | Your Mother |  Dumbledore
—————-
Morbidly Obese Ninja | The cast of cheers | The Nay Nay
—————-
Knights of Ni | Those Bomb ass tacos at the taco truck | The 1996 Olympics in Atlanta

Sit back and watch that bingo roll right my way guys!  I got this!

22
Variants and Fan Cards / Re: Brothel
« on: September 25, 2018, 08:05:43 pm »
You can trash your deck down to 4 Brothels, go into infinite debt, never buy cards, and choose to trash Copper over and over again.

With 4 brothels and nothing else (How many turns did that take to set up?) a  hand of 4 going down would produce 3VP 6 Debt.  Why would you trash coppers from the supply?

It’s main mechanic is not an attack but can shave down a kingdom card an opponent is sure to buy for days, hopefully allowing you to deplete it and prevent that last one or two in their deck.  Doing this also complements and tips the intention for a 3 deck endgame which is still rarely incentivized but to have this for $4 isn’t worth it.  Investing just the right amount will lower your purchasing power (because it takes two $4 purchases to get interesting) but gives you VP tokens here or there if you can manage or manipulate to see more then one together in your hand.  Also, playing extras from hand  provides a possible multiple + action option in a game that may not have + actions.  While using it, the game will excellerate a bit in the direction of 3 deck end and can pose the question wether holding out brothel for a province focused strategy is now closer to par with that province strategy which is a question that seems to me when it is posed during strategy building it makes for an interesting game.

23
Variants and Fan Cards / Re: Brothel
« on: September 25, 2018, 05:04:39 pm »
Ok the new wording is clearer... but my second question remains... why bother having them reveal their hand? Limiting which cards you are allowed to trash from the supply just feels arbitrary; and it will be very random. It doesn't seem like it should be an attack; it doesn't hurt your opponents at all. Allowing you to trash 1 card from the supply per opponent instead of always just 1 card also seems like a strange way of scaling with more players.

I believe getting to choose which supply piles decrease will deplete supplies of their strategy,  incite end conditions more in your control and address the valid concern for not depleating cards from the supply while using the card.  Choosing from oponents hands also scales better then choosing one of your choice, would it be better to choose a supply pile per player without the reveal mechanic?  I don’t think so.  I think if I did that it would be too effective too quickly and diminish clearly sought supply piles for other strategies too soon and too consistantly.  It shouldn’t be that guaranteed, but still happening.

Just choosing one may be better though... imagine a 4 player game with one of these played by each player one round... 12 cards poof.... yeah...

One card actually scales better... updating OP

24
Variants and Fan Cards / Re: Brothel
« on: September 25, 2018, 04:02:12 pm »
The new version is confusing... what is getting trashed? A card from the supply, or from their hand? If it's from their hand, it's WAY too strong...

Perhaps this wording would be clearer:



As far as pile control, without being overly effective that seemed to be a reasonable direction to go to move it towards something worth purchasing.
This doesn't work. As GendoIkari has pointed out, Pillage shows that seeing the hand and then discarding a card is already extremly strong whereas forcing other players to trash powerful cards from their hand is crazy. The very threat of naming Province prevents everybody from greening normally so the card will totally dominate the game. If you get unlucky the other player can trash a lot of your Brothels and then you are out of the game.

I agree discarding from someones hand is a powerful action and certainly more powerful then trashing from the supply a copy of a card found in someones hand.  A card costing 4 that only serves to lower a card from the supply unless you see two in your hand seems a minor compliment to unweaken the card to me.

Also, clearer wording again:

25
Variants and Fan Cards / Re: Brothel
« on: September 25, 2018, 03:15:55 pm »
The new version is confusing... what is getting trashed? A card from the supply, or from their hand? If it's from their hand, it's WAY too strong...

Perhaps this wording would be clearer:



As far as pile control, without being overly effective that seemed to be a reasonable direction to go to move it towards something worth purchasing.  I rather like the debt hampering your provence path but allowwing vp’s to be gained.  The mechanic just doesn’t seem as interesting if it’s:


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